ELEX II – Better Ultra Graphics without Glitches

Ini Tweak for Better Ultra Graphics without Glitches

It’s does what the tile already says. My new values for some specific command lines are tested & working without any graphics glitches on ELEX 2 2.0 & with the latest NVidia GeForce driver. I didn’t try with AMD graphics cards, so can’t tell for sure the same.

The game was just updated today but I already tested & this tweak just fine with the game without any crash or glitch. Obviously, if you wanna have better graphics than the original Ultra graphics, you need a modern, decent Gaming PC or you will suffer by low performance / low FPS.

I run the game on a latest i7 CPU, 32 GB RAM, RTX 3060 12GB OC Edition & SSD.

The tweak is intend to further enhance graphics fidelity.

How to Install:

  • Step 1: Make a copy/save about the original file 1st, just in case in a separate folder.
  • Step 2: Go to ConfigDefault.XML Document (It’s in the ini subfolder within the ELEX 2 game main folder.) And open with notepad.
  • Step 3: Then copy all of this, so simply overwrite the original command lines, then save:
<Memory VertexAndIndexBufferCapacity="1610612736" />
<Shader Quality="2" />
<PostProcessing Dof="true" />
<OceanWater
OceanMaterial="WT_Ocean_1._xmat"
EnableReflections="true"
/>
<Shadows
Quality="Ultra"
>
<Off
TerrainShadowMapSize="512"
TerrainShadowMapCount="3"
TerrainShadowMapMaxDistance="400000.0"
EnableShadows="false"
DetailShadowMapSize="512"
DetailShadowMapCount="2"
DetailShadowMapViewRange="3500.000000"
DetailShadowMapSplitFactor="0.65000"
DetailShadowMapFilterQuality="0"
CachedShadowMapWidth="0"
CachedShadowMapHeight="0"
CachedShadowMapNodeWidth="0"
CachedShadowMapNodeHeight="0"
CachedShadowMapLevelDistanceRatio="1.5f"
CachedShadowMapLevelSizeRatio="1000.0f"
SSAOQuality="0"
/>
<Low
TerrainShadowMapSize="512"
TerrainShadowMapCount="2"
TerrainShadowMapMaxDistance="200000.0"
EnableShadows="true"
DetailShadowMapSize="512"
DetailShadowMapCount="4"
DetailShadowMapViewRange="7500.0"
DetailShadowMapSplitFactor="0.2"
DetailShadowMapFilterQuality="1"
DetailShadowMapFixedFoV="60"
CachedShadowMapWidth="4096"
CachedShadowMapHeight="2048"
CachedShadowMapNodeWidth="8"
CachedShadowMapNodeHeight="4"
CachedShadowMapLevelDistanceRatio="1.0f"
CachedShadowMapLevelSizeRatio="2000.0f"
CachedShadowMapLevelCount="4"
CachedShadowMapQuality="0"
SSAOQuality="1"
SmallObjectThreshold="0.100000"
SmallObjectFadeRange="0.050000"
ShadowDepthBias="6.0"
/>
<Medium
TerrainShadowMapSize="512"
TerrainShadowMapCount="3"
TerrainShadowMapMaxDistance="400000.0"
EnableShadows="true"
DetailShadowMapSize="1024"
DetailShadowMapCount="3"
DetailShadowMapViewRange="8000.0"
DetailShadowMapSplitFactor="0.4"
DetailShadowMapNearSplitFactorOverwrite="700.0f"
DetailShadowMapFilterQuality="1"
DetailShadowMapFixedFoV="60"
CachedShadowMapWidth="4096"
CachedShadowMapHeight="4096"
CachedShadowMapNodeWidth="8"
CachedShadowMapNodeHeight="8"
