
This is a guide explaining what Talent Stones are and what each does.
Contents
Guide to Talent Stones
Introduction to Talent Stones
Your character in Terra Randoma can acquire Talent Stones to perform some special moves during combat. Since the game has no class system, every adventurer is free to use any talent stone he or she likes, and create a unique set as the game unfolds.
Each character starts with two talent stones at the beginning of the game, varying with respect to your choice of background. Otherwise, talent stones can only be bought from the adventurer’s guild.
To use a talent stone, you equip it on the action bar. Once you activate it, there is a cool down period. Using a talent stone consumes a certain amount of stamina so you need to be strategic about when to use it.
Some talent stones can be combined, so if you use Stunning Strike, then Whirlwind Attack, you will stun all adjacent enemies. Combining a melee stone with a ranged stone however may result in wasting one. Try different combos to see what works best to your advantage at a given time.
Some give you unique advantages towards certain enemies; for example, if you turn into a Bear, Slimes cannot corrode your weapon and equipment. Some however will be wasted on certain enemies; for example, Golems are fearless so if you use Warcry, their chance of being affected will be very small and impact will be minimum. Fire related stones do not work on the overworld when it rains.
If you invest 5 points to Meditation Skill and become Competent at it, talents stones cool down 25% faster. If you invest 15 points and become Specialist, they cool down 50% faster. Also, investing in Athletics Skill increases your stamina.
What each talent stone does is written on its card but due to the limited capacity of the shop at the Guild, they rotate. So you don’t ever see them all at once in the game, which is why I decided to prepare this guide for the adventurers. Please note that new talent stones are added with almost every update, and I will also be updating my guide every now and then.
Melee Talent Stones
Heavy Strike (Stamina Cost: 15)
- 100% to melee hit
- 1.5 increase to damage
Crippling Strike (Stamina Cost: 15)
- 100% to melee hit
- Slows the enemy for 3-6 turns
Stunning Strike (Stamina Cost: 15)
- 100% to melee hit
- Stuns the enemy for 3-6 turns
Poison Blade (Stamina Cost: 20)
- 100% to melee hit
- Poisons the enemy for 2-4 turns
Fire Blade (Stamina Cost: 20)
- 100% to melee hit
- Sets the enemy on fire for 2-4 turns
Frost Blade (Stamina Cost: 25)
- 100% to melee hit
- Freezes the enemy for 2-4 turns
Bleeding Strike (Stamina Cost: 20)
- 100% to melee hit
- Bleeds the enemy for 2-4 turns
Whirlwind Attack (Stamina Cost: 20)
- 100% to melee hit
- Attacks all adjacent enemies
Ranged Talent Stones
Eagle Eye (Stamina Cost: 15)
- 100% to ranged hit
- 1.5 increase to damage
Crippling Shot (Stamina Cost: 15)
- 100% to ranged hit
- Slows the enemy for 3-6 turns
Stunning Strike (Stamina Cost: 20)
- 100% to ranged hit
- Stuns the enemy for 3-6 turns
Poison Arrow (Stamina Cost: 20)
- 100% to ranged hit
- Poisons the enemy for 2-4 turns
Fire Arrow (Stamina Cost: 20)
- 100% to ranged hit
- Sets the enemy on fire for 2-4 turns
Frost Arrow (Stamina Cost: 25)
- 100% to ranged hit
- Freezes the enemy for 2-4 turns
Arctic Arrow (Stamina Cost: 35)
- 100% to ranged hit
- Freezes the enemy and adjacent enemies for 2-4 turns
Explosive Arrow (Stamina Cost: 35)
- 100% to ranged hit
- Sets the enemy and adjacent enemies on fire for 2-4 turns
Utility Talent Stones
Circle of Fire (Stamina Cost: 20)
- Conjures a circle of fire that has 30% chance to burn adjacent enemies that hit you.
- Duration: 12 turns
Circle of Ice (Stamina Cost: 20)
- Conjures a circle of fire that has 30% chance to freeze adjacent enemies that hit you.
- Duration: 12 turns
Warcry (Stamina Cost: 20)
- Fears all adjacent enemies for 3-6 turns
Spectral Scream (Stamina Cost: 20)
- Stuns all adjacent enemies for 3-6 turns
Iron Skin (Stamina Cost: 20)
- Gives +15 defence for 10 turns
Astral Resistance (Stamina Cost: 25)
- Gives +15 to all your resistances for 10 turns
Bat’s Call (Stamina Cost: 20)
- Shapeshift into a bat
- Drain life on attack
- Fly over water
Bear’s Call (Stamina Cost: 30)
- Shapeshift into a bear
- +20 melle attack
- +25% melee damage
Invisibility (Stamina Cost: 15)
- Become invisible for 5 turns
- Auto critical on melee attack
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