Sins of a Solar Empire: Rebellion – Advent Loyalist Multiplayer Guide (Intermediate)

Multiplayer guide for Advent Loyalist, level: Intermediate.

Guide to Multiplayer

Introduction

This is a multiplayer guide for Advent Loyalist, level: Intermediate. It focuses on multiplayer 5v5, Aggressive position.

Opening

Scouting

  • Build 2 more scouts and send 4 scouts to auto explore.

Colonizing

  • Build 2 colonizer frigate and colonize adjacent asteroids, then neutral.

Starting Capital ship

  • Build Progenitor as the starting capital ship.

Starting tech

  • Build Temple of Hostility and research corvette.

Early Game

Capital: Progenitor: pick the first skill depending on:

  • If you can colonize more asteroids safely: take Colonize.
  • If early fighting vs fleet: take Malice.
  • If vs SB rush: take Shield Regen.

Fleet

  • Build corvettes initially.
  • If vs SB rush, switch to light frigates.
  • Non-stop fleeting.

Eco

  • Only take asteroids if possible.

Defence

  • Beam and Repair if needed (e.g. on frontier planets).
  • Upgrade planet health if needed.

Mid Game

Capital ship: might be a good idea to get a 2nd one. Some good options:

  • Radiance: tanky and good anti-capital skill.
  • Rapture: good damage reflection skill (vengeance).
  • Discord: good anti-fleet skills, especially vs corvettes.

Fleet

  • Corvettes: yes.
  • Illuminator: yes.
  • Disciple: yes if vs SB/flak.
  • Defense: yes if vs corvettes. Do not build too many, around 10 should be enough.
  • Iconus Guardian: yes.
  • Drone host: yes if vs mines.

Eco

  • Build 2 Temple of Harmony and research Culture.
  • Build a culture temple and upgrade social on homeworld.
  • Colonize some ice/volcano etc.

Defence

  • Beam and Repair if needed (e.g. on frontier planets).
  • Upgrade planet health if needed.

Late Game

Capital ship

  • Build Titan, initial skills: Unity Mass and Suppression Aura.
  • Research Mass transcendence.
  • Build several Halcyons, all with Adept Drone, some with Telekinetic Push and some with Amplify Energy Aura.

Fleet

  • Mainly Titan, Capitals and some Iconus with Repulsion.
  • Left-over frigates/corvettes from mid game may support but only if safe (e.g. not vs Titan, SB, Marza MB).

Eco

  • Upgrade social on homeworld.
  • Upgrade culture and max allegiance (including SB with Reverence on homeworld).

Defence

  • SB on homeworld and key choke points.
  • Upgrade Disorientation and Meteoroid on SB if needed.
Volodymyr Azimoff
About Volodymyr Azimoff 13338 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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