Guide to Straight Sword
Straight swords are some of the best weapons in PvP, and positioned in the S-tier of weapons overall when used in a powerstance (PS SS). Most of their moveset is fast, but still barely reactable. When paired, they can deal tremendous damage in a very short amount of time, offering some of the highest DPS in the game.
Straight Sword Tier-List and Comparison
The following comparisons are all made with 60 stats of investment starting with a wretch character. The R1 Damage is an approximation which assumes 140 defence and 30% damage negation for all damage types, with no buffs applied to the weapon.
Note: In the AR column, a damage type is underlined if it makes up the vast majority of the damage
Weapon | 1H R2 | Optimal Stats | Attack Rating (AR) | 1H R1 Dmg | Weight | |
S | Coded Sword | Poke | 70 FTH | 529 holy | 306 | 2.5 |
A | Noble’s Slender Sword | Poke | 70 DEX | Keen 527 / Lightning 553 | 254 / 263 | 3.5 |
Carian Knight’s Sword | Block-Hit | 32 STR 48 INT | 599 physical+magic | 287 | 4.0 | |
Golden Epitaph | Poke | 20 STR 20 DEX 50 FTH | 594 physical+holy | 283 | 3.5 | |
B | Miquellan Knight’s Sword | Dash | 39 STR 35 DEX 16 FTH | 579 physical+holy | 257 | 3.0 |
Warhawk’s Talon | 2 Slashes | 70 DEX | Keen 502 / Lightning 553 | 254 / 263 | 3.0 | |
Longsword | Poke | 70 DEX | Keen 513 / Lightning 585 | 261 / 283 | 3.5 | |
Lordsworn’s Straight Sword | Poke | 70 STR | Heavy 509 / Fire 572 | 259 / 265 | 3.5 | |
Rotten Crystal Sword | Poke | 58 STR 22 INT | 605 physical+magic | 275 | 4.5 | |
Crystal Sword | Poke | 59 STR 21 INT | 631 physical+magic | 291 | 4.5 | |
Broadsword | Horizontal | 70 STR | Heavy 548 / Fire 603 | 284 / 285 | 4.0 | |
C | Sword of Night and Flame | Poke | 12 STR 12 DEX50 INT 26 FTH | 662 physical+magic+fire | 274 | 4.0 |
Lazuli Glintstone Sword | Block-Hit | 37 STR 43 INT | 601 physical+magic | 278 | 3.5 | |
Regalia of Eochaid | Poke | 12 STR 23 DEX 55 ARC | 605 physical+magic | 276 | 5.5 | |
Sword of St. Trina | Poke | 22 STR 54 DEX 14 INT | 521 physical+magic | 224 | 3.0 | |
D | Ornamental Straight Sword | Poke | 70 DEX | 460 physical | 227 | 3.0 |
E | Short Sword | Poke | 70 DEX | Keen 493 / Lightning 553 | 249 / 263 | 3.0 |
Cane Sword | Poke | 70 DEX | Keen 442 / Lightning 496 | 216 / 226 | 2.5 | |
F | Weathered Straight Sword | Poke | 70 DEX | Keen 467 / Lightning 534 | 232 / 251 | 3.0 |
Note: Broadsword and Lordsworn’s Straight Sword are listed as STR weapons because they do more damage with Heavy than Keen. However, on 70 DEX with lightning infusion, they have 619 and 586 AR respectively, which is the same AR as with fire infusion on 70 STR. With lightning damage being better than fire damage*, they actually work better as DEX weapons when it comes to affinity damage.
* Fire defence scales with VIG, lightning defence only scales with RL, which leads to lightning defence being the lowest defence at RL 125 (127 lightning def. vs. 186 fire def. at 60 VIG, RL 125) Also, lightning gets an environmental boost from rain, and is more effective against shields.
Weapon Hitbox Range Comparison
Weapon Range Data for Straight Swords in Elden Ring
Discussion
Coded Sword
The coded sword is very special because it deals pure holy damage. Pure damage is better than split damage in general, and affinity damage is better than physical damage. Coded sword is the second-longest and effectively the highest-damage straight sword in the game, while having some of the lowest weight requirements.
It is used on a pure faith build, giving the user access to Black Flame’s Protection and other extremely powerful buffs. Should someone cast (Lord’s) Divine Fortification, you can simply swap to other flame-infused straight swords and cast Black Flame’s Protection. This ensures that no matter who buffs in what way, you will always have the highest damage when starting with Coded Swords.
Its weapon art is too slow to be used competitively, making it ideal as an offhand weapon. In many situations, powerstanced straight swords (PS SS) don’t need a weapon art, making it fine to use in both hands anyways. Another weakness is that its jump attack damage is not affected by claw talisman. However, most damage in high-skill fights will result from L1 and not JL1, making this less of an issue.
Note: Holyproof Dried Liver would normally be an excellent protection against Codeds, but it is banned in ladder matches due to a bug which gives it 35% holy damage negation instead of 15%.
