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Combat Mission Shock Force 2 - Fire Support Parameters Guide

Written by Saint Mattis of Quantico   /   Sep 21, 2020    


A quick reference taken from the manual to explain fire support.

Guide to Fire Support Parameters



Artillery Parameters



These are the Parameters for Artillery Missions. Which Parameters are shown for a specific request depends on the chosen support asset (for example, Smoke Missions are only available for assets that actually have smoke ammunition available):

Target

Sets the size and shape of the area to hit:

  • Point Fire - focuses on a single Action Spot or specific enemy unit.
  • Area - one click for the center and one for the perimeter Line - requires two clicks, one for each end of the line.
  • Number - sets the portion of the Asset to use, from 1 to the total number in Asset (usually 2, 3, or 4).

Mission

Responsible for establishing initial Rate of Fire (ROF) and sustained ROF:

  • Emergency - no spotting rounds, otherwise like Heavy (not available for pre-planned artillery strikes).
  • Harass - very slow ROF to conserve ammunition.
  • Light - slow ROF, remaining at slow ROF.
  • Medium - medium ROF, then going to sustained ROF.
  • Heavy - max ROF, then going to heavy sustained ROF.
  • Precision - single round, fires up to one precision guided shell per tube at the target. Only available for Pojnt Fire targets. No spotting rounds, and Adjust is not available.
  • Smoke - medium ROF, firing smoke ammunition to create a smoke screen rather than explosive ammo to damage or destroy the target.

Duration

Determines number of rounds to use per mission:

  • Quick - 2-4 rounds.
  • Short - 6-12 rounds.
  • Medium - 12-18 rounds.
  • Long - 20-28 rounds.
  • Maximum - exhausts ammo supply.

Type - sets the munition mix based on the target type:

  • General - generic setting.
  • Personnel - weights in favor of airburst antipersonnel rounds.
  • Note: Planned artillery strikes as well as strikes or- dered on a TRP can airburst if set to a “personnel” target. This simulates the use of timed fuses. Not all shells will airburst, although airburst capability is much more common in modern war titles.
  • Delay - establishes when to start the support, prep time inclusive. 

The options are:

  • Immediate - no extra delay.
  • 5 Min - sets for 5 minutes min 10 Min - sets for 10 minutes min 15 Min - sets for 15 minutes min.

Air Mission Parameters



These are the Parameters for Air Missions (which Parameters are actually shown depends on the selected Air asset):

Target

Sets the size and shape of the area to hit:

  • Point - focuses on a single Action Spot or unit.
  • Area - one click for center and another click for perimeter.

Mission

Responsible for establishing the scope of the attack:

  • Light - lighter Munitions.
  • Medium - mix of lighter and medium Munitions.
  • Heavy - medium Munitions with a smattering of lighter.

Type

Sets the munition mix based on the target type:

  • General - favors unguided HE munitions.
  • Personnel - favors HE munitions.

Delay

Establishes when to start the support, prep time inclusive. The options are:

  • None - no extra delay.
  • 5 Min - sets for 5 minutes min 10 Min - sets for 10 minutes min ect.