Sick of 1 min or less extractors? Well here's how you get those extractor timers up!
Guide to 3+ Minute Extractors
So, you keep seeing survivors walking out with 600+ personal DP earned almost every game? Extractors seem to keep having 3+ minutes on them? Well, its actually very easy to do, and here's how.
- Perk: Lucky Looter
- Augment: Sticky Hands
Activate an extractor, but do NOT add gas cans to to it immediately. Instead, pile them up next to the extractor. Repeat this 2-3 times (avoiding hunter as necessary), then turn in all the gas cans you've stockpiled for one huge time boost.
By default, an activated extractor spawns 4 gas cans for a 20 second extension each (80 sec total). Each time Lucky Looter procs, that's an additional 20 seconds. In theory, if the perk procs on every gas can, that's 160 seconds (over 2.5 minutes) added to an extractor. But why stop there?
Gas cans that have been touched by a survivor prior to an extractor deactivation DO NOT DESPAWN. Thanks to Sticky Hands picking up gas cans is instantaneous and Lucky Looter gives you a 20% chance to pick up 2 gas cans when you pick up a single one, meaning you can pile up the gas cans very quickly if Lucky Looter procs often.
If you are running solo, I wouldn't recommend stockpiling more than 3 times if the hunter hasn't been bothering you for a bit. At minimum, if you grabbed every gas can every activation with zero Lucky Looter procs, that's still 4 MINUTES added to the extractor time. What to do with that time? Yeah, you could stand around in the area the entire time, OR....
Accelerate DP Earning
When you are in an active extractor field, you will earn 2 DP/sec while you remain in the field. However, if you are the one who activated the extractor and leave the area, you will still gain 1 DP/sec until its time runs out. That means if you start an extractor and move to another activated extractor, you are now earning 3 DP/sec. If all 3 survivors are doing this by collecting, activating, and rotating, that means the DP total is going up 9 DP/sec. In theory, if the hunter did nothing all game, the 1250 DP could be collected in around 8 minutes.
Hunter Extractor Damage
When a hunter damages an active extractor, its timer is reduced by 15%. Here's the numbers to put that into perspective:
Extractor Time - Time Reduction
- 1 minute (60 sec) - 9 sec.
- 5 minutes (90 sec) - 13.5 sec.
- 2 minutes (120 sec) - 18 sec.
- 3 minutes (180 sec) - 27 sec.
- 4 minutes (240 sec) - 36 sec.
- 5 minutes (300 sec) - 45 sec.
So what do these numbers mean? A hunter attack has roughly a 2 sec CD between swings. So taking a 3 minute timer:
The hunter would need to waste ~12-15 seconds to reduce a 3 minute extractor to a 1 minute extractor. And what are you doing while he's doing this? Between that and cross map travel, that's almost enough time to do 2 activations + gas farming at the other 2 extractors. But since the hunter can only go to one of them, if you can figure out where he's going next, one of those extractors can get an extra gas farm, and the cycle keeps going.
During all this time, you are cranking up the DP total for the game, and there is little that a hunter can do about. Since people passively earn DP on extractors they activate whether or not they're standing by them, the counter should theoretically never stop the entire game, even with a death here and there.
In my experience, almost every single hunter who has patrolled an extractor with 2+ minutes on it doesn't bother damaging it simply because it takes too much time. I've personally been able to crank up an extractor over 6 minutes with this, and needless to say I topped out the game with 700+ personal DP earned by the time the match was over.
So there you have it. That is how you can crank up those extractor timers, basically giving you a "free" win passively - all you have to do is avoid the hunter when they patrol. Obviously, this won't happen every game. It all depends on the combination of hunter/survivor skill and the map being played.