Final Fantasy XIV Online – Chocobo Guide

The Chocobo serves as the game’s main mount in A Realm Reborn. At level 20, the tale unlocks the task to complete the Chocobo.

After then, players can join a Grand Company and start the My Little Chocobo Chocobo quest.

Legacy Chocobo

You can get a heritage Chocobo if you have a service account with a paid membership duration of at least 90 days between January 6, 2012, and the beginning of version 2.0 beta testing. In FFXIV: ARR, the legacy chocobo has no distinguishing qualities or unique skills. The legacy gamers are drawn to the many visual variations for their support of the legacy version during the move to 2.0.

Anyone with a qualifying legacy account can get their legacy chocobo using the Moogle Mail system in any Nation State or camp where the Moogle Mail region resides after version 2.0 is released. To find the closest location, look for the moogle Mail icon on your map. Once you have access to the mail, a letter from the SE team with your Legacy Chocobo whistle inside will be sent to you. Once the whistle has been acquired and is available in the player’s inventory, they can use it whenever they want to summon their Legacy Chocobo mount by casting the whistle on themselves.

Look for the Delivery Moogle:

How to get your Chocobo Mount!

Looking for a way to acquire your feathered Chocobo friend? For those who are as fresh to FFXIV as I am, here is a simple overview of how to get the mount.

Grand Company Chocobo

Maelstrom

Obtained from: Side quest “My Little Chocobo”

Players must hand a Storm Chocobo Issuance to Fraegeim. You can get this document by trading the Storm quartermaster 2000 corporate seals.

Requirements:

  • You must be at least Level 20
  • You must be a member of the Grand Company
  • You have to complete the Level 20 story quest “Hero in the Making”
  • Finish the quest “My Little Chocobo” given by your Company Commander.

Immortal Flames

Obtained from: “My Little Chocobo” side mission Mimigun must get a Flame Chocobo Issuance from the players.

The Immortal Flames quartermaster will exchange 2000 business seals for this paper.

Requirements:

  • You must be at least Level 20
  • You must be a member of the Grand Company
  • You have to complete the Level 20 story quest “For Coin and Country”
  • Finish the quest “My Little Chocobo” given by your Company Commander.

Twin Adder

Obtained from: Side quest “My Little Chocobo”Players must present Cingur with a Serpent Chocobo Issuance.

The Twin Adders quartermaster will exchange 2000 business seals for this paper.

Requirements:

  • You must be at least Level 20
  • You must be a member of the Grand Company
  • You have to complete the Level 20 story quest “Wood’s Will Be Done”
  • Finish the quest “My Little Chocobo” given by your Company Commander.

Chocobo in Battle

You can summon the Chocobo Companion to assist you in combat. It will pursue you across the battlefield and assault the foe you just fought. You can also give it a number of commands.

Bringing Out Your Chocobo

Gysahl Greens must be used in order to summon your Chocobo to the battlefield.

Gysahl Greens summons your Chocobo for 30 minutes, and if you use it again, it extends the summoning period by another 30 minutes for a total of 60 minutes.

Several NPCs are selling these things for 36 gils each. The seeds are obtained by crossbreeding and can be obtained through gardening as well.

Your Chocobo cannot be summoned while it is currently stabled.

Effects of Food

You can feed your Chocobo when it is called to give it various perks that will continue throughout the summoning process. These incentives cannot be added together.

  • Curiel Root
  • Bonus: Companion EXP Up
  • Obtaning: Marketboard or Gardening
  • Sylkis Bud
  • Bonus: Companion Attack Up
  • Obtaning: Vath Stickpeddler for 1 Black Copper Gil or 348 gils, Marketboard or Gardening
  • Pahsana Fruit
  • Bonus: Companion Enmity Up
  • Obtaning: Vath Stickpeddler for 1 Black Copper Gil or 348 gils, Marketboard or Gardening
  • Tantalplant
  • Bonus: Companion Maximum HP Up
  • Obtaning: Vath Stickpeddler for 1 Black Copper Gil or 348 gils, Marketboard or Gardening
  • Mimett Gourd
  • Bonus: Companion Healing Potency Up
  • Obtaning: Vath Stickpeddler for 1 Black Copper Gil or 348 gils, Marketboard or Gardening

Please take note that Vath Stickpeddler will only have these goods available if you have a good reputation with the Vath.

