A gameplay guide for Deep Space Outpost that provides a new player start guide and detailed information on mechanics, resources and buildable items.
Guide for New Players
Hopefully this guide can expand on the in-game tutorial and give more in-depth detail and information to help you get started and expand your space station effectively.
Top HUDs show time, power, resources and station habitat. Hovering the cursor over these expand them showing more details.
Bottom right main game menu (from left to right):
- Build menu – brings up the bottom middle build menu (split into structures/power/production/storage and defence).
- Droid control menu – brings up a popup showing all droids, their status and settings.
- Speed control – cycle through, pause, 0.5x, 1x and 2x speeds.
- Overlays – shows life support levels and damage.
- Open doors – internal then external.
- Close all doors.
- Info – Tutorial or scenario information.
Build menu, shows items that can be built, their information and metal cost. Solar panels, connectors and turrets must be placed externally. Other items must be built on internal floors. Press ‘R’ to rotate those that require it.
Selecting an item, tile or droid will bring up the bottom left information window. Here you can see the condition of selected item, and change settings of those that allow it. If an item is badly damaged it can be repaired via this window.
Tip: Holding down LMB, you can select many tiles and issue a repair command for all.
Messages appear in the top right. If the “Msgs” box is highlighted you have messages. Red indicates a warning message.
Starting Your Game
Choosing either Sandbox or Scenario game modes, gives you a similar starting state, a bare bones starting space station (I wont consider using the station builder and using a custom start station for the following). Your initial station has a station computer, metal storage and 2 droids. Lets begin……
First thing to do is take a look at the whole map and make a note of large asteroids that can be mined, if there is an asteroid field (unlimited supply of meteroiods to gather later in the game), and any derelicts/scrap. If this is a scenario with a given seed, and there isn’t much generated, you may want to try a new seed, unless you want to give yourself a challenge.
If the level looks good, it’s time to get some power to your station. Without power, built items wont function and your droids will stop working when their batteries run out of power. Initially your only power source are solar panels. Solar panels connect to your station via solar connectors that attach to the outside of the walls of your station. Solar panels connect via the most efficient (less damaged) route to your station, so it can be worth using a couple of connects, to an array of panels, so that any damage is mitigated somewhat.
Once you have power and droids aren’t likely to run out of power, you’ll need to expand your station. To expand your station you use the metal resource. Everything is built from this metal and can be obtained from the Refinery, Scrap Recycler or deleting existing built structures/items (everything is recovered as long as you have enough metal storage).
You will need to create new rooms for production items. Initially you dont want to make rooms to large, as metal is limited. Items can only be placed in rooms once built and fully enclosed (like the start station).
Initially the Refinery should be built as it produces other resources as well as metal, however it requires ore. A Mining Unit once built creates a mining droid, that will visit nearby asteroids and gather this required ore. With these two items, you have metal production and can build further items to help production, and defend you station.
Deep Space Outpost has somewhat simplified resource mechanics. Your space station has piping/ducting built in for most refined resources. Metal, Water, Air and Fuel distribution is all built in.
Currently only ore and ammo requires hauling. Items that produce, or storage that receives these have haul spots assigned to them, which can be seen when building/selecting them (mining unit, mining laser, armory, ore and ammo storage).
As well as metal, your refinery will produce fuel and air (if that type of storage exists and space available). Water can also be produced by the refinery, by reducing the fuel/air output. Again water storage is required.
Now you have ore gathering and metal production you can think about building further items to help progression.
Alternative resource gathering
The scrap recycler can obtain metal directly from scrap, but this does mean it requires a salvage depot for scrap to be hauled to (or tractor beamed to). If there are derelicts in the level, droids will travel to them and salvage scrap from them and also collect scrap that is stationary in the level.
Salvage depots can also be used to hold meteoroids that are captured by tractor beams. The mining laser can then mine these and produce ore for the Refinery. If your level has an asteroid belt, tractor beams that are built near will capture meteroids, giving you an unlimited ore source.
A battery can help store power for those situations where power production might be cut or reduced (pirate/meteoroid damage, storm panel efficiency reduction).
A fuel cell produces a lot of power from any fuel you have stored. Fuel cells also produce some water during it operation.
Life support – Air if stored, can be used by the life support system to supply the station with a hospitable atmosphere. Currently this only provides an efficiency bonus to the refinery and armory. Air will escape from doors and airlocks as droids pass through, unless you have a room setup with 2 airlocks (one on outside station, one internal to the rest of the station).
Droid Maintenance – Droids suffer wear when outside the space station, and the droids maintenance will fix this. It will also produce more droids if metal is available, and charge droids quicker than just an available space.
Armory – Produces ammo for the cannon turret.
Ship computer – This is your connection to the galaxy, it can be used to enable a trading beacon if an airlock has been built. But it is game over if this is destroyed.
Once an airlock is built (with sufficient docking space), the station computer trading beacon can be enabled. Once on traders can visit from time to time. Resources can be bought and sold with your available credits.
When a trader docks with your airlock, clicking on the trader pauses the game and brings up the trade window. Here you can see your resources and what the trader has. You can only purchase what you can afford, so you will probably have to sell, before you can buy (or trade resources so you earn credits from the deal).
There are many threats that can damage your station. Currently these are meteoroids, scrap, pirates (lasers and missiles).
Current defense options:
- Laser turret – Uses 1 power (5 if power available when firing for more damage). More effective against meteoroids and scrap.
- Cannon turret – Uses 1 power, but requires ammo (produced from the armory). More effective against pirates and missiles.
- Shield turret – Uses 4 power, and tries to deflect any incoming meteoroids, scrap or missiles. Also reduces pirate laser damage if shield covers attack area.