Parkasaurus – How to Get Traits

This guide details what traits there are and how to get them.

Trait Guide

What Traits Do

Traits raise dinosaur appeal and can change dinosaur behavior, stats, and appearance, or game play mechanics such as breeding. Each dinosaur can only have 2 traits.

Trait Effects

  • The chubby trait makes a dino eat more but grow larger.
  • The friendly trait makes the dinosaur more friendly to other dinosaurs.
  • The poopy trait makes the dinosaur poop more.
  • The shy trait makes the dinosaur dislike crowded spaces.
  • The scary trait makes the dinosaur more scary to other dinosaurs.
  • The parthenogensis trait makes the dinosaur able to reproduce without a partner.
  • The sleep trait makes the dinosaur sleep more often.
  • The smart trait makes the dinosaur level up faster.
  • The damage trait makes the dinosaur do more damage when attacking.
  • The showoff trait makes the dinosaur enjoy attention from guests.
  • The shiny trait makes the dinosaur have a shiny, glowing secondary color and more appeal.

How to Get Traits

To gain a trait you must put an item or hat in one of the blue slots in a dinosaur’s egg info before they hatch. Once hatched or by looking through the scan option, you can see what trait they have gotten.

Items

  • Meat – Chubby.
  • Plant – Friendly.
  • Footprints – Shy.
  • Skulls – Scary.
  • Dinosaur Eggs – Poopy.
  • Epic Gem – Parthenogensis.
  • Imperfect Gem & Rare Gem – Shiny.

Hats

  • Twirly Hat, Winter Hat, Stargate Glasses, Hotdog Hat, Cone of Shame, Cheese Hat, Holiday Fun, Hip Glasses, & Bow – Sleep.
  • Fedora, Witch Hat, & Unicorn Horn – Damage.
  • Cool Glasses – Showoff.
  • Space Glasses – Smart.
Volodymyr Azimoff
About Volodymyr Azimoff 13573 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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