In this guide I will explain to you how factions in this game work, how to join one and the differences between them.
Other Next Day: Survival Guides:
- Gameplay Tips for New Players.
- Survival Map.
- Money Glitch.
- The Ultimate Bunker Guide (Enemy and Loot Maps).
Beginning as a Neutral
The neutral faction doesn't pick a side. They are not friendly, or enemy to the Looters, or Civilians. When the player starts the game, they will load in at the neutral camp. Everyone is welcome in that camp. Whether you are a Traitor, Civilian, Looter or Neutral. Once the player is loaded in, and ready to go they should speak to Stas, he will give you a set of missions. Once you completed these tutorial quests, he will give you a choice. Join the Looters, or the Civilians. Once you decide which faction you want to join, you will have a new settlement to spawn at. Everytime you die, you will spawn at the settlement of your own faction. You will have a new storage at that settlement, which is not linked to other settlements. It's like a local storage. (You won't lose the items stored in other settlements, even if you change factions and become enemies with the faction where you stored most of your loot, you just can't access it as you will be shot).
The Reputation System
There is a very simple reputation system in the game. A beginning player starts with +0 Rep. If the player decides to skip the neutral story line, and decides to kill someone, they will either lose rep, or gain rep.
- All looters have -1 or more reputation (example: A Looter player with -14 Rep).
- All civilians have +1 or more reputation (example: A Civilian player with +8 Rep).
You can check your reputation status on the main menu under the characters tab:
- Kill a Civilian, and you will lose reputation, regardless of your faction.
- Kill a Looter, and you will gain reputation, regardless of your faction.
- Kill a Neutral, and you will lose reputation, regardless of your faction.
- Kill a Traitor, and you will gain reputation, regardless of your faction.
If you decide to betray one of your faction members, and manage to kill them, you will become a Traitor. Nobody likes Traitors. Civilians and Looters will most likely shoot them on sight. They are still welcome in the Neutral camp, however. They can enter it without being shot by the NPCs guarding it.
Traitors will still keep their reputation status. It does not reset, for example: A Civilian wants to become a Looter, he betrays a teammate, and he has +4 Rep. When he kills the teammate, his reputation will go down to +3 Rep. To become a Looter, the Traitor will have to kill atleast 4 more Neutrals or Civilians to go from +3 Rep to -1 Rep. After 90 minutes their Traitor status will go away, and they will join the faction according to their current Reputation status. If the Civilian with +4 Rep fails to kill 5 Neutrals or Civilians, and is at +2 Rep for example after the 90 minutes of being a Traitor, the person will return to Civilian.
- Can enter any camp, without being shot by NPCs
- Can not kill anyone. (Or else they will lose their Neutral status)
- Their spawn point is the Neutral camp north east of the map
- Tutorial quests until you get to choose your faction
- The players are unpredictable, they are new to the game, so they might shoot you on sight
- Can only enter Looter settlements and Neutral camps without being shot by NPCs
- Can only kill Civilians and Neutrals
- Their spawn point is the Looter settlement in the center of the map
- Less quests, but more factions to engage without penalty
- The players tend to be a bit less ''loyal'' and will shoot other Looters more frequently
- Can only enter Civilian settlements and Neutral camps
- Can only kill Looters and Traitors
- Their spawn point is the Civilian settlement north west of the map
- More quests, but less factions to engage without penalty
- The players are more friendly towards eachother, are more ''loyal'' than Looters
- Can only enter the Neutral camp
- Can kill everyone, as they are already penalized (Will still lose/gain rep on kills)
- Their spawn point is the wilderniss on the far west of the map (painful spawn with nothing)
- No quests, no settlements
- The players are unpredictable, They have betrayed their faction before so keep it in mind
Here is a picture of a part of the map with the settlement locations and spawns:
Traitors do not have a camp or settlement. They spawn in the wild.
The game has 4 factions, Looters, Civilians, Neutrals and the Military. (Traitors aren't really a faction, more like a phase) Players can join the first three factions listed above. The Military however, is a faction controlled completely by NPCs. They have military grade gear, and are very hard to defeat. They will shoot you on sight, regardless of your faction, and you will definitely want to have a buddy, or you're gonna have a hard time trying to clear a camp solo.
There are several Military camps, and bunkers on the map. I'm still working on putting a map together, so keep an eye on this section for a map with all the camp locations. So far I have found 4 military camps/bunkers. Keep in mind the bunkers also have an unknown amount of soldiers in them, be prepared.
- 3 Military Soldiers in Gorshovo located on tile J4
- 8 Military Soldiers in the forest located on tile G6 There is a driveable APC and bunker entrance
- A bunker entrace located below the Depot on tile F9 I didn't locate any soldiers. Still be cautious
- A bunker entrance located in the forest near Litvinovka on tile C8. No soldiers
Temporary map with bunker entrances, I used circles instead of dots, as the player arrow seems to be inaccurately displayed on the map.
Here is a map of the bunker itself:
Storage and Shops
Every settlement has it's own storage and shop. The storages are not linked to other settlements. So think twice before you decide to betray your Looter teammate, and lose access to all your guns stashed in the Looter settlement.
Every storage category has 48 slots. This means you can store up to 48 guns, 48 ammo boxes, 48 medical supplies etc in each settlement. (If you're smart you can use your settlement's storage, and the neutral storage so you can store more supplies in total, making 48 guns 96 guns etc etc stored across 2 settlements)
Once you have pressed the TRADE button in the top you can either buy supplies, or sell supplies on you.