Arena of Kings – Ultimate Paladin Class Guide

Definitive Guide to Paladin Class

Terms used in the guide

Term – Definition

  • AoE – Area of Effect
  • CC – Crowd Control
  • CD – Cooldown
  • DoT – Damage over Time
  • HoT – Heal over Time
  • DPS – Damage per Second
  • GCD – Global Cooldown
  • LoS – Line of Sight

Strengths and Weaknesses

Strengths

  • Versatile builds and play styles to adapt to your comp.
  • Very high potential DPS output as a healer/hybrid class.
  • Access to Immortality .
  • Silence/Interrupt immunity for dire situations through ‘Valor’.
  • Optional purge spell on a fairly low CD.

Weakness

  • Initially learning to position with Paladin can be hard due to the class being melee. Even more so if you’re running some kind of variation of the Spacebar healer build or otherwise different hybrid build that often takes you into the heat of the battle.
  • Limited mobility and very vulnerable to CC, especially if running the Spacebar healer build.
  • Easy “swap” target.
  • Can struggle with AoE healing due to only having “Holy nova”, making this class weak against Rot comps.

Suggested Builds

These Builds come from the player Zheant, someone that has been playing paladin as a veteran for a long time now and has figured out what best works for the class currently.

The ‘Traditional’ healing build

He recommends that you only swap out Cleanse if you would like to roll with Immortality, all the abilities harmonise with each other and the healing output is very high.

However the downside to this build is that it’s somewhat dependent on the RNG of proccing Enlightenment.

The most important thing to learn for this build is the Enlightenment mechanic and figuring out when to cast Glimmer, Divine Light and Stream of Light.

An example of what kind of numbers this build can achieve:

Converting damage to heals Build

The idea is to constantly be on the move, stick to an enemy and pull off as many basic attacks as possible in a match, while casting your instant heals as they come off cooldown. You want to maximise the value from the heal on basic attacking from the seal. Zheant prefers to use Sear here rather than something like Angelic Strike, because it ignores global cooldown, so it doesn’t take up a basic attack, and because it’s a 4s 55y range slow with just a 7s cooldown.

In this build, Rite of Passage can be swapped out depending on preference, to something like Immortality, but not having it will make it harder to stay on an enemy against certain classes.

You’d have to heavily rely on Purify to remove roots from yourself then.

The build does pretty decent healing, but it can’t do large burst healing as a trade off for having more DPS, and it will rely on allies carrying defensive cooldowns on their own to save themselves when need be.

W.I.P.

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