Void Destroyer 2 – Understanding Fleet Upkeep Costs

A primer on exactly how your periodic upkeep costs are calculated in Void Destroyer 2.

Overview

All credit goes to Riph!

Maintaining your fleet is not free in Void Destroyer 2. Each ship will cost you periodic upkeep, with bigger ships costing more credits. Making sure your fleet is the right size and composition for your battles ahead is a smart way to optimize your cashflow. There are two main sources of upkeep costs.

Player Owned Ships

Each ship you own that is active in the world will cost you upkeep. Ships stored safely in any station hangar will not cost upkeep.

Upkeep is paid every 16 minutes, realtime. Using time compression will make you perceive this as happening more often.

While in the overworld, look for this symbol on the button bar to view your upkeep.

In general, expect to pay roughly:

  • 1400 cr per fighter.
  • 3500 cr per gunship.
  • 15000 cr per corvette.
  • ???? cr per frigate.

Hired Ships

While at a station, click this button to view the Commerce screen.

Down the left side of the screen are ships that you can hire. Select one, then hover over the Hire button on the right side to see how much it will cost.

You will pay this price initially, (security deposit) and then you will pay it again every time you dock while this ship is in your service (wages).

Hired Ships will follow you and obey orders such as ALT+A (attack my target). They cannot be upgraded. Keeping them alive is recommended, as you get a small Faction Relations penalty every time you get one of their guys killed. Also, keeping them alive lets you use the Dismiss button when you are finished with them.

Dismissing a follower fully refunds the initial hiring deposit but does not refund any of their wages.

Volodymyr Azimoff
About Volodymyr Azimoff 13972 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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