Relics List and Their Abilities
Relic of Might
This relic will search for enemies with at least 3 different status ailments on them, remove those ailments to deal 5 times of their missing health as direct damage. Affected enemies cannot get any new status ailments. Effect will change if you have less than 3 spell slots.
Relic of Confidence
Every minute you will get 1 autododge. Those can stack and automatically dodge the next hit. If you were not hit in the last 40 seconds, you will have an extra 20% elemental penetration. Your damage resistance will be reduced by 50%.
(Damage resistances can go into negatives after the reduction)
Relic of Infusion
All of your current non-utility spells get the cold tag. All of your holy spell’s damage is multiplied by 0.8.
Relic of Motivation
While inflicted with a status ailment: +40% movementspeed and get a hurt multiplier of 0.5
(Multiply incoming damage by all hurt multipliers)
Relic of Equilibrium
Cold spell casts reduce current cooldowns of holy spells by 25%.
Relic of Confusion
For every percentage of critical strike chance under 0%, gain +10% damage. Your statuses now deal 80% less damage.
Relic of Similarity
For every empty spell slot, gain +50% damage.
Relic of Wholeness
Your loot radius increases also apply to your status effect chance. Damage of your spells is multiplied by 1.5, if they do not deal a status ailment.
Relic of Weakness
Whenever you apply a status ailment with a spell, the spelldamage is multiplied by 1.8.
Relic of Agility
Whenever you did not get hit for at least 40 seconds, you will get +50% dodge chance until you get hit again. Dodging does not deactivate this effect.
You are inflicted with the status Scorch if the relic is active. Its effect will scale up to:
- Damage taken increases by 25%.
Relic of Concentration
Your spells cannot cast when you are moving. You gain 25% increased damage every second, while standing.
- [Limit of 300% damage]
Stacked up damage resets, when you move for longer than 1 second.
Relic of Burst
85% less duration of all spells. Spells with the tag DURATION do 1500% more damage.
Relic of Determination
Deal 40% more damage if you have more then 99% health.
Relic of Grinoria
50% of damage taken will additionally be gained as gold. Upon taking at least 5000 damage you will also be awarded with 1 Mythril. Chance for an additional Mythril upon winning a run additionally applies to this relic’s reward.
Relic of Mystery
35% more Prophecy Whirls will spawn… their content will not be readable by you.
Relic of Efficiency
Your life gets damaged before your shield as long as it is above 1. Every 30 seconds this relic destroys all enemy spells.
Relic of Warning
Deal 170% more damage if you have less than 30% health.
Relic of Transcendence
You cannot heal anymore and your life will be set to 1. Hearts will give you 100 shield instead. 50% of your flat health regeneration stat will now regenerate shield instead.
Relic of Charging
Status effect strength modifiers also apply to damage dealt at 20% efficiency.
You are always inflicted with the status Static. Its effect will scale up to:
- -48% Critical Chance
Relic of Greed
From now on a soul magnetizer will spawn every 1000 kills.
Relic of Nimis
Your projectiles return to you before disappearing. Targeting and placement of your spells will be randomized over a large area.
- +50% damage.
Relic of Opposites
Your crit chance is now reversed. Positive crits become negative crits, dealing low damage. You get +120% damage for all your spells. Your relics will treat you as if you were always standing. (Does not affect your spells)
Relic of Preparation
For every 1 shield gain +1 damage. Refreshed every 3 seconds. Damage is converted to your spells’ elements.
Relic of Trickiness
Collecting a soul magnetizer rewards you with +3 level-ups, but also causes you to lose 10 potential if you have more than zero.
Relic of Garbagio
Adds 4321 temporary shield when acquired. Temporary shield disappears after 10 seconds of not acquiring any new shield.
Additionally gives 2% to the value of critmulti perks per percent of your lowest negative damage resistance.
Relic of Carelessness
Every kill gives you 1 temporary shield. Your damage resistance will be reduced by 50%.
(Damage resistance can go into negatives after the reduction)
Relic of Bypassing
Upgrade 1 spell to legendary rarity. (randomly)
Relic of Disarm
Lose all your equipment modifiers for the current run (One time effects remain active). +5 levels to all spells. +25% critical strike chance. 200% increased chance to find legendary perks.
Relic of Handycap
Deal 80% less damage. But at 25 minutes…
Relic of Pacing
Time advances by 2 minutes. You will gain an additional relic selection after the 20 minute mark. You can reroll your relics 1 additional time.
Relic of Patience
Gain +3 lightning damage per number of runs started on this savefile, with a cap of 1000. Currently this results in +1000 lightning damage.
Relic of Distrust
For every 4% of negative status chance your spells gain 1% supercrit chance.
Relic of Amusement
Gain +3 multicast for your spells. Your spells have +30% chance to be instantly deleted.
Relic of Contentment
Status effects have 100% longer duration. Maximum multicast for your spells is set to 4.
Relic of Anger
For every kill on the killcounter you get +2 damage. This effect only activates if you were hit in the last 40 seconds.
Relic of Fear
While standing incoming damage is multiplied by 0.5. Your spells treat you as if you were standing all the time.
Relic of Pride
For every 10 potential you have reduce your damage resistances by 1% and increase your spell’s damage resistance penetration by 1%.
Relic of Gold Sink
Your prophecy whirls have +20% chance to be golden. Those enable rerolling prophecies for gold and always feature 4 options.
Relic of Learning
When you get this relic, it consumes all of your gathered potential and gives you a damage boost based on the amount of consumed potential. Every 10 potential consumed increase your damage by 1%.
I sincerely hope this was helpful. Good luck to you!
Be the first to comment