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Wolcen: Lords of Mayhem - LogicFlows / Immortal / Ailment / Crit Build

Written by Webb   /   Feb 18, 2020    


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Build



This build Is capable any content.

Defensive mechanics:

  • Health regen >= Health pool.
  • High Resistence stacking.
  • Large HP pool.
  • Damage Dispersion (Avoids possible 1 hit mechanics).
  • High Cooldown Reduction - movement abilities.

Offensive mechanics:

  • Quick AOE Dot Stacking.
  • Crit ailment Applications.
  • Base 30 stack of ailments.

Only Negative to this build is Slow move speed. Moving is done With Roll- Lightbringer - Aether Jump.

Overview



Base Stats are Split 50/50 between Ferocity And Wisdom.

Tree Level 52 Perspective.

Go Down To left at start.

Then Path To + 5 Ailment Stacks on other Side.



Gear Stat Priority



Helm

Base Item = All Resistance early Game (Life/Res Mid to late game)

  • % CoolDown Reduction
  • % Damage
  • + Status Ailment Chance
  • + All Resistance Score on this Item

Socket = Max HP Early game (All Res mid-late)

Shoulders

Base Item = LIFE + All Res

  • + Toughness
  • + Health on This Item
  • +Critical Hit Chance Score
  • % Rage And Willpower Cost Reduction

Chest

Base Item = All Resistance (Untell 70% mitigation on Resistance Then Go LIFE/RES)

  • %CoolDown Reduction
  • +Status Ailment Chance
  • +Toughness
  • % Transfer Time Reduction Between Willpower And Rage
  • + All Resistances Score On This Item
  • % All Resistance Score on This Item

Sockets = Max Life Early Game (all Res mid-late)

Gloves

Base = Life + All Res

  • + Rage and Willpower cost Reduction
  • + Toughness
  • % Resource Generation
  • + Status Ailment Chance Score
  • + Health On This item

Pants

Base = All Resistances (Allows Block With any weapon)

  • % Cooldown Reduction
  • + Status Ailment Chance Score
  • % Resource Generation

Sockets = All Res

Boots

Base = Life + All Res

  • +Status Ailment Chance Score
  • % Resource Generation
  • + Health on this Item
  • + All Resistances on this item
  • % To Either Health of All Resistances

Main Hand

Base = Pistol

  • % Burn Ailment Damage
  • % Ailment Chance

Socket = Burn Ailment Damage Or Use gems to Adjust Damage to make skills burn/Light damage

Off Hand

Base = Catalyst

  • +Fire Damage Added To Spells (This Will make skills have burn if high enough)
  • +Light Damage Added To Spells (This one is Variable)
  • % Elemental Status Ailment Chance Score
  • + Duration

Sockets = Burn Chance Or Crit Chance

Rings

Base = Variable (Lowest Resistance Type)

  • + Max HP
  • + All Resistances
  • + Spell Critical Chance
  • + Will Power Regeneration

Socket = Will Power Regeneration (Big deal)

Belt

Base = Max Life

  • + Ailment Stacks Inflicted
  • + Max Life
  • + Elemental Ailment Chance
  • % All Resistance

Socket = Will Power Regeneration (Big deal)

Neck

Base = Toughness

  • + Max Life
  • % All Resistance
  • + Status Ailment Chance

Socket = Will power Regeneration (Big deal)

If feel like you have to much will power mid-late game change acc gems to Genesis stones Crit or Status.

Skills



These are the Skills I Recommend for Solo play.

Constant Aoe



This Skill is Used as Both offense and Mobility. (Teleport Maintains stacks).



For Mobility (Zero Cool Down Version sinks resource to fast causing combat to slow and be clunky/catch-up).



Massive Damage and adds all resistance.



This Skill Provides good ailment proc rate and sinks rage power quickly.




Written by Webb.