Skul: The Hero Slayer – List of Item Effects

Tired of not knowing what it is without picking it up? I got you bruddhas here is the Goods. 

Item Effect Sets

Please note: all credit goes to OgreEnforcer!

  • Alchemy: When status effects are inflicted on enemies, the damage they receive is permanently increased by (5/20/40/70%).
  • Blizzard: When inflicting skill damage on enemies there is a 2% chance to freeze them. When affected enemies are unfrozen, a blizzard is created dealing (6/12/24/48/78) magic damage with a 30% chance to freeze enemies.
  • Chase: Damage is amplified by up to (20/30/60/120/250%) based on the distance of the targeted enemy.
  • Demolition: When dealing physical damage, deals additional true damage equal to (10/20/40/85/170%) can only affect a target once every 8 seconds.
  • Duel: Damage received by the attacked enemy increases by (0.5/1/2.5/4.5/8%) (stacks up to 10 times) Can only affect a maximum of 1 enemy.
  • Endure: Damage received is reduced by 10% for (1/2/3/5/7/10) seconds when hit. This effect can be stacked.
  • Execute: All attacks on enemies with less than (5/7/12/21/35/55%) HP will deal Critical damage.
  • Fairy Tale: A sealed spirit stone follows the player, firing a beam at random targets every (45/35/25/15) seconds, dealing magic damage. When the 5 Fairy tale seals are gathered, the spirit king Oberon is summoned.
  • Fortress: Generates a shield of (10/15/20/30/50) every 90 seconds.
  • Fuse: Plants a time bomb when swapping. Time bombs explode after 2 seconds dealing (15/25/50/125/250) Physical damage to surrounding enemies.
  • Heart: increases Max Hp by (10/20/35/60/90/135).
  • Leonia: Increases Hp recovery rate by (30/50/100%).
  • Madness: When inflicting damage with normal attacks, attack speed increases by 5% up to a maximumm of (5/15/25/45/75/125%) for 5 seconds.
  • March: Amplifies Physical attack by (3/5/10/25/35/75%).
  • Manatech: drops (1/1/2/2/3) Manatech parts when skill is used. When manatech parts are acquired, all cooldowns decrease by 1 second.
  • Mirage: Dodges an incoming attack, nullifying the damage. Cooldown: (60/50/36/18/6) seconds.
  • Miser: Increases acquired gold by (3/12/25%).
  • Mutant: Increases the cooldown speed of swapping by (10/25/35/50/70/90%).
  • Piercing Wind: Normal attacks shoot out a piercing wind which deals up to (1/2/4/7) Physical Damage.
  • Ruins: Increases Quintessence cooldown speed by (15/50/105%).
  • Soar: Jumping increases physical and magic attack by (15/25/35/55/100/150%) Effect persist for 1 second after landing.
  • Sorcery: Increases skill cooldown speed by (10/20/40/70/120/200%).
  • Spring: When moving to a different map, recover (5/10/20%) of lost HP.
  • Sprint: Attack and movement speed are increased by up to (5/10/15/30/45/77%) based on distance moved.
  • Static: A bolt of lightning strikes every (60/50/38/24/8) seconds, dealing magic damage. More lightning bolts strike based on distance moved.
  • Swamp: When dealing damage with normal attacks, there is a 20% chance to inflict poison on enemies. Poisoned enemies explode when killed, dealing Physical damage equal to (20/50/100/250/500%) of the remaining poison damage and poisoning surrounding enemies.
  • Tactics: amplifies magic attack by (5/10/20/40/60/100%).
  • Volcano: creates 3 bursting flames every (35/30/20/5) seconds The bursting flames explode upon reaching the ground, dealing Magic damage and inflicting burn on enemies.
  • Weakness: When delivering a critical hit, marks the target for 5 seconds. Marked targets recieve (5/10/15/30/50/90/150%) Critical damage.
Volodymyr Azimoff
About Volodymyr Azimoff 15060 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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