Commands

You can instruct your Chocobo how to act during combat. Both within and outside of combat, you can alter your position.

Free Stance

Your Chocobo will make its own decisions in battle, using any learned skill of any of the skill tree as it see fits.

Defender Stance

The focus of the Chocobo will be on the defensive maneuvers, using only actions learned from the Defender skill tree.

Attacker Stance

The Chocobo main concern will be to use offensive skills, using only actions learned from the Attacker skill tree.

Healer Stance

Healing become the priority for your Chocobo and it will use only skills learned from the Healer skill tree, to heal yourself, itself and your teammates.

Rank of Your Chocobo

The ranks of each Chocobo range from 1 to 20. The stats of the Level won’t change if the Rank is somehow merged into it. Your Chocobo’s real Level during combat will always be the same as yours.

Increase Rank

To advance in rank, your Chocobo must gain a particular quantity of experience. It will receive experience points while fighting alongside you, when you complete the necessary Challenge Log tasks, or when you do.

Your Chocobo will continue to acquire experience points even if you reach your maximum level and can no longer gain them by defeating foes who are 10 levels below you.

If you don’t feed your Chocobo a Thavnarian onion after it reaches rank 10, it will stop gaining experience points.

Experience Needed

  • Rank 0; 100
  • Rank 1: 4,000
  • Rank 2: 38,000
  • Rank 3: 82,000
  • Rank 4: 158,000
  • Rank 5: 294,000
  • Rank 6: 490,000
  • Rank 7: 700,000
  • Rank 8: 940,000
  • Rank 9: 1,200,000
  • Rank 10: 1,458,000
  • Rank 11: 1,714,000
  • Rank 12: 1,967,000
  • Rank 13: 2,217,000
  • Rank 14: 2,463,000
  • Rank 15: 2,705,000
  • Rank 16: 2,942,000
  • Rank 17: 3,174,000
  • Rank 18: 3,400,000
  • Rank 19: 3,620,000

Skills

Your Chocobo has three skill trees that correspond to a tank, a DPS, and a healer, and they are called Defender, Attacker, and Healer, respectively. Each tree has ten skills.

Cost of skill acquisition Your Chocobo gains skill points as it advances in rank. Each skill has a price that is related to its position in the skill tree. For instance, a skill tree’s first skill will cost one point, the fifth skill will cost five points, and so on up to ten points for the ninth skill.

If the prior skill is not learned, your Chocobo cannot learn the new one.
The same skill tree is not required to be used to spend all skill points.
You’ll have enough Skill Points at Rank 20 to finish all three skill trees.

Once you are a Second Lieutenant, you can purchase a Reagan Pepper from your Grand Company Quartermaster for 48,000 Seals or from your Grand Company Hunt Billmaster for 20 Allied Seals to reset your Chocobo’s talents.

You will obtain the corresponding barding for each skill tree that you accomplish, it should be noted.

Gained Skill Points

  • Rank 1: 1
  • Rank 2: 2
  • Rank 3: 3
  • Rank 4: 4
  • Rank 5: 5
  • Rank 6: 6
  • Rank 7: 7
  • Rank 8: 8
  • Rank 9: 9
  • Rank 10: 10
  • Rank 11: 10
  • Rank 12: 10
  • Rank 13: 10
  • Rank 14: 10
  • Rank 15: 10
  • Rank 16: 10
  • Rank 17: 11
  • Rank 18: 12
  • Rank 19: 13
  • Rank 20: 14

Defender Skill Tree

  1. Choco drop: Orders chocobo to deliver an attack with a potency of 150. Additional Effect: Increased enmity.
  2. Enhanced Strength: Increases companion strength by 5%.
  3. Increased HP: Increases companion HP by 10%.
  4. Choco Kick: Orders chocobo to deliver an attack with a potency of 130. Additional Effect: Slow + 20% for 12s.
  5. Enhanced Accuracy: Increases companion accuracy by 5%.
  6. Enhanced Critical Hit Rate: Increases companion critical hit rate by 15%.
  7. Choco Guard: Reduces damage taken by chocobo by 15% for 15s.
  8. Enhanced Strength: Increases companion strength by 5%.
  9. Increased HP: Increases companion HP by 10%.
  10. Choco Strike : Orders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it. Additional Effect: Increased enmity.

