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GTA 5 - Advanced Guide for MC Business
![]() It appears that there're no proper guides on this type of business for more than half a year, so I decided to make one. What you really need for running illegal facilities. Other GTA 5 Guides:
IntroductionIt's not really long, but still contains more info than what I've found in other guides. Let's get going. Better late than never. ClubhouseYou obviously need it to start the work. There're 12 locations where you can own one, and unlike with Bunkers or Offices, they differ in a few points. The biggest distinction is number of floors (you can see it on purchase page). Cetrainly, this's only cosmetical, but 2-story looks way better in my opinion. Also, wall graffities vary between clubhouses, another cosmetic thing. What's good from buying one? You don't only get access to purchasing facilities. Some of the features are:
Even if you don't want to buy Coke or Weed farm, these little benefits are already good for <400k investment Custom bike shop is a complete waste unless you're lazy to drive to nearest customs (which in my case is closer than 1km). There're no unique upgrades that can't be found in LSCs. Gunlocker is worth it if you don't have one in your office or bunker. Otherwise, why own more than 1 of the same item. BusinessesThese are the exact numbers you achieve for running them, Utility charges per day ( =48 min real time) not included in profit/hour calculation. Supply capacity for all businesses is 20 * 5bars, upgrades don't affect it. Document Forgery Stock capacity (units): 60 With no upgrades:
With 3 upgrades:
Weed Farm Stock capacity (units): 80 With no upgrades:
With 3 upgrades:
Counterfeit Cash Factory Stock capacity (units): 40 With no upgrades:
With 3 upgrades:
Methamphetamine Lab Stock capacity (units): 20 With no upgrades:
With 3 upgrades:
Cocaine Lockup Stock capacity (units): 10 With no upgrades:
With 3 upgrades:
Common question: Which location to select? Answer: Sandy Shores. It has shortest selling missions in the city - main reason. Why is it better to sell in the city? Suppose there's a jet coming to take you out. In LS you got lots of high buildings, parking garages and all the other structures to help you. What do you have in the desert? Trees and cactuses. Final question: Are they more profitable than I/E stuff? Short answer: no. Long answer: maybe, only if you own all of them upgraded. You will end up doing A LOT more supply runs and sales and you will ALWAYS need to rely on friends to do selling with. And don't forget that the combined cost of them is over 12-16M, fully upgraded (4-8M stock). Whileas your entry to I/E stuff is starting from 2.5M, without any upgrades. Supply MissionsTequila-la-la mission - despite the rest of the missions being quite straight-forward, this one deserves special attention. Many nerves were lost before this discovering easy way. The easiest way to do it is to find a bike (can be NPC if you're lucky), plant 1-2 bricks on C4 on it and drive straight inside. Of course, you'll have to kamikaze there and blow the explosives, very likely killing over 4 enemies, which is already good (supplies will be intact). You can repeat this, but after first explosion it already becomes much easier. A better alternative is standing near the entrance door and attacking enemies 1 by 1, so that multiple bikers wouldn't surround you. There're plenty of Truck delivery missions, all involving stealing guess-what. Two of them need extra attention: "Scare the guy" - at the provided location you'll find 3 people, one of which must NOT die. With that said, you need to beat him up - use fists and melee weapons only, don't hit too fast as well. The truck's location will be revealed once the bar on your screen is full, it's typically not too far away. Trackify mission - seemingly one of the longest. There's a trick for it however: before launching the app, keep your eyes focused on the phone. The blip on its screen to appear non-instantly will ALWAYS be the truck you're looking for (typically there're 2-3 blips as soon as you start the app, the last one appears when the arrow passes its heading). Rest of truck missions are generic - kill-and-steal type. Just avoid explosions near your vehicle and it's all good. Bike delivery missions with one of them being generic. In the other - Cop Bike one, you must get and keep wanted level until the bike appears. I strongly suggest finding a good spot to shoot, such as the old firestation tower at Paleto Bay. Once the bike appears, you can die to lose stars instantly or work your way towards the bike. Armored truck mission Up to 2 trucks carrying supplies to be found in LS, rest are baits. You can do it the dumb way and shoot the doors of each, or do it smart way and peek through the little windows. Don't shoot the truck if you see there's nothing in the back - easy. Hit-n-run Nearly the same as Armored trucks, yet you don't know for sure which of bikers have supplies. Simply knocking them down (X+LMB or RMB while on bike) is an option, but I suggest using heli with rockets (or Valkyrie's front gun if you play with smb) to shoot them. Supplies won't be destroyed if 1 or even 2 rockets hit the bike, you won't get wanted level as well. Crates mission Lots of crates to be found in a secured location, 4 guards total. Use silenced weapon and 1-shot all of the to the head before starting with crates. No need to remind that guards can be alerted by bullets passing by or hitting objects near them. Deal gone wrong In one case, you'll be surrounded by FIB when you arrive to the location, kill and steal. In the other, the dealer gets shot by a sniper as soon as you approach him. Immediately find cover or rely on your quick hands and kill the shooter. Bank robbery - Counterfeit Factory exclusive Not quite a heist, just arrive to a small Fleeca bank and pick up the supplies located near vault door. 2 guards with pistols staying there won't cause much trouble. Notes for All Missions
Selling StockI highly recommend creating an empty session (check Import/Export guide on how-to, it still works!) right before starting the mission. The table below shows how many vehicles you will get for stock you have. Don't forget to invite your friends to your empty session (the faster they join, the less chances randoms join) if you have more than half of max stock to finish the mission in time. Number of vehicles you get for selling X units of stock. Units / Vehicles
Changing selling mission trick Don't like the selling mission you're given (those Boxvilles, right?) - just find a new session. You won't lose any product on condition you still have 1.5+ bars of supplies. However, you will have to sacrifice 0.5 - 1 bars of supplies if you do so. But that might be worth it. |
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