Enlisted – Helpful Tips for Beginners

Useful Tips and Tricks for Noobs

  • Replace your sniper squad with Engineer squad as soon as possible. Sniper squad is useless because it has no unique ability behind the squad itself. For example, Engineer in Machine Gunner squad can build HMG emplacement.
  • Dont rely on vehicles to get kills.
  • Always try to win games because winning gives you bonus exp.
  • Aside from bonus exp for winning games, killing enemies near or around the objective will give you bonus score which resulting in more exp.
  • Make a proper lineup that suits your playstyle.
  • Use guns/weapons that can get you lots of kills. (Wont recommend anything that involves spamming.)
  • Have at least 1 engineer in every infantry squads you use to build rally point.
  • Always build rally point, generally 50m-60m from objective. The closer your rally point to the objective, the better.
  • Press V (default key) to mark enemies. If you aim towards a vehicle, it will be marked.
  • You can mark stuffs even when you’re in a vehicle. Be it from a tank or plane. By spamming mark button while flying, you can find hidden enemy ground vehicles.
  • Dont build rally point inside attic or any extremely tight spots as bots may not able to get out from there.
  • When you’re grinding a weapon or vehicle that has this icon. This means when you completed the grind, you will receive a new squad alongside whatever you just got.
  • Max range of defusing or planting a bomb is like 4 meters away, any more than that you’ll lose ability to interact with the bomb, that means you can get behind a sandbag and enemies will wonder who tf is defusing the bomb.
  • Do not have your squad go with you, tell them to stand in a safe spot while you assault objective yourself. They then become your extra lives. Otherwise AI is completely useless and will do nothing.
  • Always build a rally or bring an APC, bring it as close as you can, without obviously being in view of the enemy.
  • Use things you can fire on the move, use hipfire. Type 96 LMG/Type 2/Sig 1920 SMGs for Japan. Conders/MP40/PPSH for Germany. PPSH/Fedorov/LAD/RD44 for Russia. M2 Carbine/Flamethrower for US.
  • Flamethrowers are effective here, as they make area inhospitable, and clear upper floors without going up there.
  • White Phosphorus, use it to basically create a ‘barrier’ to stop enemies from going where you don’t want them to be. AI is too stupid to path around it, and will just avoid it.
  • Once you do clear out the objective, don’t just sit on it, let your team sit on it. Instead push forward and harrass them as they come out of their spawns/rallys. Do not let them get within range of the objective.

There Are 3 Different Categories When Leveling Up a Squad

  • Squad upgrades unlocks all the potentials for the squad. Like having more soldiers and include other class of soldier. I highly recommend you to fully upgrade this one first as not only it allows you to bring more soldiers, it also increase the exp gain for the squad itself which in return will let the squad level up faster. Later squads will have more exp requirement than the ones you currently have.
  • Personnel upgrades unlocks the level for the soldier thats related to the squad. You can see within the tree itself which class of soldier the squad belongs to.
  • Workshop upgrades is similar to personnel upgrades but its for weapons or vehicles. Difference is, you can pick which weapon or vehicle you want to upgrade first.

Explanation of Hit Power

Hit power is how much damage you deal overall.

For example, all theses weapons have the same caliber said (7.62mm) But the smg is in a pistol caliber because of it’s damage. The soldier model has differents multiplier for it’s damage, Neck is a 2.5x modifier, Head is 2.3x, Body aka the upper body minus the head and neck have a 1.0x modifier, Then from the top of the leg to the foot the multiplier goes from 0.6x to 0.45x to 0.3x. The things you need to check is the damage they do up to 100 meters, because most of the fights are within close range to 100 meters with shooting over 100 meters rare. Rifles will one hit kill from upper body to head at base until 100 meters where it’s only the head and neck that will kill.

Only by upgrading the gun to max that you would be able to kill from torso to the head with a rifle. Bolt action carbines will need an upgrade to make them work, and do not use Mosin w diakonov and vgps unless you have the setup for BR3, Semi auto rifles will 2 to 3 taps in between 10 to 100 m. Smgs will do less damage and will get their dmg at 100 m halved from the 10m base. Also, smgs have a high dispersion aka they are only good at close to mid range (10 to 30-50 m). For a tip, if you have Mosin m1938 (D), UPGRADE THEM and give them to your riflemans or engineer or radioman, because they are better than the Mosin 1907 carbine.

Thanks for reading the guide, I hope it was helpful to you!

Volodymyr Azimoff
About Volodymyr Azimoff 8015 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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