Completing this skill tree gives Paladin Barding.

Attacker Skill Tree

  1. Choco Slash: Orders chocobo to deliver an attack with a potency of 150.
  2. Enhanced Strength: Increases companion strength by 5%.
  3. Increased HP: Increases companion HP by 5%.
  4. Choco Beak: Orders chocobo to deliver an attack with a potency of 130. Additional Effect: Damage over time with potency of 20 for 18s.
  5. Enhanced Accuracy: Increases companion accuracy by 5%.
  6. Enhanced Critical Hit Rate: Increases companion critical hit rate by 15%.
  7. Choco Rush: Orders chocobo to deliver attack with a potency of 130. Additional Effect: stun for 5s.
  8. Enhanced Strength: Increases companion strength by 10%.
  9. Increased Attack Speed: Increases companion attack speed by 10%.
  10. Choco Blast: Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.

Completing this skill tree gives Dragoon Barding.

Healer Skill Tree

  1. Choco Regen: Orders chocobo to grant healing over time to target. Additional Effect: Cure Potency: 25, Duration: 18s
  2. Enhanced Mind: Increases companion mind by 10%.
  3. Increased HP: Increases companion HP by 5%.
  4. Choco Cure: Orders chocobo to restore target’s HP. Cure Potency: 300
  5. Enhanced Accuracy: Increases companion accuracy by 5%.
  6. Enhanced Critical Hit Rate: Increases companion critical hit rate by 15%.
  7. Choco Surge: Increases chocobo’s healing magic potency by 30% for 30s.
  8. Enhanced Mind: Increases companion mind by 15%.
  9. 9 – Increased HP: Increases companion HP by 5%.
  10. 10 – Choco Medica: Orders chocobo to restore its own HP and the HP of all nearby party members. Cure Potency: 150.

Completing this skill tree gives White Mage Barding.

Stabling your Chocobo

One choice you have is to keep your Chocobo in a stable when not in use. While it has no direct effects, stabled Chocobos can still be subjected to a number of interactions.

Requierements to use the stables

You can use the stables by completing the third quest in the previously specified questline: Bird in Hand, offered by Luquelot in the Central Shroud (X: 20.2 Y: 21.6).

No of your level or the level of your Chocobo, you can put it in the Chocobo Stable as long as you have completed the quest and have access to one.

Please be aware that your Chocobo cannot be called on the field in order to stabilize it. Your Chocobo’s dismissal is accessible via the Companion menu.

Your Chocobo cannot be mounted or utilized in combat while it is stabled.

Where to find a stable?

A stable can be utilized from an apartment building, a home, a shared home, or a Free Company House.

Apartment complex: If you live in an apartment complex, a stable is available for use just close to the front door of the structure.

House: If you are fortunate enough to own a home, you can utilize the Chocobo Stable as outdoor furniture in your yard.

Shared House: If you lived in someone else’s home and they had a Chocobo Stable, you may use it if the proper permission has been granted.

A Chocobo Stable may be located in the garden of a Free Company house, just like one may in a private residence. If your rank in the Free Company has been granted the necessary right, you may utilize it.

The Use of a Chocobo Stable

You can interact with your Chocobo in a stable in a number of ways.

Training: You can instruct your Chocobo or another person’s Chocobo to acquire experience by feeding it a Chocobo food, such as Krakka Root.

Changing favorite food: Your Chocobo’s favorite food will change if you train it with the same special Chocobo meal ten times. This will change the bonus it receives when using this item on the field, which depends on its new favorite food.

Changing color: When fed in the proper quantity, some additional Chocobo food besides that used for training can change the color of your Chocobo.

Renaming: You can give your Chocobo a new name in the stable.

Training Chocobo Through Stable

Once you have access to a stable, you can train both your own and other players’ Chocobos there once every hour. The trained Chocobo will receive experience points for doing so.

Chocobo Food

You need Chocobo food to reward a Chocobo during training. You can eat Krakka Root, Curiel Root, Sylkis Bud, Pahsana Fruit, Tantalplant, Mimett Gourd, and Thavnairian Onion, among other Chocobo foods.