Noble’s Slender Sword
The longest straight sword, infusible, and has very high damage on DEX builds. Overall, the best straight sword without any unusual properties.
Carian Knight’s Sword
Slightly shorter than the Noble’s Slender, and roughly the same effective damage. It has a unique R2 which starts by blocking and then strikes. This can be used as a quasi-shield-poke to block opponent moves and strike back in one go. Out of all straight sword R2s, this is by far the best. Unfortunately, it has the Carian Grandeur weapon art, which is largely useless in PvP.
Golden Epitaph
This sword has outstanding range and outstanding damage. It is slightly worse in both regards compared to other A-tier swords, but it is a very good choice nonetheless. It has a buffing weapon art which adds 25 holy damage, and increases all damage by 5% for 60 seconds, making it one of the highest damage swords when buffed.
Miquellan Knight’s Sword
One of the longest straight swords, but has comparably low damage. However, with the Sacred Blade buff applied to it, the added 90 holy damage compensates for this. This buff was also improved in 1.07, and now lasts 40 seconds instead of 20. The sword also has a unique R2 with considerable travel distance when charged.
Warhawk’s Talon
Identical to Noble’s Slender Sword in damage with optimal stats, but significantly shorter and 0.5 weight lighter. The only reason to prefer this weapon over Noble’s Slender is the unique R2, which strikes twice and has some roll-catching potential.
Longsword
Similar to Warhawk’s Talon, but sacrificing a fair amount of range in exchange for slightly higher AR. It also lacks a unique R2.
Lordsworn’s Straight Sword
Similar to Broadsword, but slightly lighter, less damaging, and longer. Usually, the greater damage of the Broadsword is preferred.
Rotten Crystal Sword
High-damage and decently long straight sword. What makes it special is the innate 50 scarlet rot buildup, or 100 in a powerstance. You can also use drawstring rot grease on another mainhand weapon for 63 rot buildup instead of 50. The scarlet rot buildup can be of major utility on higher latencies, as it is easier to apply due to phantom hits. It has the Spinning Slash weapon art, which is among the best for straight swords and excellent at building up status.
Crystal Sword
Very similar to Rotten Crystal Sword, but the 50 rot buildup is traded for slightly higher damage, which is usually not a good trade. It is the highest AR straight sword after the Sword of N&F, and will deal much more effective damage.
Broadsword
The highest-damage infusible straight sword. While it is primarily a STR weapon, it will scale well with any affinity infusion, making it useful for any build. It is a very short straight sword compared to other higher-tier options, and CR1 and R2 are not thrusts, dealing no pierce damage. It is best used as an offhand weapon, if at all.
Sword of Night and Flame
This sword requires an awkward INT/FTH build and has a deceptively high AR. The effective damage is very low, because it goes through split damage calculation for three different damage types. In terms of range and damage, it is extremely similar to Rotten Crystal Sword, but it has no status buildup, making it clearly worse.
Lazuli Glintstone Sword
Among the shortest straight swords, and similar in effective damage to Crystal Sword. It also requires a more awkward split between STR and INT. It has a Block-Hit unique R2, just like Carian Knight’s Sword, which can be very useful.
Regalia of Eochaid
Shorter and less damaging than Crystal Sword. It is also the heaviest straight sword and has a more situational weapon art, which can theoretically one-shot an opponent under the right conditions. Still, the AR is among the highest of all straight swords and it is an excellent option for ARC builds.
Sword of St. Trina
This straight sword is among the shortest and has poor damage. What makes it good is that it has 65 innate sleep buildup, or 130 when paired. This means that you can sleep an opponent in 3-4 hits depending on whether they use Clarifying Horn Charm. You don’t even need to hit them per-se, a phantom hit is enough to build up sleep, making this weapon absolutely devastating at higher latency. When you manage to proc sleep on them, you can punish this with L1 L1, simultaneously dealing large damage and buildup up sleep for the next proc. You can also (hard-)swap to another weapon like Stormhawk Axe to inflict damage.
However, managing to put a knowledgeable opponent who uses Clarifying Charm and boluses to sleep can be very difficult, especially since the 1.07 nerf to status buildup in powerstances. If you never manage to proc the sleep, you are left with very short and very low damage straight swords.
Ornamental Straight Sword
Lowest physical damage than most straight swords, and short range. However, it has a buffing weapon art which adds 85 holy damage. It also has the special property of giving you a paired moveset when two-handing it. This paired moveset is similar to the PS SS moveset, but has a running R2 and R2 which thrusts with both swords, dealing pierce damage. It also has a JR1 which is the jump attack of PS thrusting swords. Overall, the low damage is somewhat compensated by the thrusting moveset.
It also gives you a PS SS moveset at only 3 weight in total, even lower than PS Codeds at 5 weight units.
Note: This weapon is a loophole and does not count as a PS SS, allowing you to ignore the 65 poise limit
Short Sword
The shortest straight sword, and still lower damage than Noble’s Slender Sword. There is no reason to ever use this weapon.
