Kerbal Space Program – Pre-Orbiting Guide

As many of you know there is a point of no return to making easy cash & science from sub-orbital tourism. Once the orbital contract has been completed, there is no going back. Here is a very basic guide to milking that sub-orbital tourism-cow, while you have access to it.

Guide to Before Going Orbital

All credit goes to olo!

Milking the Sub-Orbital Cash-Cow

If you wish to make easy profit early, please hold before completing the orbital contract and take a look at these steps:

  • Complete initial contracts (launch and out-of-atmo).
  • Activate Unpaid-research program (Reputation->Science).
  • Upgrade to 7 contracts.
  • Get as many tourist/VIP contracts as you are offered.
  • Build a 5 person rocket with a minimum of 1500 DV able to go beyond 70 km (aim for 85km).
  • Fill with 1 Pilot (for stability) + 4 passengers.
  • Launch-land-rinse-repeat.

Benefits

  • About 30k-40k profit per launch (@ 10k cost).
  • Bonus science from non-sciency missions.
  • Initial pilot roster bonus XP.
  • Gather crew reports from launch/land biomes for extra science.
  • Upgrade buildings early and benefit from access to EVA science, better coms-range, more complex/heavy crafts.
  • Watch very happy Kerbal-faces repeatedly.
Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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