Elewar: Fused Survivors – List of Relics

Relics List and Their Abilities

Relic of Might

This relic will search for enemies with at least 3 different status ailments on them, remove those ailments to deal 5 times of their missing health as direct damage. Affected enemies cannot get any new status ailments. Effect will change if you have less than 3 spell slots.

Relic of Confidence

Every minute you will get 1 autododge. Those can stack and automatically dodge the next hit. If you were not hit in the last 40 seconds, you will have an extra 20% elemental penetration. Your damage resistance will be reduced by 50%.

(Damage resistances can go into negatives after the reduction)

Relic of Infusion

All of your current non-utility spells get the cold tag. All of your holy spell’s damage is multiplied by 0.8.

Relic of Motivation

While inflicted with a status ailment: +40% movementspeed and get a hurt multiplier of 0.5

(Multiply incoming damage by all hurt multipliers)

Relic of Equilibrium

Cold spell casts reduce current cooldowns of holy spells by 25%.

Relic of Confusion

For every percentage of critical strike chance under 0%, gain +10% damage. Your statuses now deal 80% less damage.

Relic of Similarity

For every empty spell slot, gain +50% damage.

Relic of Wholeness

Your loot radius increases also apply to your status effect chance. Damage of your spells is multiplied by 1.5, if they do not deal a status ailment.

Relic of Weakness

Whenever you apply a status ailment with a spell, the spelldamage is multiplied by 1.8.

Relic of Agility

Whenever you did not get hit for at least 40 seconds, you will get +50% dodge chance until you get hit again. Dodging does not deactivate this effect.

You are inflicted with the status Scorch if the relic is active. Its effect will scale up to:

  • Damage taken increases by 25%.

Relic of Concentration

Your spells cannot cast when you are moving. You gain 25% increased damage every second, while standing.

  • [Limit of 300% damage]

Stacked up damage resets, when you move for longer than 1 second.

Relic of Burst

85% less duration of all spells. Spells with the tag DURATION do 1500% more damage.

Relic of Determination

Deal 40% more damage if you have more then 99% health.

Relic of Grinoria

50% of damage taken will additionally be gained as gold. Upon taking at least 5000 damage you will also be awarded with 1 Mythril. Chance for an additional Mythril upon winning a run additionally applies to this relic’s reward.

Relic of Mystery

35% more Prophecy Whirls will spawn… their content will not be readable by you.

Relic of Efficiency

Your life gets damaged before your shield as long as it is above 1. Every 30 seconds this relic destroys all enemy spells.

Relic of Warning

Deal 170% more damage if you have less than 30% health.

Relic of Transcendence

You cannot heal anymore and your life will be set to 1. Hearts will give you 100 shield instead. 50% of your flat health regeneration stat will now regenerate shield instead.

Relic of Charging

Status effect strength modifiers also apply to damage dealt at 20% efficiency.

You are always inflicted with the status Static. Its effect will scale up to:

  • -48% Critical Chance

Relic of Greed

From now on a soul magnetizer will spawn every 1000 kills.

Relic of Nimis

Your projectiles return to you before disappearing. Targeting and placement of your spells will be randomized over a large area.

  • +50% damage.

Relic of Opposites

Your crit chance is now reversed. Positive crits become negative crits, dealing low damage. You get +120% damage for all your spells. Your relics will treat you as if you were always standing. (Does not affect your spells)

Relic of Preparation

For every 1 shield gain +1 damage. Refreshed every 3 seconds. Damage is converted to your spells’ elements.

Relic of Trickiness

Collecting a soul magnetizer rewards you with +3 level-ups, but also causes you to lose 10 potential if you have more than zero.

Relic of Garbagio

Adds 4321 temporary shield when acquired. Temporary shield disappears after 10 seconds of not acquiring any new shield.

Additionally gives 2% to the value of critmulti perks per percent of your lowest negative damage resistance.

Relic of Carelessness

Every kill gives you 1 temporary shield. Your damage resistance will be reduced by 50%.

(Damage resistance can go into negatives after the reduction)

Relic of Bypassing

Upgrade 1 spell to legendary rarity. (randomly)

Relic of Disarm

Lose all your equipment modifiers for the current run (One time effects remain active). +5 levels to all spells. +25% critical strike chance. 200% increased chance to find legendary perks.

Relic of Handycap

Deal 80% less damage. But at 25 minutes…

Relic of Pacing

Time advances by 2 minutes. You will gain an additional relic selection after the 20 minute mark. You can reroll your relics 1 additional time.

Relic of Patience

Gain +3 lightning damage per number of runs started on this savefile, with a cap of 1000. Currently this results in +1000 lightning damage.

Relic of Distrust

For every 4% of negative status chance your spells gain 1% supercrit chance.

Relic of Amusement

Gain +3 multicast for your spells. Your spells have +30% chance to be instantly deleted.

Relic of Contentment

Status effects have 100% longer duration. Maximum multicast for your spells is set to 4.

Relic of Anger

For every kill on the killcounter you get +2 damage. This effect only activates if you were hit in the last 40 seconds.

Relic of Fear

While standing incoming damage is multiplied by 0.5. Your spells treat you as if you were standing all the time.

Relic of Pride

For every 10 potential you have reduce your damage resistances by 1% and increase your spell’s damage resistance penetration by 1%.

Relic of Gold Sink

Your prophecy whirls have +20% chance to be golden. Those enable rerolling prophecies for gold and always feature 4 options.

Relic of Learning

When you get this relic, it consumes all of your gathered potential and gives you a damage boost based on the amount of consumed potential. Every 10 potential consumed increase your damage by 1%.

I sincerely hope this was helpful. Good luck to you!

Volodymyr Azimoff
About Volodymyr Azimoff 7969 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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