Dying Light 2 – How to Unlock The Secret Parkour Challenges (Broomstick & Hoverboard)

Guide to unlocking the two secret easter egg parkour challenges in Dying Light 2. The hoverboard (Hoverboard) challenge and the broomstick (Baba Yaga) challenge.

Broomstick (Baba Yaga) Parkour Challenge

Note: Before you can do this challenge you must have completed the “Broadcast” story mission. It is not active until this mission is complete.

  • Step 1: Head to the VNC building you unlocked in the “Broadcast” mission.
  • Step 2: Head up the elevator to the very top of the building.
  • Step 3: Jump from the VNC tower to the tower with the big yellow crane.
  • Step 4: Use the paraglider or grappling hook to land on top of the crane.
  • Step 5: You will need to “activate” the mushroom. This takes around 3 minutes to do.
  • Step 6: Congratulations, you have unlocked the flying broomstick!

Video tutorial that shows the whole process:

Hoverboard (Hoverboard) Parkour Challenge

  • Step 1: Head to the cathedral in Saint Paul Island.
  • Step 2: You need to climb to the bell tower of the cathedral.
  • Step 3: You will need to jump down the bell tower to activate the power.
  • Step 4: Bring the electricity cable back up to the top and enable electricity.
  • Step 5: Head to the floor above and interact with the radio.
  • Step 6: Once the radio is finished, grab the first hoverboard part that spawned.
  • Step 7: Head west of the cathedral to a bridge.
  • Step 8: Pick up the second hoverboard part that spawned.
  • Step 9: Head west of the bridge to another bridge.
  • Step 10: Open the trunk of the blue car on the side of the bridge.
  • Step 11: Grab the final hoverboard part and start the challenge!

Video tutorial that runs through the whole process:

Volodymyr Azimoff
About Volodymyr Azimoff 7951 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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