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Builders of Egypt: Prologue - Complete First Mission Guide (Game Mechanic and Goals)

Written by eien no shikaku   /   Mar 3, 2020    


A short guide introducing the basic game mechanics and Prologue's goals. Please note that some of posted screenshots are from alpha-test phase so they might look a little different now.

Guide to First Mission



Introduction



When you choose First Mission to play with game will introduce you to base gameplay first.

You can either follow steps in in-game short tutorial or skip it if you don't want to build in order that game will require from you. Tutorial will introduce you to the most basic aspects of the game so it's quite useful but some players enjoy discovering on their own so it's for you to decide which approach is better for you.



Important

Save game feature has not been activated yet due to the huge amount of potential errors that may occur during development. This option will be added as soon as we deal with the first errors that bother other players.

All You Need Is Bread



Without bread you can't build, open trading routes or pay your people for their hard work and only thing they do is work for you.

Housing and Roads



All of buildings in game need proper access so remember to build roads next to your buildings. If you don't do it, game will notify you about lacking access.

Empty houses will trigger people arrival. Your houses will evolve once you met housing requirements.

Examples:

  • House Level 1 - 5 dwellers.
  • House Level 2 - 7 dwellers.

Houses and roads can be found in House and road TAB.



Bazaar and Fire Station



The most important thing in housing evolving process is to supply it with water and delicious, plain food - in First Mission available food are wheat and fish.

  • Water is provided by well and regarding food - it's distributed by bazaar's workers.
  • Well can be found in Sanitary TAB.
  • Bazaar and Firestation can be found in Administrative Buildings TAB.

Transport routes for food:

  • Farm (wheat) -> Granary -> Bazaar - > House
  • Fishing Wharf (fish) -> Granary -> Bazaar - > House

One well can support only a few houses so it needs to be placed in strategic spots to cover as many houses as possible. Wells can't be build everywhere so remember to place them near "green zones".

Second important thing is to prevent buildings from catching fire and for that we have Fire Station. It has quite large radius so you don't need to build a lot of them at the beginning. With your settlement expansion remember to check radius in fires tab and cover city area with fire stations.



Food Production - Wheat, Fish and Granary



As you can see above in order to have proper food distribution you need at least one Granary and bazaars. Bazaars amount depend on how big your settlement is. The more houses you have, the more bazaars you need to met your people expectations.

Wheat farm will not only give you wheat but also supply of straw, needed at Brick Maker to produce bricks .

  • Farm and fishing wharf can be found in Food Production TAB.
  • Granary can be found in Administrative Buildings TAB.



User-friendly interface will show you flood season, harvest season and much more.



Ware Production



Prologue offers possibility to mine clay and to produce bricks and pottery.

Transport routes for ware production:

  • Clay pit -> clay transported to Stockpile -> clay transported from Stockpile to Brick Maker.
  • Farm -> straw transported to Stockpile -> straw transported from Stockpile to Brick Maker.
  • Brick Maker -> brick transported to Stockpile -> brick transported from Stockpile to Potter.
  • Potter -> pottery transported to Stockpile.

Clay pit, Brick Maker and Potter can be found in Ware Production TAB.

Clay, straw, bricks, pottery can be traded with another city in order to receive additional bread.



Diplomatic Missions



Fulfilling request from another city will give you additional bread and believe me, you want to be overwhelmed by Egyptians bread. 



Trade with Another City



Trading with another city is the most beneficial part about this game.

Traders will pay you for your goods in bread. Once in a while they will visit your city and go straight to your Stockpiles to see what are you offering.

Goods for export can be set up in Economy TAB.

Important: Lowering wages or making your taxes higher won't give you the same profit as trading with another city.

Trade route costs 200 bread. In First Mission you can trade only with one city - Abydos.



Fulfilling First Mission's Goals



Once you fulfill all of First Mission's goals you can play freely and expand your majestic settlement!

From time to time other cities will ask you for additional goods such as clay, straw, brick, pottery. Try to fulfill them, the more bread you have the better for you, especially when you want to expand and build an empire.


Written by eien no shikaku.