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SCP: Nukalypse - All SCPs (Enemies, Abilities, Spawns, Behavior and Weaknesses)

Written by Nikk F   /   Apr 15, 2020    


This guide will describe all of the SCPs, including enemies and safe types along with their abilities, spawns, behaviour and weaknesses.

Basics



What are SCPs?

SCPs are anomalous entities. They come in various forms and can be classified in these 5 object class categories:

  • Safe - Safe-class SCPs are easily and safely contained.This does not mean that handling or activating it does not pose a threat.
  • Euclid - Euclid-class SCPs are anomalies that require more resources to contain completely or where containment isn't always reliable. Usually this is because the SCP is insufficiently understood or inherently unpredictable.
  • Keter - Keter-class SCPs are anomalies that are exceedingly difficult to contain consistently or reliably, with containment procedures often being extensive and complex. The Foundation often can't contain these SCPs well due to not having a solid understanding of the anomaly.
  • Thaumiel - Thaumiel-class SCPs are anomalies that the Foundation specifically uses to contain other SCPs. They are classified and mostly only known by O5 members.
  • Neutralized - Neutralized SCPs are anomalies that are no longer anomalous, either through having been intentionally or accidentally destroyed, or disabled.

SCP-173



Info from the SCP Foundation:

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behavior should be reported to the acting HMCL supervisor on duty.

Behavior:

In the game, SCP-173's chamber door will open 5-15 minutes after the player has spawned into the facility. After this has happened, SCP-173 will start it's "patrol" phase where it will try to hunt the player down by searching the facility. If SCP-173 is within 5-10m of the player, it will engage and start it's "attack" phase where it will follow the player. If the player is too close and blinks, SCP-173 will [REDACTED] the player.

Location:

SCP-173 will only stay in Light Containment Zone (More info in the "Locations" guide) and will hesitate to leave unless the player is within sight when they've left Light Containment Zone.

Weakness & abilities:

  • Damage output: instant kill.
  • There is no way to avoid being killed by 173's attack.
  • Weakness: Bullets...lots and lots of bullets.
  • SCP-173 will break into pieces if shot with enough bullets.



SCP-049



Info from the SCP Foundation:

While SCP-049 is generally cordial and cooperative with Foundation staff, it can become especially irritated or at times outright aggressive if it feels that it is in the presence of what it calls the "Pestilence".

SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. They will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor's bag it carries on its person at all times. While these surgeries are not always "successful", they often result in the creation of instances of SCP-049-2.

Behavior:

In the game, SCP-049's chamber door will open 2-8 minutes after the player has entered Heavy Containment Zone (More info in the "Locations" guide). SCP-049 will seek the player, if the player is withing ~5m of SCP-049, they will begin to walk towards the player and occasionally speak. If 049 is within around 1-2m of the player, it will change posture. If he is touched in this phase, the player will die instantly.

Location:

SCP-049 spawns in Heavy Containment Zone but can and will follow the player the Entrance Zone. He will not go down to Light Containment Zone or Surface Zone.

Weakness & abilities:

  • Damage output: instant kill.
  • Currently, there is no way to avoid 049's attack lethality.
  • Weakness: Bullets and Tesla gates.
  • While it does have a thick coat, it won't stop bullets or deadly doses of electricity.



SCP-096



Info from the SCP Foundation:

SCP-096 shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. It shows no signs of any higher brain functions, and is not considered to be sapient.

SCP-096 is normally extremely docile. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, SCP-096 will begin running to the person who viewed its face.

Behaviour:

SCP-096 is the main SCP and antagonist and will be automatically triggered at the beggining of any new game. After breaching containment, it will remain hidded for 15-20 minutes if the player is in Heavy Containment Zone or Entrance Zone (more info in "Locations" guide).

Location:

SCP-096 spawns in Heavy Containment Zone or Entrance Zone. He will not go down to Light Containment Zone or Surface Zone.

Weakness & abilities:

  • Damage output: instant kill. 
  • SCP-096 will break any doors in it's way to kill the player. The only doors that can stop it are titanium doors like in SCP-914's chamber, SCP-372's chamber or any other locked door.
  • Weakness: Tesla gates.
  • Bullets are ineffective against SCP-096 due to its body mass and overall speed when triggered. Tesla gates might prove effective, though it has to be in direct contact with one.



SCP-914



Info from the SCP Foundation:

SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork.

When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, SCP-914 will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened.

Behaviour:

SCP-914 can be used to "upgrade" or "downgrade" keycards depending on the setting.

Location:

SCP-914's room can be found in Light Containment Zone. It requires a researcher card or above to open the large door.

Weakness & abilities:

  • Damage output: None.
  • SCP-914 is safe and will not harm the player.
  • Weakness: None.
  • It isn't alive and it can't be turned off.



Settings:

  • Rough - Will destroy any keycard.
  • Coarse - Downgrade keycard by 1 level
  • 1:1 - ???
  • Fine - Upgrade keycard by 1 level
  • Very Fine - Has a 1/5 chance of upgrading any keycard to an O5.

SCP-294



Info from the SCP Foundation:

Item SCP-294 appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard. Upon depositing fifty cents US currency into the coin slot, the user is prompted to enter the name of any liquid using the touchpad. Upon doing so, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured.

Behaviour:

SCP-294 can dispense almost all liquids when they are typed into the keyboard if 50 cents are placed in. These drinks range from soft drinks and juices, to deadly chemicals and poisons.

Location:

SCP-294 can be found in the lower floor of the cafeteria in Entrance Zone.

Weakness & abilities:

  • Damage output: Dependent.
  • Some drinks may harm or kill the player.
  • Weakness: None.
  • Cannot be turned off.



Note: Not all liquids have been discovered and some liquids are missing from the machines database. These liquids may or may not have an effect on the player. Some give buffs while some may kill the player. Be careful when dispensing anything that is not meant to be drinked.



Game:   SCP Nukalypse
Written by Nikk F.