Michael Myers is a fictional character from the Halloween series of slasher films. He first appears in 1978 in John Carpenter’s Halloween as a young boy who murders his elder sister, Judith Myers. Fifteen years later, he returns home to Haddonfield to murder more teenagers. In the original Halloween, the adult Michael Myers, referred to as The Shape in the closing credits, was portrayed by Nick Castle for most of the film and substituted by Tony Moran and Tommy Lee Wallace in the final scenes. The character was created by John Carpenter and has appeared in eleven films, as well as novels, multiple video games, and several comic books.
The character is the primary antagonist in the Halloween film series, except Halloween III: Season of the Witch, which is not connected in continuity to the rest of the films. Since Castle, Moran, and Wallace put on the mask in the original film, six people have stepped into the same role. Castle, George P. Wilbur, Tyler Mane, and James Jude Courtney are the only actors to have portrayed Michael Myers more than once, with Mane and Courtney being the only actors to do so in consecutive films. Michael Myers is characterized as pure evil, both directly in the films, by the filmmakers who created and developed the character over nine films, and by random participants in a survey. In the first two films, Michael wears a Captain Kirk mask that is painted white. The mask, which was made from a cast of William Shatner’s face, was originally used in the 1975 horror film The Devil’s Rain.
Guide to Playing
As someone who has played The Shape more than any other killer in Dead By Daylight, I figured that making a guide would help newcomers to the killer play him better. This guide is for newcomers and veterans alike. I won’t be going over his perks as most of “The Shape’s” default perks really aren’t that great plus aren’t really required but are helpful somewhat.
The Shape’s power as you most likely know is “Evil Within”.
- Tremendously reduced Terror Radius (6 meters).
- Slightly reduced Movement Speed (105 %).
- Slightly reduced Lunge.
- Normal Vaulting Speed (1.7 seconds)
- Grants immunity to detection Perks.
In this tier, you may think your practically undetectable…WRONG! This is a new player’s BIGGEST MISTAKE they can make by assuming this. Lower ranked players may be caught off guard by you in this tier quite often but in later ranks, a skilled survivor has 360 degrees awareness of their surroundings while working on a generator.
Never Assume that the survivor you are stalking or sneaking up on has no idea you are there. Chances are, if you’re able to stalk them for more than 5 seconds, they’re baiting you into a chase. Does this mean you should stop stalking them and begin the chase? It depends on the situation but more on that later.
In most cases you’ll want to get out of this tier as soon as possible since you’re at a disadvantage in any chase.
- Moderately reduced Terror Radius (16 metres).
- Normal Movement Speed (115 %).
- Normal Lunge.
- Slightly increased Vaulting Speed (1.5 seconds).
In this tier, most times you’ll want to abandon any hope of sneaking up on a survivor as they will know your coming and simply use this tier to keep pressure on the generators and chase survivors while slowly building up your EW to Tier III. This is the tier you will spend 90% of the game in and since this is a guide on how to play The Shape, I won’t lecture you on how to patrol generators or do most things a killer should do during a normal game as you most likely already know these things.
- Normal Terror Radius (32 metres).
- Normal Movement Speed.
- Slightly increased Lunge.
- Attacks deal double damage.
- Lasts for 60 seconds (default).
- Moderately increased Vaulting Speed (1.3 seconds).
The Shape’s addons affect the terror radius his EW Tiers II and III have, His mirror fragment addons which grant him the ability to see a survivor through walls he has stalked for x number of seconds for about 2-5 seconds depending on the addon, and the rate at which his EW tiers charge.
- Considerably increases the duration of Evil Within III.
- Slightly increases the amount of evil required to reach Evil Within III.
- Great for keeping pressure on survivors for those lengthy chases where survivors are trying to bait out the timer on your EW III.
- Evil Within II reveals the Aura of Survivors who have been stalked for at least 1 second.
- Aura stays visible for a duration of 5 seconds.
- Great for those elusive survivors who think they’ve gotten away after you’ve stalked them while in a chase. If your lucky, you can catch them off guard from behind! XD
- Moderately decreases the Terror Radius of Evil Within II.
- Moderately increases the Terror Radius of Evil Within III.