Cane Sword
Lighter and longer-ranged than Short Sword, but significantly lower damage.
Weathered Straight Sword
Shorter than Cane Sword and lower damage than Short Sword, combining the worst of the two.
Moveset Data and Discussion
There are three movesets to discuss: two-handed (2H), one-handed (1H), and powerstanced (PS). The following tables refer to the data for Noble’s Slender Sword. The data for other straight swords may slightly vary, but is very similar in most cases.
Two-Handed
Move | PvP Poise Dmg | Attack Motion Value |
R1 | 87.75 | 103 |
R2 | 148.5 | 130 |
R2 (Talon) | 77.625 + 77.625 | 80 + 110 |
R2 Charged | 445.5 | 165 |
R2 Charged (Talon) | 141.875 + 300.375 | 80 + 135 |
Running R1 (RR1) | 87.75 | 110 |
Running R2 (RR2) | 148.5 | 125 |
Rolling/Crouch R1 (CR1) | 87.75 | 95 |
Jump R1 (JR1) | 131.625 | 112 |
Jump R2 (JR2) | 297 | 132 |
Backstep R1 (BR1) | 87.75 | 95 |
Guard Counter | 445.5 | 130 |
This moveset offers basically nothing over the 1H moveset. R1 is a shorter-range vertical slash, akin to some greatswords. It has almost no additional poise damage, and straight swords are best played in a powerstance anyways.
One-Handed
Move | PvP Poise Dmg | Attack Motion Value |
R1 | 67.5 | 100 |
R2 | 135 | 125 |
R2 (Talon) | 67.5 + 67.5 | 75 + 105 |
R2 Charged | 405 | 160 |
R2 Charged (Talon) | 135 + 270 | 75 + 130 |
Running R1 (RR1) | 67.5 | 105 |
Running R2 (RR2) | 135 | 120 |
Rolling/Crouch R1 (CR1) | 67.5 | 90 |
Jump R1 (JR1) | 101.25 | 107 |
Jump R2 (JR2) | 270 | 127 |
Backstep R1 (BR1) | 67.5 | 90 |
Guard Counter | 405 | 125 |
The R1 is a fairly high-ranged horizontal slash. CR1 is very fast thrust on almost all straight swords, and R2 is a slower thrust for most. The unique R2s have been discussed above.
Overall, this moveset is very risky to use due to the low poise damage. The only guaranteed poise breaks in ladders are on RR2, R2, and JR2, but those attacks are slow. JR2 can still be a good option for inflicting high poise damage quickly, such as to break the hyper-armour of the Mogh Spear.
With the exception of some unique R2s, the CR1 for a very fast roll-catch, and JR2 for high poise damage, you should prefer the PS moveset in 99% of situations.
Powerstanced
Move | PvP Poise Dmg | Attack Motion Value |
L1 | 40.5 + 40.5 | 92 + 92 |
Running L1 (RL1) | 40.5 + 40.5 | 100 + 95 |
Rolling/Crouch L1 (CL1) | 40.5 + 40.5 | 85 + 85 |
Jump L1 (JL1) | 101.25 + 101.25 | 105 + 105 |
Backstep L1 (BL1) | 40.5 + 40.5 | 85 + 85 |
The powerstanced moveset is insanely powerful due to two moves in particular: L1 and JL1. Most of the moveset still suffers from low poise damage, but the high and quickly inflicted damage make it unfavourable for your opponent to poise-trade anyways.
L1 strikes with both straight swords simultaneously. L1 1 is the best move of the chain, because it has a massive travel distance, allowing you to reach much further than one would expect for straight swords. L1 3 is the only move in the four-move-chain which strikes separately, in the form of two thrusts, and is widely considered the worst move of the chain. In most engagements, you will only use L1 1 and L1 2.
CL1 is a very weak move, as it has none of the travel distance of L1 1 and also lower motion values. This results in a major vulnerability for straight swords after they have rolled. Alternatives to CL1 include:
- Using CR1 for greater range
- Waiting until you can use L1 1 again
- Jumping out of a roll and using JL1
- Backstepping out of a roll to use BL1
JL1 is a god-tier move. It has greater motion values than L1, is a guaranteed poise break in ladder matches, is extremely fast and has a favourable X-shaped hitbox, proceeds into L1 2, has a very low recovery, and all of that in the form of a jump attack. The only notable downside is that if you press L1 very early, the JL1 might go over the heads of crouching opponents. Height differences in the terrain can significantly weaken this move, and it can hit rather late during neutral jumps.
BL1 has low motion values, but the travel distance and pierce damage compared to CL1 compensate for these issues. A circular quickstep around opponents followed by BL1 will roll-catch many panic rolls.
Summary
All movesets suffer from low poise damage, but the PS moveset excellently compensates for this with high damage. L1 1 and JL1 are by far the strongest moves in the moveset, and you can win many rounds by using nothing but these two.
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