Age of Wonders 4 – Race Guide: Mind Traits

Mind Traits

Each race will have a Mind Trait, giving all units or cities of the race certain bonuses.

Adaptable

  • +30% Experience

Arcane Focus

  • +15% Magic Attack Damage

Cold Blooded

  • -50% Morale Lost

Defensive Tactics

  • +1 Defense when standing next to a friendly unit with the same trait (does not stack)
  • +1 Resistance when standing next to a friendly unit with the same trait (does not stack)

Elusive

  • +6 Defense against Retaliation Attacks and Opportunity Attacks
  • +6 Resistance against Retaliation Attacks and Opportunity Attacks

Fast Initiative

  • Can move 6 hexes of first Combat Turn

Ferocious

  • +40% Retaliation Attack Damage
  • +40% Opportunity Attack Damage

Overwhelm Tactics

  • +20% Critical Hit Chance when standing next to a friendly unit with the same trait (does not stack)

Sneaky

  • +25% Flanking Attack Damage

Tenacious

  • -50% Damage penalty from casualties

Arctic Adaptation

  • -2 Move Point Cost on Snow and Ice terrain
  • Can build Farms on Snow terrain
  • Starting regions will have Snow terrain

Desert Adaptation

  • -2 Move Point Cost on Sand terrain
  • Can build Farms on Sand terrain
  • Starting regions will have Sand terrain

Underground Adaptation

  • -2 Move Point Cost on Cavern Floor, Mushroom Forest, Fungus Fields and Rocky terrain
  • Can build Farms on Cavern Floor terrain
  • Starts underground
  • Start with the Excavation empire skill

Water Adaptation

  • -2 Move Point Cost on Swamp terrain
  • Can build Farms on Swamp terrain
  • Starting regions will have Swamp terrain

Race Guides:

Be the first to comment

Leave a Reply

Your email address will not be published.


*