Survivalist: Invisible Strain – Combat Mechanics Guide

Guide to Combat Mechanics

All credit goes to Red riding hood the third!

Mechanics

Hand to hand

  • Lvl 1: Allows to aim at body parts.
  • Crippled enemies easily tumble if their legs are targeted.
  • Tumbled enemies will be stunlocked if attacked repeatedly.

Ranged

  • Lvl 0: Easy to miss targets, will attract attention.
  • Lvl 1: Able to aim at legs.
  • Lvl 2: Able to aim at heads.
  • Snipers lose against bows due to firing speed and similiar range.

Sneaking

  • Lvl 0: Able to do sneak attacks.
  • Lvl 0: Able to sprint while sneaking.
  • Lvl 5: Able to sprint while sneaking without getting detected.
  • Unarmed sneak attacks lead into choking holds, huge exhaustion.
  • Armed sneak attacks with the hunting knifes lead into stabs, possible to perform on fitness Lvl 0.

Armour and Helmets

  • Blocks bullets, arrows and sharp weapons.
  • Useless against blunt weapons, molotovs, pipebombs and zombie bites.
  • Can break over time.
  • Dealing with one Zombie.

Fighting

  • Zombies cannot deal normal damage, they solely rely on grabbing and biting.
  • Zombies will leap occasionally, if they miss they will tumble and be on the ground for 1-3 seconds.
  • Zombie can easily be crippled if you aim at their legs, even with the hunting knife. (Needs Lvl1)
  • Zombies can be stunlocked when they’re on the ground. Making them easy to handle one on one.
  • It is possible to deal with white strain zombies at fitness Lvl 0 and hand to hand Lvl 1.

Assassinate

  • Zombies can be dispatched quickly with a hunting knife while sneaking up behind them.
  • At sneaking Lvl 0 sprinting while sneaking will alert them.
  • At sneaking Lvl 5 sprinting while sneaking will not alert them.
  • Approaching zombies from behind with wind direction aimed forward will alert them per smell.
  • Approaching zombies from behind with wind direction aimed backwards will not alert them.

Fitness

  • Lvl 0 fitness will easily exhaust you in combat.
  • You can recover during combat if it’s only one zombie, side step and be patient.
  • Assassinating without a weapon will exhaust you too much, causing it to fail early.
  • Dealing with multiple zombies.

Fighting

  • Determine their colour and cripple the weakest ones first. Green -> Blue -> Red -> White
  • Do not kite groups of zombies into open areas, it will easily alert other zombies and exhaust you.
  • Rely on forests to make them lose sight of you and change directions.
  • Take advantage of settlements on the map and make them deal with the zombies.
  • Crippled hordes can be dispatched one by one, stun one by targeting their legs and repeat.
  • You can lure zombies to your directions by sight or smell, forests are the best place for 1 vs 1.
  • Hide inside cars or buildings in emergencies. Sneak and leave from a different direction.

Ranged

Firearms

  • Lvl 0: Useless, will attract attention.
  • Lvl 1: Allows to aim at legs.
  • Lvl 2: Allows to aim at heads.
  • Useless against armour and helmets.

Archery

  • Lvl 0: Useless, wont hit anything.
  • Very effective against snipers by stunlocking them.
  • Effective for bleeding out humans.

Molotovs

  • Can take out humans in one hit before they start burning.
  • Can take out green zombies in one hit before they start burning.
  • White zombies have too much health, making molotovs near useless unless used in bulk.
  • Can take out wooden barricades.
  • Ignores armour.

Pipebomb

  • Can one shot white zombies.
  • Can demolish iron fences.
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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