## A Treatise on A Hero’s Career

Like in Ultimate General:Civil War, Career Points are highly important. In Ultimate Admiral:Age of Sail, they have been greatly expanded and the number of points you receive from battles has been greatly increased.

Note: This guide is not meant to tell you how to spend the points as there are several different strategies. My recommended point distribution will come in a later full battle guide. The guide goes left to right for each section and left side to ride side.

**Career Points:**

**Admiralty:**

- Mission Reward provides a 0-25% bonus to the cash reward from each mission. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Prices provides a 0-25% bonus to the sale of a ship as well as a 0-25% reduction on the purchase price of a ship. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Admiralty’s Assortment provides a 0-50% bonus to the assortment of what is in the admiralty shop. This results in better and more varied ships as well as equipment for both land and sea. Each point is equal to 10% meaning you need 5 points to receive the full bonus.
- Reputation provides 0-5 additional reputation you gain per battle. Each point is equal to 1 reputation meaning you need 5 points to receive the full bonus.

**Crew: **

- Crew Training provides a 0-25% bonus to the experience gain of your crew. This results in crews starring much faster as well as their overall stats. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Crew Healing results in 0-25% of your casualties being returned to you at the end of the battle. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Crew Recruiting provides a 0-25% discount to the cost of replenishing units with veterans. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus.

**Techs:**

- Technological Novelties provides a 0-50% bonus to the amount of technology you receive(max of 3). The game uses a random curve to decide how many techs you receive which is where this value is being applied. After deciding how many techs the system will give you, there is a separate algorithm to decide what these techs. It is important to note that the bonus will not be applied here. Also, note that this is still based on a random number generator (RNG) so nothing is guaranteed. Each point is equal to 10% meaning you need 5 points to receive the full bonus.
- Technology Research Cost provides a 0-25% discount towards the cost of technology. This includes both a monetary and a reputation discount. Each point is equal to 5% meaning you need 5 points to receive the full bonus.

**Officers:**

- Officer Training provides a 0-25% bonus to the experience gain of officers. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Officer Recruiting provides a 0-25% discount to the hiring cost of officers. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Officers Assortment provides a 0-50% bonus to the amount and skill of the officers that are available for recruitment within the shop. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 10% meaning you need 5 points to receive the full bonus.

**Ship Building:**

- Repairs Cost provides a 0-25% discount to the repair cost of a ship at the end of an engagement. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Damage Control results in a 0-25% restoration of the damage a ship took during the previous battle. Each point is equal to 5% meaning you need 5 points to receive the full bonus.
- Upgrades Cost provides a 0-25% discount towards the cost of applying upgrades to all ships. Each point is equal to 5% meaning you need 5 points to receive the full bonus.

**Luck:**

- Luck gives a 0-30% bonus to the success chance of points of interests. Each point is equal to 5% except for the first one which is equal to 10%. You will still need 5 points to receive the full bonus.
- Survival reduces the chance of an officer dying by 0-25%.The bonus will only be applied to the death roll which is rolled after an officer is wounded. Each point is equal to 5% meaning you need 5 points to receive the full bonus.

When starting a campaign, you will follow the early life of your chosen admiral which will allow you to gain three starting career points.

Note: You will be given a choice between three separate career points. After selecting one of the three, you will not have an opportunity to return so choose wisely.

Note: I am writing the available choices you have by reading top to bottom.

**British:**

- 1769 Childhood (First Pick)
- 1 point into Repairs Cost (equal to -5%)
- 1 point into Upgrades Cost (equal to -5%)
- 1 point into Luck (equal to 10%)

- 1771 Midshipman (Second Pick)
- 1 point into Crew Training (equal to 5%)
- 1 point into Crew Healing (equal to 5%)
- 1 point into Crew Recruiting (equal to 5%)

- 1777 Lieutenant (Third and Final Pick)
- 1 point into Officers Recruiting (equal to -5%)
- 1 point into Technological Novelties (equal to 10%)
- 1 point into Reputation (equal to 1 per battle)

**American:**

- 1760 Escape (First Pick)
- 1 point into Mission Reward (equal to 5%)
- 1 point into Luck (equal to 10%)
- 1 point into Survival (equal to -5%)

- 1770 Emigration (Second Pick)
- 1 point into Repairs Cost (equal to -5%)
- 1 point into Prices (equal to 5% on sale and -5% on purchase)
- 1 point into Reputation (equal to 1 per battle)

- 1775 Volunteer (Third and Final Pick)
- 1 point into Crew Training (equal to 5%)
- 1 point into Crew Recruiting (equal to 5%)
- 1 point into Crew Healing (equal to 5%)

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