Fantasy Versus – Character and Abilities Guide

A quick info dump of the characters and their abilities.

Character Sheet

Effects

There are multiple effects that may be applied to an enemy or an ally

There are different effects based on the character, in which case the effect will be listed in () per description of the effect. This game likes to add the specific ability to the effect so i will only be taking the common ground. EX:(The unit continues to gain MP. 12×8) (The unit continues to gain HP, the unit transforms)

List of Effects:

  • Confused (The Unit cannot tell the difference between enemy and ally)
  • Burning (The Unit continues to lose HP.)
  • Dizzy (The movement directions of the unit is reversed)
  • Slowed (The attack speed of the unit decreases by 50%)
  • Blessed (The unit continues to gain HP.) (The unit continues to gain MP)
  • Targeted (The units afflicted damage increases by 75%. The attack speed of the unit increases by 10%)
  • Fortified (The unit cannot be stunned)
  • Defenseless (The units defense is ignored by incoming attacks)
  • Healing ( The unit continues to gain HP)
  • Shielded (The units defense increases by 50%)
  • Scared (The unit continues to lose MP 10×6 the MP regeneration rate of the unit is decreased bu 100%)
  • Hidden (The move speed of the unit is increased by 10%. The damage the unit receives increases by 10%. Thee unit is invisible)
  • Transformed (The affected unit transforms)
  • Paralyzed (The unit continues to lose EP 75×6)

The Characters

Each section will be formatted as such:

The Character Name

  • Active:
  • Effect:
  • Active:
  • Effect:
  • Active:
  • Effect:
  • Active:
  • Effect:
  • Passive:

If the character is able to transform, then there will be an addition similar to this:

Transformed Character Name

  • Active: – Requires
  • Effect:
  • Active: – Requires
  • Effect: (or more actives if needed)

The Farmer

  • Active: Rake – Requires 18 MP, Does 50 Melee DMG.
  • Effect – Confused (The Unit cannot tell the difference between enemy and ally)
  • Active: Stone – Requires 6 MP, Does 30 Ranged DMG
  • Effect – Confused
  • Active: Torch – Requires 32 MP, Does 50 Melee DMG
  • Effect: Burning
  • Active: Big Stone – Requires 10 SP, Does 50 Ranged DMG
  • Effect: Dizzy
  • Passive: Lord’s Shelter – Unit has over 25 SP, The move speed of the unit increases by 10%. The units afflicted damage increases by 10%. The attack speed of the unit is increased by 10%

The Hunter

  • Active: Hunting Knife – Requires 16 MP, Does 50 Melee DMG
  • Effect:
  • Active: Net – Requires 12 MP, Does 45 Ranged DMG
  • Effect: Slowed
  • Active: Animal Trap – Requires 34 MP, Does 200 Melee DMG
  • Effect:
  • Active: Hunting Bow – Requires 6 SP, Does 60 Ranged DMG
  • Effect:
  • Passive: Nimble Hands – Unit Has over 25 SP, The units afflicted damage increases by 20%

The Kingdom Spearman

  • Active: Lance – Requires 18 MP, does 55 Melee DMG
  • Effect:
  • Active: Sweep- Requires 16 MP, does 75 Melee DMG
  • Effect:
  • Active: Forward Strike – Requires 32 MP, does 55 Melee DMG
  • Effect:
  • Active: Swipe – Requires 25 SP, does 180 Melee DMG
  • Effect:
  • Passive: Frontal Assault – Unit has over 25 SP, The move speed of the unit is increases by 10%. The Units afflicted damage increases by 10%

The Kingdom Swordsman

  • Active: Sword – Requires 22 MP, does 70 Melee DMG
  • Effect:
  • Active: Sudden Strike – Requires 24 MP, does 60 Melee DMG
  • Effect:
  • Active: Attack Orders – Requires 52 MP
  • Effect: Targeted
  • Active: Defense Orders – Requires 26 SP
  • Effect: Fortified
  • Passive: – Fortified Stability – Unit has under 34% HP, the defense of the unit is increased by 33%

The Tamer

  • Active: Knife – Requires 12 MP, does 40 Melee DMG
  • Effect:
  • Active: Magic Bullet – Requires 20 MP, does 20 Ranged DMG
  • Effect:
  • Active: Big Magic Bullet – Requires 56 MP, does 90 Ranged DMG
  • Effect:
  • Active: Farewell Blessing – Requires 30 SP
  • Effect: Blessed
  • Passive: Strong Bond- Unit has over 30 SP, The units afflicted damage increases by 20%

Transformed Tamer

  • Active: – Requires 12 MP, does 50 Melee DMG
  • Effect:
  • Active: – Requires 28 MP, does 50 Melee DMG
  • Effect:
  • Active: – Requires 20 SP, does 100 Melee DMG
  • Effect:

The Elven Archer

  • Active: Elven Knife – Requires 16 MP, does 50 Melee DMG
  • Effect:
  • Active: Elven Bow – Requires 8 MP, does 45 Ranged DMG
  • Effect:
  • Active: Arrow Hail – Requires 30 MP, does 60 Ranged DMG
  • Effect:
  • Active: Light Arrow – Requires 7 SP, does 50 Ranged DMG
  • Effect: Defenseless
  • Passive: Earth Blessing – Unit has under 34% HP, the unit continues to gain MP

The Sun Priest

  • Active: Sun Hammer – Requires 18 MP, does 60 Melee DMG
  • Effect:
  • Active: Chain Strike- Requires 22 MP, does 100 Melee DMG
  • Effect: Dizzy
  • Active: Healing – Requires 76 MP
  • Effect: Healing
  • Active: Light Prayer – Requires 26 SP
  • Effect: Shielded
  • Passive: Sun Blessing – Unit has over 25 SP, The MP regeneration rate of the unit is increased by 20%

The Witch Eye

  • Active: Knife – Requires 10 SP, does 60 Melee DMG
  • Effect: Scared
  • Active: Bow – Requires 8 MP, does 45 Ranged DMG
  • Effect:
  • Active: Invisibility – Requires 45 MP
  • Effect: Hidden
  • Active: Assassinate – Requires 87 MP, does 275 melee DMG
  • Effect: Defenseless
  • Passive: Blood Rage- Unit has under 34% HP, The MP regeneration rate of the unit is increased by 20%. The move speed of the unit increases by 10%

The Empire Magic Swordsman

  • Active: Magic Sword – Requires 22 MP, does 70 Melee DMG
  • Effect:
  • Active: Magic Bullet – Requires 14 MP, does 50 Ranged DMG
  • Effect:
  • Active: Sudden Strike – Requires 22 MP, does 60 Melee DMG
  • Effect:
  • Active: Transform – Requires 4 MP
  • Effect: Transformed
  • Passive: Magic Sword – Unit has under 34% HP, the unit continues to gain SP

Transformed Empire Magic Swordsman

  • Active: Charged Magic Sword – Requires 22 MP, does 70 Melee DMG
  • Effect:
  • Active: Thunder Strike- Requires 18 SP, does 60 Melee DMG
  • Effect: Paralyzed
  • Active: Thunder Sweep- Requires 28 SP, does 175 Melee DMG
  • Effect: Paralyzed
  • Active: Transform – Requires 4 MP
  • Effect: Transformed

The Elven Warrior

  • Active: Elven Sword – Requires 8 MP, does 50 Melee DMG
  • Effect: Defenseless
  • Active: Elven Bow – Requires 10 MP, does 45 Ranged DmG
  • Effect:
  • Active: Sudden Strike- Requires 42 MP, does 75 Melee DMG
  • Effect:
  • Active: Mighty Strike – Requires 35 SP, does 150 Melee DMG
  • Effect: Defenseless
  • Passive: Air Blessing- The unit has over 30 SP, The EP regeneration rate of the unit is increased by 20%. The move speed of the unit is increased by 20%. The unit cannot be targeted

The Sun Vicar

  • Active: Sun Staff – Requires 18 MP, does 50 Melee DMG
  • Effect: Burning
  • Active: Fireball – Requires 36 MP, does 10 Melee DMG
  • Effect: Burning
  • Active: Fire Burst – Requires 76 MP, does Ranged DMG (No listed DMG number)
  • Effect: Burning
  • Active: Sun Prayer – Requires 26 SP
  • Effect: Blessed
  • Passive: Light Blessing – Unit has under 34% HP, The unit continues to gain HP

The Frozen Witch

  • Active: Freeze – Requires 68 MP, does 50 Ranged DMG
  • Effect: Frozen
  • Active: Curse of the Eye- Requires 56 MP, does 50 Ranged DMG
  • Effect: Scared
  • Active: Blizzard- Requires 56 MP, does 75 Ranged DMG
  • Effect: Slowed
  • Active: Ice Bolt – Requires 30 SP, does 30 Ranged DMG
  • Effect:
  • Passive: Ice Armor- Unit has over 30 SP, the MP regeneration rate ofthe unit is increased by 25. The defense of the unit is increased by 19%

The Empire Mage

  • Active: Lightning Strike – Requires 10 SP, does 50 Ranged DMG
  • Effect:Paralyzed
  • Active: Magic Bullet – Requires 12 MP, does 50 Ranged DMG
  • Effect:
  • Active: Mighty Thunder- Requires 82 MP, does 70 Ranged DMG
  • Effect:
  • Active: Transform – Requires 4 MP
  • Effect: Transformed
  • Passive: Magic Fountain – Unit has over 25 SP, the units afflicted damage increases by 25%

Transformed Empire Mage

  • Active: – Requires 18 MP, does 50 Melee DMG
  • Effect:
  • Active: – Requires 30 SP, does 40 Melee DMG
  • Effect: Paralyzed
  • Active: – Requires 4 MP
  • Effect: Transformed

Extra Info

There are Currently 13 Characters and 3 empty slots on the roster of characters, with the lowest costing character being 500 Honor, and the highest being 1500.

There is a rank system that will take away Honor starting at the 4th rank “Decurion”.

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