Age of Wonders 4 – City Guide


Cities are at the core of any empire. They use the surrounding land to provide the resources to raise armies, research Tomes of Magic and provide the mana to fuel spells. They are also the primary way an empire exerts control over the world. Cities lay claim to the surrounding area, making it difficult for enemies to come close without diplomatic penalties. And during war, cities are bastions that require a serious effort to breach.

Each empire will have a Throne City, which is the city where the empire’s ruler resurrects should they be killed. If an empire loses simultaneously its ruler and its Throne City it loses the game. An empire’s starting city will be its Throne City. Another city can be designated as the Throne City via the city information screen.

A city with the structures build menu open


A city’s Stability ranged from -100 to 100 and represents how much the population of a city supports the empire controlling the city. It is reduced by each annexed Province and increased by certain city structures. Stability has the following levels:

LevelStabilityCity Income
Harmony80 to 10015%
Orderly40 to 7910%
Stable10 to 395%
Neutral-9 to 9
Unstable-39 to -10-10%
Unrest-79 to -40-20%
Rioting-100 to -90-50%

If a city’s Stability reaches Rioting there is a chance that the provinces defect from the city.


The number next to a city’s name represents its Population. Opening the city menu will also show how many turns will it take for the Population to increase. An empire can also pay 15 Resource imperium.png Imperium per remaining turn to instantly grow the city Population. Depending on its population, in the city menu the city will be called Village, Town, City or Metropolis.

Each population allows the city to annex an adjacent Province, increasing its Domain. Annexing a Province involves constructing a Province improvement. The available Province improvements for each Province depends on its terrain and resource nodes. Province improvements will not produce anything if a hostile army is currently standing on them.


When a city is attacked a Siege will take place. The Siege will 10 Fortification each turn, the rate which can be increased by Siege Projects or units with the Siege Breaker attribute. Once Fortification reaches 0 a siege battle can be launched. During a Siege the attacker can use Siege Projects to gain various bonuses. If two Siege Projects add siegecraft units, only the strongest units will be used. Each empire can use two Siege Projects at the same time, and the number can be increased by the Siege Specialization and Siege Masters empire skills.

Siege ProejctCostFortification damageStart of battle effectsRequirements
Headlong AssaultNone500%Attacker’s units take 20 Physical DamageNone
Construct Onagers250 Gold300%Attacker starts with 2 Onager unitsNone
Harass Defenders60 Gold0%Defender’s units take 20 Physical DamageNone
Tower Bombardment100 Mana100%Half of the defender’s Tower units are destroyedNone
Undermining the Walls100 Gold300%Additional wall breachesNone
Volodymyr Azimoff
About Volodymyr Azimoff 13562 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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