Survivalist: Invisible Strain – Armour Guide

This guide is about Helmets and Chestarmour. How much damage they can absorb etc.

Guide to Armour

All credit goes to Red riding hood the third!

Helmets

Helmets / Damage Absorption

  • Light Combat Helmet – 8
  • Combat Helmet – 10
  • Camo Combat Helmet – 12
  • Heavy Combat Helmet – 12
  • Riot Combat Helmet – 12

Chestarmour

Chestarmour / Damage Absorbtion

  • Bullet Resistant Vest – 2

Damage Absorption

Protection

  • Proived no armour against zombie bites.
  • Provides no armour against blunt damage (melee).
  • Provides complete protection against sharp damage (melee).
  • Provides complete protection against bullets (ranged).
  • Provides partial complete protection against arrows (ranged).
  • It will block the true damage of the arrows but the wearer will still receive wounds and receive 0.02 damage for each arrow instead.
  • Damage exceeding the armour limit will cause damage to the wearer and destroy the armour.
  • Armour has a limit to their durability which is connected to damage absorption.
  • Each point of armour can be considered one life point.
  • If damage exceeding normal circumstances hits the armour, instead of breaking it in one hit it will instead only take down one life point. After taking hits equal to its armour level the armour will then proceed to break on the next hit.
  • Armour can absorb more hits then its given life points if the damage received is considered low.
Volodymyr Azimoff
About Volodymyr Azimoff 13928 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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