CachedShadowMapLevelDistanceRatio="1.0f"
CachedShadowMapLevelSizeRatio="1000.0f"
CachedShadowMapLevelCount="4"
CachedShadowMapQuality="1"
SSAOQuality="1"
SmallObjectThreshold="0.100000"
SmallObjectFadeRange="0.050000"
ShadowDepthBias="5.0"
/>
<High
TerrainShadowMapSize="512"
TerrainShadowMapCount="4"
TerrainShadowMapMaxDistance="800000.0"
EnableShadows="true"
DetailShadowMapSize="1024"
DetailShadowMapCount="4"
DetailShadowMapViewRange="10000.0"
DetailShadowMapSplitFactor="0.25"
DetailShadowMapNearSplitFactorOverwrite="500.0f"
DetailShadowMapFilterQuality="2"
DetailShadowMapFixedFoV="60"
CachedShadowMapWidth="8192"
CachedShadowMapHeight="4096"
CachedShadowMapNodeWidth="8"
CachedShadowMapNodeHeight="4"
CachedShadowMapLevelDistanceRatio="1.0f"
CachedShadowMapLevelSizeRatio="2000.0f"
CachedShadowMapLevelCount="5"
CachedShadowMapQuality="2"
SSAOQuality="3"
SmallObjectThreshold="0.100000"
SmallObjectFadeRange="0.050000"
ShadowDepthBias="7.0"
/>
<Ultra
TerrainShadowMapSize="4096"
TerrainShadowMapCount="4"
TerrainShadowMapMaxDistance="800000.0"
EnableShadows="true"
DetailShadowMapSize="6144"
DetailShadowMapCount="4"
DetailShadowMapViewRange="40000.0"
DetailShadowMapSplitFactor="0.04"
DetailShadowMapNearSplitFactorOverwrite="300.0f"
DetailShadowMapFilterQuality="2"
DetailShadowMapFixedFoV="60"
CachedShadowMapWidth="8192"
CachedShadowMapHeight="8192"
CachedShadowMapNodeWidth="8"
CachedShadowMapNodeHeight="8"
CachedShadowMapLevelDistanceRatio="1.0f"
CachedShadowMapLevelSizeRatio="1000.0f"
CachedShadowMapLevelCount="5"
CachedShadowMapQuality="2"
SSAOQuality="3"
SmallObjectThreshold="0.005"
SmallObjectFadeRange="0.005"
ShadowDepthBias="4.0"
/>
</Shadows>
<Fog
Quality="Ultra"
>
<Low
Depth="4"
SizeFactor="12"
MaxViewRange="25600.0f"
ExpDistributionBias="256"
/>
<Medium
Depth="4"
SizeFactor="12"
MaxViewRange="25600.0f"
ExpDistributionBias="256"
/>
<High
Depth="4"
SizeFactor="12"
MaxViewRange="25600.0f"
ExpDistributionBias="256"
/>
<Ultra
Depth="4"
SizeFactor="8"
MaxViewRange="25600.0f"
ExpDistributionBias="256"
/>

Most enhancements are done but you can also try out this:

<Vegetation
Quality="High"
Shadows="True"
WindBase="24.0"
WindFactor="10.0"
WindBendWeight="0.002"
WindWaveSpeed="1.5"
>
<Off
ViewRange="0.0"
Enabled="False"
Density="8"
/>
<Low
ViewRange="3200.0"
Enabled="True"
Density="1.0"
/>
<Medium
ViewRange="6400.0"
Enabled="True"
Density="1.0"
/>
<High
ViewRange="16000.0"
Enabled="True"
Density="1.0"
/>
</Vegetation>
<SceneQuality
ViewRangeQuality="High"
LoDFactor="5.0"
>

Plus:
<Ultra
LoDFactor="5.0"
Item_Small="1000.0"

RAM used 14.7GB on Windows 11, plus 5.8 GB of video memory on average. FPS between 40-60, avg. is 50. I use V-Sync to keep the maximum FPS on 60, it’s forced via NVidia GeForce driver. I playing also only in Full HD, so 1920 x 1080 resolution. If you further increase the resolution, you will definitely needs more video memory than I use to play this game.

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