Wolcen: Lords of Mayhem – Complete Overview Gate of Fates

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This guide will show all information about Gate of Fates (Passive Skill Tree) in detail.

Comprehensive Gate of Fates Guide

All credit goes to kemachart2!

Outline

  • Act I: Map Before Walk.
  • Act II: The Rings Break Down: Inner Ring, the Red.
  • Act III: The Rings Break Down: Inner Ring, the Green.
  • Act IV: The Rings Break Down: Inner Ring, the Purple.
  • Act V: The Rings Break Down: Middle Ring, the Red.
  • Act VI: The Rings Break Down: Middle Ring, the Green.
  • Act VII: The Rings Break Down: Middle Ring, the Purple.
  • Act VIII: The Rings Break Down: Outer Ring, the Red. 
  • Act IX: The Rings Break Down: Outer Ring, the Green.
  • Act X: The Rings Break Down: Outer Ring, the Purple.

Act I: Map Before Walk (Helicopter View of Gate of Fates)

  1. Old name in Early Access = PST (Passive Skill Tree)
  2. 3 rings (Inner / Middle / Outer)
  3. 3 colors (Red / Green / Purple)
  4. Non-linear (Flexible connection)
  5. Can Reset
    In character sheet (press C) >> Reset passive. Not free (use primordial affinity [from Enneract sell])
  6. Same color = Same Shape (in each rings) except Plaguebringer in Outer ring. 
  7. Inner ring = 3 colors & 3 groups (of nodes)
    1 group (class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 8 nodes (1 big + 7 small); 1 group = 3 x 8 = 24 nodes; Inner ring = 3 x 24 =  72 nodes 
  8. Middle ring = 3 colors but 6 groups (of nodes)
    1 group(class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 9 (Left / Right) or 12 nodes (Middle); (9 = 1 big + 1 Middle + 7 small / 12 = 1 big + 11 small); 1 group = (9 x 2) + 12 = 30 nodes; Middle ring = 6 x 30 = 180 nodes
  9. Outer ring = 3 colors but 12 groups (of nodes)
    1 group(class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 5 (Left / Right) or 10 nodes (Middle); (5 = 1 big + 4 small / 10 = 1 big + 9 small); Except Plaguebringer = 12 nodes ( 1 big + 11 small); 1 group = (5 x 2) + 10 = 20 nodes; Outer ring = 12 x 30 = 240 nodes 
  10. Gate of Fates = 72 + 180 + 240 = 492 nodes

Act II: The Rings Break Down: Inner Ring, the Red 

Class: Soldier

  • L1 Heavy Blows + 12% Melee weapon damage / + 12% Critical Hit damage
  • L2 Heavy Blows + 12% Melee weapon damage / + 12% Critical Hit damage
  • L3 Duntless +25 Ferocity
  • L4 Zealous Might + 8% Attack damage / + 6% Critical Hit damage
  • L5 Stylish Execution + 12% Critical Hit damage
  • L6 Deadly + 18% Attack Critical Hit Chance Score
  • L7 Supernatural Insight + 18% Spell Critical Hit Chance Score
  • L8 The Wild Card + 60% Critical Hit Chance Score (Attack & Spell)
  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Zealous Might + 8% Attack damage / + 6% Critical Hit damage
  • M3 Pain Resistance Program + 12% All Resistance Score / + 8% Maximum Health
  • M4 Celerity + 6% Move speed
  • M5 Tenacious + 3s Rage conservation time
  • M6 Disciplined + 8% Rage cost Reduction
  • M7 The Heat of Battle + 25 Rage Per Hit taken
  • M8 Disciplined + 8% Rage cost Reduction
  • R1 Capable + 10% Maximum Health / + 4% Rage cost Reduction / + 4% Willpower cost Reduction
  • R2 Capable + 10% Maximum Health / + 4% Rage cost Reduction / + 4% Willpower cost Reduction
  • R3 Unyielding + 25 Toughness
  • R4 Pain Resistance Program + 12% All Resistance Score / + 8% Maximum Health
  • R5 Stalwart + 12% to All Resistance Score / + 12% Health regeneration
  • R6 Enduring + 10% Maximum Health / + 12% Health regeneration
  • R7 Chemically EmpoweRed Skin + 12% Status Ailment Resistance Score / + 12% Health regeneration
  • R8 Second Wind when Under 30% of Max Health, gain BURST of Health regeneration

