How to Politic
- Do not ever upgrade enemy generals (p.s. characters not of your dynasty are an enemy).
- Upgrading skills/stats/perks also increases gravitas, most of the time, which will lower your political power.
- Make them all generals, because even low gravitas character can/will influence political power.
- Game Logic: if they're not over-seas, fighting wars, they're messing with your political power.
- If the enemy dynasty (political group) has too many characters, sent them off to die in wars.
- You'll take the hit for a military loss, since you're in charge, but this is good for the long game.
- Retire/hire at least one high/mid gravitas generating character, who will act as a statesmen.
- It helps with the long game and allows you to counter mistakes, like all-hands-on-board wars.
- The idea is to remove/minimize enemy influence while increasing your own, which also increases with military victories.
- If you kill all members of a political/dynasty group at the start, it dies off for good; but will be replace eventually.
- Later on, killing all members of a political/dynasty just has a new member spawn; rebellion is the only fix.