- Great for a player wanting to maintain a mostly stealthy gameplay style. They’ll still know you’re coming but will have far less of a warning than usual which will give you a good chance of catching them off guard for a quick hit or downing an already injured survivor.
- Evil Within II reveals Survivors’ Auras when stalking within a range of 16 metres.
- Evil Within cannot progress past TIER II.
- Slightly reduces movement speed.
- For each Hit Score Event, grant 100 % Bloodpoints for the Hit Score Event in the Brutality Category and an additional 150 %Bloodpoints in the Deviousness Category.
- Great for farming bloodpoints and tracking survivors but due to the speed decrease you’ll have a hard time keeping up with them during a chase until bloodlust kicks in. I recommend only using this addon in combination with the Dead Rabbit for players who prefer a stealthy playstyle.
- Kill healthy or injured Survivors with Evil Within III.
- Disables the ability to stalk with Evil Within III.
- Killing a Survivor considerably drains the power of Evil Within.
- Considerably increases the amount of evil required to reach Evil Within III.
Save The Best For Last
You become obsessed with one Survivor.
Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %. Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens. You can only be obsessed with one Survivor at a time.
“Death has come to your little town, Sheriff.” — Dr Sam Loomis
Play With Your Food
You become obsessed with one Survivor.
Each time you chase your Obsession and let them escape, Play with Your Food recieves 1 Token, up to a maximum of 3 Tokens:
Each Token applies a stack-able 3/4/5 % Haste Status Effect, up to a maximum of 9/12/15 %. Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token. Play with Your Food has a cool-down of 10 seconds on Token-accumulation. You can only be obsessed with one Survivor at a time.
“You’ve fooled them, haven’t you Michael? But not me.” — Dr Sam Loomis
You become obsessed with one Survivor. Each time you hook a Survivor other than your Obsession, you gain 1 Token:
For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, ealing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors. You can only be obsessed with one Survivor at a time.
“This isn’t a man…” — Dr Sam Loomis
In this section I will go over the playstyles “The Shape” players can employ and give advice on how to play them, what addons to use, and the best methods to keep pressure on survivors.
Spies From the Shadows, Deer Stalker, Nurse’s Calling, Monitor and Abuse
For this playstyle I advise the use of the Dead Rabbit and Mirror Shard/Vanity Mirror addons.
For most of the early game you’ll want to stay out of survivors sight while you slowly build up your EW but don’t rank up to Tier II from the get-go because once you do it becomes alot harder to sneak up on survivors. Once you have enough EW stocked up that you’re ready to rank up anytime begin sneaking up on survivors who are working on generators.
There’s a good chance you’ll yank them off and get a free grab in the early game in Tier I. Once one or two generators are powered, its now time to up the ante and proceed to tier II. This is so you can keep pressure on survivors/make them panic and run at the sound of your heartbeat.
At this stage in the game you’ll want to rely much less on catching survivors off guard for a quick grab and more on tracking their movements with stalk to surprise them from around the corner post-chase.
You’ll be doing alot of chasing during this stage of the game and your primary goal here is to lull the survivor you chased into a false sense of security thinking they’ve lost you(they’ve stopped running and are sneaking about) as you sneak up from behind and stab them.
Distressing, Make Your Choice, Overcharge, Tinkerer
This playstyle is built to keep constant pressure on survivors, never giving them a moment to feel they are safe while you build your EW up to Tier III for the kill.
For this playstyle I recommend The Hair Bow and J. Myers Memorial addons.
From the very beginning of the game, your goal is to get to Tier II EW as quickly as possible so you can chase survivors and keep pressure on them while continuously stalking them to build up your EW. Once you’re sure you can activate EW Tier III on demand, choose your victim, chase them down, pop EW Tier III once your right behind them and down the sucker!
Rinse and repeat on all survivors.
You’re Already Dead…:
Spies From The Shadows, Brutal Strength, Nurse’s Calling, Blood Warden (Or Whatever you want)
This is a Very Advanced playstyle and shouldn’t be attempted by players new to “The Shape”. Your goal with this playsytle is playing for the end game and then murdering each survivor as they rush to fix that last generator or power those exit gates.
Something, or rather someone, is here now. I’ve never seen this… Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom?
I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes… the devil’s eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy’s eyes was purely and simply… evil.
- Dr. Sam Loomis