Act III: The Rings Break Down: Inner Ring, the Green 

Class: Sentinel

  • L1 Refined Technique + 15% all Projectiles damage / + 15% Melee weapon damage
  • L2 Refined Technique + 15% all Projectiles damage / + 15% Melee weapon damage
  • L3 Nimble + 25 Agility
  • L4 Precise Strikes + 8% Attack damage / + 9% Critical Hit Chance Score
  • L5 Celerity + 6% Move speed
  • L6 Quick-Minded + 18% Spell casting speed Score
  • L7 Blitz Fighting + 18% Attack speed Score
  • L8 Backline Raider + 50% Attack speed Score / + 50% Spell Casting speed Score
  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Precise Strikes + 8% Attack damage / + 9% Critical Hit Chance Score
  • M3 Slippery + 1 Stamina point
  • M4 Chemically Empowered Skin + 12% Status Ailment Resistance Score / + 12% Health regeneration
  • M5 Endurance Training + 15% Stamina regeneration rate Reduction
  • M6 Calculated Skirmish + 20% damage when at Full Stamina
  • M7 Pinch Runner gain +3 Stamina point when at 30% of Max Health or lower
  • M8 High Adrenaline + 4% damage per Missing Stamina point
  • R1 Resilient + 10% Maximum Health / + 8% Force shield
  • R2 Resilient + 10% Maximum Health / + 8% Force shield
  • R3 Unyielding + 25 Toughness
  • R4 Chemically Empowered Metabolism + 10% Maximum Health / + 12% Health regeneration
  • R5 Enduring + 12% Dodge Chance Score / + 9% to All Resistance Score
  • R6 Evasive Manoeuvers + 12% Dodge Chance Score / + 8% Force shield
  • R7 Flexible + 12% Dodge Chance Score / + 8% Maximum Health
  • R8 Covert Operative + 100% Dodge Chance Score after taking a Hit

Act IV: The Rings Break Down: Inner Ring,  the Purple 

Class: Scholar

  • L1 Heightened Concentration + 12% Spell damage / + 12% Ailment damage
  • L2 Heightened Concentration + 12% Spell damage / + 12% Ailment damage
  • L3 Determined + 25 Wisdom
  • L4 Adept + 12% Spell Casting speed Score / + 8% damage
  • L5 Anatomical Expert + 25% Material Status Ailment Chance Score
  • L6 Physician + 25% Elemental Status Ailment Chance Score
  • L7 Witchcraft Consultant + 25% Occult Status Ailment Chance Score
  • L8 Attrition Strategist + 60% Ailment Chance Score
  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Adept + 12% Spell casting speed Score / + 8% damage
  • M3 Emotional Intelligence + 150 Max Willpower & Rage
  • M4 Steadfast + 5% Rage cost Reduction / + 5% Willpower cost Reduction / + 9% to All Resistance Score
  • M5 Increased Awareness + 15 Range for picking up Health Globe
  • M6 Unwavering Dedication + 10% Healing from Health Globe
  • M7 Thirst For Knowledge + 25% Force shield recharge from Health Globe
  • M8 Unwavering Dedication + 10% Healing from Health Globe
  • R1 Hardy + 10% Force shield / + 12% Status Ailment Resistance Score
  • R2 Hardy + 10% Force shield / + 12% Status Ailment Resistance Score
  • R3 Unyielding + 25 Toughness
  • R4 Steadfast + 5% Rage cost Reduction / + 5% Willpower cost Reduction / + 9% to All Resistance Score
  • R5 Purifier’s Will + 30% Damage Reduction when Force shield is Full
  • R6 Propaganda Fueled Zeal + 20% Force shield regeneration Delay Reduction
  • R7 Heroic Resolve + 17% Force shield regeneration rate / + 10% Force shield regeneration DELAY RedUCTION
  • R8 Chemically Empowered Brain + 25% Force shield regeneration rate

