Multiplayer guide for Advent Loyalist, level: Intermediate.
Guide to Multiplayer
Please note: all credit goes to letsrock!
Introduction
This is a multiplayer guide for Advent Loyalist, level: Intermediate. It focuses on multiplayer 5v5, Aggressive position.
Opening
Scouting
- Build 2 more scouts and send 4 scouts to auto explore.
Colonizing
- Build 2 colonizer frigate and colonize adjacent asteroids, then neutral.
Starting Capital ship
- Build Progenitor as the starting capital ship.
Starting tech
- Build Temple of Hostility and research corvette.
Early Game
Capital: Progenitor: pick the first skill depending on:
- If you can colonize more asteroids safely: take Colonize.
- If early fighting vs fleet: take Malice.
- If vs SB rush: take Shield Regen.
Fleet
- Build corvettes initially.
- If vs SB rush, switch to light frigates.
- Non-stop fleeting.
Eco
- Only take asteroids if possible.
Defence
- Beam and Repair if needed (e.g. on frontier planets).
- Upgrade planet health if needed.
Mid Game
Capital ship: might be a good idea to get a 2nd one. Some good options:
- Radiance: tanky and good anti-capital skill.
- Rapture: good damage reflection skill (vengeance).
- Discord: good anti-fleet skills, especially vs corvettes.
Fleet
- Corvettes: yes.
- Illuminator: yes.
- Disciple: yes if vs SB/flak.
- Defense: yes if vs corvettes. Do not build too many, around 10 should be enough.
- Iconus Guardian: yes.
- Drone host: yes if vs mines.
Eco
- Build 2 Temple of Harmony and research Culture.
- Build a culture temple and upgrade social on homeworld.
- Colonize some ice/volcano etc.
Defence
- Beam and Repair if needed (e.g. on frontier planets).
- Upgrade planet health if needed.
Late Game
Capital ship
- Build Titan, initial skills: Unity Mass and Suppression Aura.
- Research Mass transcendence.
- Build several Halcyons, all with Adept Drone, some with Telekinetic Push and some with Amplify Energy Aura.
Fleet
- Mainly Titan, Capitals and some Iconus with Repulsion.
- Left-over frigates/corvettes from mid game may support but only if safe (e.g. not vs Titan, SB, Marza MB).
Eco
- Upgrade social on homeworld.
- Upgrade culture and max allegiance (including SB with Reverence on homeworld).
Defence
- SB on homeworld and key choke points.
- Upgrade Disorientation and Meteoroid on SB if needed.
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