A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Home » Guides » Receiver 2 - Direct Chamber Loading & Double Feed Clearance Drill Practice

Receiver 2 - Direct Chamber Loading & Double Feed Clearance Drill Practice

Written by Johns   /   Apr 22, 2020    


How to load rounds directly into the chamber, why you would want to do this and actions-on for clearing double-feed malfunctions which are related.

Direct Chamber Loading





Several of the semi-automatic pistols in Receiver 2 can be loaded direct to chamber, that is; pulling and locking the slide back and placing a round directly into the chamber, namely:

  • Beretta 92FS
  • Colt 1911
  • Desert Eagle Mark I
  • Glock 17
  • Sig Sauer P226 MK25

Why would you want to do this? Well two reasons, one you may wish to have that one extra round loaded in an expedited fashion, rather than loading via the magazine only to have to remove the magazine to replace the one you racked. Two you can deliberately reproduce a double-feed malfunction to practice your clearance drills.

How do you load direct to chamber?

The procedure is the same for the above firearms, with some subtle differences, but the basic actions, precondition; an unloaded firearm with no magazine inserted:

  1. Pull back the slide with R, lock the slide in place with T, release R
  2. Press Z to load a round direct to chamber
  3. Release the slide with T

At this point the firearm is made ready and is live, you can now insert a fully loaded magazine and benefit from that extra round.

Deliberately Reproducing a Double-Feed Malfunction





How do you deliberately reproduce a double-feed?

The process starts in a similar fashion to direct chamber loading, with an exception, assuming the precondition of an unloaded firearm with no magazine inserted:

  1. Pull back the slide with R, lock the slide in place with T, release R
  2. Press Z to load a round direct to chamber
  3. With the slide still in the locked rear position, insert a loaded magazine
  4. Attempt to release the slide

On attempting to release the slide, it will start to pick up a round from the magazine and stop against the round you previously loaded direct to chamber. From here you can practice your double-feed clearance drills.

Clearing a Double-Feed Malfunction





How do I clear a double-feed malfunction?

This is already explained in-game, but for completeness sake with this guide I will give a basic actions-on for clearing a double-feed:

  1. Hold back the slide with R and lock it back by holding T and releasing R.
  2. Release the magazine, the double-fed round should fall out.

At that point you can either eject the round/casing that's still in the chamber, or leave the round there and release the slide** and load a fresh magazine.

**Releasing the slide at this point is important if you left a round chambered, because if you don't; loading another magazine will result in another double-feed malfunction.

Written by Johns.


Game:   Receiver 2