Act V: The Rings Break Down: Middle Ring, the Red 

Class:  Warmonger 

  • L1 God Amongst Men + 50% Material damage & can only deal Material damage
  • L2 Mystic Potential + 30% Aether damage converted into Physical damage + 30% Sacred damage converted into Physical damage + 30% Shadow damage converted into Physical damage
  • L3 Primal Power + 30% Fire damage converted into Physical damage + 30% Frost damage converted into Physical damage + 30% Lightning damage converted into Physical damage
  • L4 Cruelty + 15% Material damage
  • L5 Marked Flesh + 100 Maximum Health + 8% Maximum Health
  • L6 Battlefield Predator + 1% Damage for each nearby Enemy
  • L7 Bestial Frenzy + 4% Damage for each nearby Enemy within 4 m Range
  • L8 Take All Challenger 2 m Range for enemies to be consideRed nearby
  • L9 Blood Rush + 10% Maximum Health + 12% Health regeneration
  • M1 Master Of Frontline + 8% Melee weapon damage + 6% Attack damage
  • M2 Unleash Power + 10% Attack damage
  • M3 Unleash Power + 16% Attack damage
  • M4 Unleash Power + 10% Attack damage
  • M5 Brutality + 25 Ferocity
  • M6 Whirlwind Of Steel + 10% Melee weapon damage
  • M7 Whirlwind Of Steel + 16% Melee weapon damage
  • M8 Whirlwind Of Steel + 10% Melee weapon damage
  • M9 Strike Like Lightning + 5% Movespeed / + 5% Attack speed Score / + 9% Spell Casting speed Score
  • M10 Tearer Of Flesh + 2% Life Leech from Attack damage
  • M11 Feast For The Crows + 2% global Life Leech
  • M12 Blood Offering + 2% Life Leech from Spell damage
  • R1 Blood Reaper + 50% Physical damage converted into Rend damage
  • R2 Shredder + 15% Bleed Chance Score on Rend damage
  • R3 Cannibalistic Savagery + 4% Life Leech on bleeding target
  • R4 Swiftness + 15% Attack speed Score
  • R5 Impervious + 5 to All Resistance Score / + 12% All Resistance Score
  • R6 Appetite For Bloodshred + 35 Rage generation on kill
  • R7 Manic Slaughter + 2% Damage per 100 unspent Rage points
  • R8 Unbridled Rage + 10% Rage Per Hit taken
  • R9 Deadly Physicality + 10% Material damage / + 10% Attack speed Score

Class: Praetorian 

  • L1 Selfless Courage + 25% All Resistance Score for You & your Allies after blocking a Hit
  • L2 Perfect Defense + 20% Block efficiency
  • L3 None Shall Pass + 5% Block Chance
  • L4 Mighty + 12% Attack damage
  • L5 Immortal Blood + 25% Health regeneration
  • L6 Rightful Vengeance + 0.25% Damage per percent of Physical Resistance
  • L7 Retaliator + 0.75% Damage per percent of Physical Resistance / + 50% Critical Hit Chance
  • L8 Rightful Vengeance + 0.25% Damage per percent of Physical Resistance
  • L9 Perseverance + 12% Health regeneration / + 10% Health regeneration rate
  • M1 Impervious Wall + 12% to All Resistance Score / + 8% Maximum Health
  • M2 Iron Skin + 18% to All Resistance Score
  • M3 Iron Skin + 18% to All Resistance Score
  • M4 Iron Skin + 18% to All Resistance Score
  • M5 Brutality + 25 Ferocity
  • M6 Robust + 15% Maximum Health
  • M7 Robust + 15% Maximum Health
  • M8 Robust + 15% Maximum Health
  • M9 Strike Like Lightning + 5% Movespeed / + 5% Attack speed Score / + 9% Spell Casting speed Score
  • M10 Regal Blessing + 20% Block efficiency
  • M11 Kingless Aegis + 6% added Block Chance and allow any weapon to block
  • M12 Unorthodox Technique + 3% added Block Chance and allow any weapon to block
  • R1 Blessed Manna + 40% All Resistance Score for You & your Allies after picking up a Health Globe
  • R2 Divine Alms + 10% Healing from Health Globe
  • R3 Holy Gift + 4% Health Globe generation
  • R4 Weak Spot Focus + 12% Critical Hit damage
  • R5 Regenerative Body + 20% Health regeneration rate
  • R6 Faith Of The Kingless + 1 Weakness stack inflicted on block
  • R7 Sacred Oath Apply 2 Weakness stack inflicted upon blocking an Attack to the target in 7 m RADIUS
  • R8 Laibonite Discipline + 5% Block Chance
  • R9 One Man Crusade + 12% Attack damage / + 12% Critical Hit damage
Volodymyr Azimoff
About Volodymyr Azimoff 13983 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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