This guide lists every NPC’s defending weapon. If a pre-hardmode NPC is listed in hardmode, it indicates their weapon upgrade in hardmode.
List of NPC Defending Weapons
All credit goes to RI Intense [] Last!
Pre-Hardmode
- Guide: Wooden Bow with Wooden Arrows.
- Merchant: Throwing Knives.
- Nurse: Thrown Syringes.
- Demolitionist: Grenades.
- Dye Trader: Exotic Scimitar.
- Zoologist: Claws (Yes, this is because she’s a werefox, and she even uses claws in her human form).
- Golfer: Golf Balls.
- Dryad: Dryad’s Blessing, which buffs players and harms enemies.
- Tavernkeep: Ale Tosser (Confirmed).
- Arms Dealer: Flintlock Pistol.
- Stylist: Stylish Scissors.
- Painter: Paintball Gun.
- Angler: Frost Daggerfish.
- Goblin Tinkerer: Spiky Balls.
- Witch Doctor: Blowgun.
- Old Man: N/A.
- Clothier: Book of Skulls.
- Mechanic: Wrench (Thrown).
- Party Girl: Happy Grenade.
- Traveling Merchant: Revolver.
- Skeleton Merchant: Bones (Thrown).
Hardmode
The first three are weapon upgrades for pre-Hardmode NPCs.
- Guide: Wooden Bow with Flaming Arrows.
- Arms Dealer: Minishark.
- Traveling Merchant: Pulse Bow.
- Wizard: Flower of Fire (Inflicts ‘On Fire!’ Debuff).
- Tax Collector: Classy Cane.
- Truffle: Mushroom Spore (Stationary Until Touched).
- Pirate: Pirate Cannon.
- Steampunker: Clockwork Assault Rifle.
- Cyborg: Rocket.
- Santa Claus (Christmas Event): Bauble (Thrown).
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