A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Home » Guides » Empyrion - Galactic Survival - Starter Planet Guide

Empyrion - Galactic Survival - Starter Planet Guide

Written by He-Man_HH   /   Jul 13, 2020    


Beginner's knowledge after playing the tutorial on the starter planet.

How to Start



Short Tips



  • With the key 'v' you can use external view.
  • In a ship, after pressing ALT you can use your mousewheel to have a wider distance-view to your ship.
  • With ALT + using the mouse you can view around your ship. It's helpful to watch out for enemies around your ship.
  • Build things after pressing F5 for your drone. It has full access to your inventory. You can delete blocks with your drone! You have to use your Multitool inside the quickaccess menu. Press right mousebutton and choose 'retrieve'. You can do this while your using the drone.
  • You can use your drone inside enemy bases to look around corners and to watch out for enemies without risking your life.

Meals



  • In the beginning the hunger and finding something to eat was horrible. Build a base and plant your own food. See the tutorial of Skip.
  • You need a growing pot and a growing light inside a room. Then you need sprout, put it in a growing pot.
  • After that you don't have to gardening anything except of taking the finished plants after growing. My garden now has a size of about 10x10. I get about 200 plant protein everytime and other things to create cheeseburgers which give me 200 food.

Maybe a bug, but helpful: If you construct food in your body constructor, then let it stay inside the out area, because the perish timer won't start. It's like free a fridge without costing energy.

Bases



Important: Build two bases close to each other. If one base has everything inside (building, plants, weapons) the energy is often at zero:
So, first base has only weapons! Second base is only for plants and the fridge. And maybe a third base for some constructors.
Use sun collectors and no fuel-generators, but put a fuel block in the base. The capacitor (battery for solar-panels) will use fuel only when the sun isn't shining or the battery is empty. So use more than only one capacitor, because your battery size is increasing with each.

  • Every base can handle twenty solar-panels. Important: The solar-panels producing more energy if their faces are looking to the sun! So look over a day where the sun comes out and where it is going down. So you can put your solar panels to all three directions.
  • Or you can flatten your panels: Click right mousebutton while building the solar-panel. There is a menu where you can choose how the panel should look like.
  • Safe your battery: While you are not using something like the constructor, shut down every machine. You can use menu groups, you can switch on and off with one click, while the battery can load up to 100%.
  • Some machines you can't switch of like the medical device, so they always cost energy.
  • At the end I delete (retrieve) these blocks with my Multitool, put the block in the cargo space and build it again if I need it.

Building



While inserting a new block to your base or ship, you can rotate the blocks with these keys:

  • insert, del(ete), Pos1, End, PageUp, PageDown.
  • With del you switch through three axis and with PageUp+Down you rotate the block.

  • After you set the block, you can rotate the block using your MultipleTool Laser (after building it).
  • Sometimes it won't work, then use your MultipleTool click right mousebutton and choose ### (the upper thing).
  • Take the block and set it new. While setting a new block you can always rotate a block.

Important to know: While setting a new block: use right mouse button to get a building menu, where you can choose how the block should look like.

Ships (Vessels)



  • Your ship is turning really slow? Then add one (or more) RCS block into your ship.
  • You need a CV (capital vessel) only for making warp jumps! After the jump turn off everything to keep fuel. Use a refrigerator only in your small ship, because you always use it. Never turn off the small ship, only turn off the thrusters, constructor and things like that. Deconstruct the armor locker every time you used it, because it takes fuel the whole time.
  • After putting the base of a ship onto the floor, later you can put the core to another position: Just delete the core with your Multitool and put another core to wherever you want.
  • With better thrusters you won't be faster! The better thrusters have only more acceleration.
  • So, for small ships you only need small thrusters - except on high gravity planets. Once I landed on such a planet and wasn't able to start again, because the gravity was so strong.
  • My solution: I have two series of thrusters on my small ship: for normal planets smaller thrusters, and for emergency bigger thrusters.
  • I put both thruster groups in a menu 'group', so I can switch the bigger ones of.
  • To center your ship, press 'o'. Especially on high gravity planets this can be helpful.

Other Star Systems and Planets



  • To get to other star systems you need a warp drive, a pentaxid tank and pentaxid for fuel. You can mine pentaxid in space, on the starters moon (blue crystals you can pick up), and later on masses in asteroids.
  • To use warp drive accelerate your ship above 50 m/s and press 'k' on your keyboard.
  • With the SV (small vessel) warpdrive you can make only short jumps, and with the CV (capital vessel) you can make long distance jumps, but 30 AU max in one jump.
  • Afer visiting a planet you can see the minerals in a tab.

Earn Reputation for Other Factions



  • You only need the reputation for trading.
  • You can't trade on a trading station while your status is only neutral.
  • To push your reputation you can do quests for the factions. For example: Go into the Polaris tab.
  • You can fight Zirax drones (with your vessel). After this one mission your status is friendly and you can trade with them :)
  • It switches to friendly even if you have a very small reputation!

Written by He-Man_HH.