XCOM: Chimera Squad – Resource Increase Guide

Here is a simple and quick guide how to have more resources in the game just by modifying some values we will have almost the mountain all the xcom players we would like to have when starting the game.

How to Increase Resources

Modify Values of Resources

First we are going, to go where we have installed, our game an example, I have, it installed here:

  • C:Program Files (x86)SteamsteamappscommonXCOM-Chimera-SquadXComGameConfig

After going the settings folder we will look for the following file called DefaultGameData.ini

Now we, are going to open it with our best favorite, editor. I use notepad ++ or it can be the simple or notepad.

Now we put our codes in our editor to search for these codes to modify them in the search engine are 4.

  • XComHeadquarters_StartingValueSupplies[0]=175 ;Easy
  • XComHeadquarters_StartingValueSupplies[1]=175 ;Normal
  • XComHeadquarters_StartingValueSupplies[2]=175 ;Classic
  • XComHeadquarters_StartingValueSupplies[3]=175 ;Impossible

  • XComHeadquarters_StartingValueIntel[0]=50 ;Easy
  • XComHeadquarters_StartingValueIntel[1]=30 ;Normal
  • XComHeadquarters_StartingValueIntel[2]=40 ;Classic
  • XComHeadquarters_StartingValueIntel[3]=60 ;Impossible

  • XComHeadquarters_StartingValueAlienAlloys[0]=0 ;Easy
  • XComHeadquarters_StartingValueAlienAlloys[1]=0 ;Normal
  • XComHeadquarters_StartingValueAlienAlloys[2]=0 ;Classic
  • XComHeadquarters_StartingValueAlienAlloys[3]=0 ;Impossible

  • XComHeadquarters_StartingValueEleriumCrystals[0]=0 ;Easy
  • XComHeadquarters_StartingValueEleriumCrystals[1]=0 ;Normal
  • XComHeadquarters_StartingValueEleriumCrystals[2]=0 ;Classic
  • XComHeadquarters_StartingValueEleriumCrystals[3]=0 ;Impossible

What we are going to do here is change the values an example would be like this:

  • XComHeadquarters_StartingValueSupplies[0]=175 ;Easy
  • XComHeadquarters_StartingValueSupplies[1]=175 ;Normal
  • XComHeadquarters_StartingValueSupplies[2]=3000 ;Classic
  • XComHeadquarters_StartingValueSupplies[3]=4000 ;Impossible

  • XComHeadquarters_StartingValueIntel[0]=50 ;Easy
  • XComHeadquarters_StartingValueIntel[1]=30 ;Normal
  • XComHeadquarters_StartingValueIntel[2]=40 ;Classic
  • XComHeadquarters_StartingValueIntel[3]=5000 ;Impossible

  • XComHeadquarters_StartingValueAlienAlloys[0]=0 ;Easy
  • XComHeadquarters_StartingValueAlienAlloys[1]=0 ;Normal
  • XComHeadquarters_StartingValueAlienAlloys[2]=0 ;Classic
  • XComHeadquarters_StartingValueAlienAlloys[3]=6000 ;Impossible

  • XComHeadquarters_StartingValueEleriumCrystals[0]=0 ;Easy
  • XComHeadquarters_StartingValueEleriumCrystals[1]=0 ;Normal
  • XComHeadquarters_StartingValueEleriumCrystals[2]=0 ;Classic
  • XComHeadquarters_StartingValueEleriumCrystals[3]=6000;Impossible

These are the difficulties of the game depending on which you have made the value changes, the resources will be placed.

Very well now we will only have to start a new campaign in the game and the modification will be ready!

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