The Suicide of Rachel Foster – Complete Achievement Guide

Guidance for obtaining 100% achievements.

How to Obtain All Achievements


The Suicide of Rachel Foster is an atmospheric walking simulator with a total of eleven achievements. Six of them are story-related and five are connected to different actions.

Story-related Achievements

“Nice” to meet you

  • Make first contact with Irving.

Freeze to death

  • Get stuck in the fridge room.

Is she really dead?

  • Complete day 4.


  • Find the screwdriver.

Someone was here

  • Access the secret room.


  • Complete day 9.

Missable Achievements

Pack Rat

  • Get all items.

You have to find all twelve items:

  • Management key [story-related].
  • Strange telephone [story-related].
  • Bean soup [story-related].
  • Polaroid (Day 3, after leaving your room on the left).
  • Flashlight (Day 3, next to the crawlspace door).
  • Lipstick [story-related].
  • Screwdriver [story-related].
  • Parabolic microphone (Day 6, in room 117).
  • Music box key [story-related].
  • Small medal [story-related].
  • Car key [story-related].
  • Blanket [stroy-related].


  • Have an “intriguing” chat.

During day 6, before picking up the screwdriver, enter the women’s restrooms on the ground floor.


  • Get a date.

At the beginning of day 7, interact with the Christmas tree:

Wait for the end of the conversation before leaving the Master Suite.

Ghost Hunters

  • Listen to the Hotel whispers.

After leaving the Master Suite on day 7, equip the parabolic microphone (3) and use it by pressing RMB. Wander around the hotel.

All together, again

  • Complete the game.

At the end of the game you will sit in your car and try to kill yourself. After turning on the car, don’t do anything. Just wait.

Volodymyr Azimoff
About Volodymyr Azimoff 13563 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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