These meals will all award the same number of experience points.

Krakka Roots can be cultivated from seeds purchased on the marketboard or for 3,480 gils from material suppliers in residential areas or Tanie at Gridania.

The seeds germinate in three days and produce nine Krakka roots in regular soil, eleven in grade I Shroud Top Soil, thirteen in grade II Shroud Top Soil, and eighteen in grade III Shroud Top Soil.

Favorite Food

If you feed the same food to your Chocobo ten times while training, it will learn that food as a favorite. Your Chocobo will benefit from having a favorite snack when it is employed on the field.

Only the Curiel Root, Sylkis Bud, Pahsana Fruit, Tantalplant, and Mimett Gourd—not the Krakka Root or the Thavnairian Onion—can be a favorite meal.

By giving your Chocobo the same food 10 times in a row during training, you can alter its favorite food.

Be careful to train your Chocobo with this meal or Krakka Roots, or to vary the food so that you are not feeding it the same thing ten times in a row, if you don’t want to change the food that it loves.

Since you are unable to set a favorite meal for another player’s Chocobo, no matter what food is used, if another player is feeding your Chocobo, neither they nor you will be able to set a favorite food or reset it.

Stable Condition

There are three different levels of cleanliness for the stable: good, fair, and poor. This condition affects the training experiences that Chocobos will have and can be improved by using a Magicked Stable Broom.

A good condition provides the whole experience.

Gives 80% of the experience in fair condition.

provides 60% of the experience when in poor condition.

You can visually inspect the stable to determine its state; glistening straw indicates a good condition, typical straw indicates a fair condition, and scattered straw indicates a bad condition.

Experience given by training

The number of experience points earned by Chocobos in a stable and good state is listed below.

  • Rank 0: 50
  • Rank 1: 320
  • Rank 2: 760
  • Rank 3: 1640
  • Rank 4: 3600
  • Rank 5: 4410
  • Rank 6: 4900
  • Rank 7: 7000
  • Rank 8: 9400
  • Rank 9: 12000
  • Rank 10: 13120
  • Rank 11: 14560
  • Rank 12: 15730
  • Rank 13: 16620
  • Rank 14: 17240
  • Rank 15: 17580
  • Rank 16: 17650
  • Rank 17: 17770
  • Rank 18: 18020
  • Rank 19: 18100

Training Timers

For Chocobo training, there are two timers: one for the owner and one for each player.

The owner timer means that the owner can train its own Chocobo every hour, regardless of whether or not someone else trained it during the same hour.

Because of the other players’ timer, anyone can train your Chocobo every hour, regardless of whether you trained it during that hour or not. The fact that this timer affects everyone else means that no two players may train the same Chocobo, which is not theirs, in the same hour.

For the first hour after a Chocobo enters the stable, only the owner can train it.

Ranking Up in the Stable

Chocobos are not able to advance in the stable. When an experience bar is full, the rank number of the creature appears in orange in the stable menu, and anyone attempting to train it will be informed that no experience will be obtained.

You must take your Chocobo back from the stable and engage it in a battle you would get experience from in order to rank it up once your Chocobo experience bar is full.

There are two options if you have reached your maximum level and want to give your Chocobo experience: either you can do FATEs with your Chocobo or you can fight enemies whose levels are lower than 10 of yours (for example, if you are level 80, you can fight enemies who are level 70), and your Chocobo will gain experience.

Chocobo Cosmetic Customization

You must give your Chocobo a name when you first obtain it, and it will bear your Grand Companion’s badge. You can further personalize your Chocobo by altering its color and/or barding. These modifications are purely aesthetic and have no bearing on the metrics.

Barding

Bardings are glitzy clothing for your chocobo that only serve to enhance its appearance.

They are composed of a head, body, and legs.

The barding components from several sets can be combined, and you can switch things up as often as you choose.

Both in the field and on mounting the chocobo, the barding will be visible.

Your Grand Company grants you your first barding. As you rise through the ranks of the Grand Company, you can purchase more goods from them.

Bardings can be obtained in a variety of methods, including buying some with different currencies and making a lot of them through crafting.

Color

Each and every Chocobo starts out as Desert Yellow. By giving your Chocobo special food, you can alter this hue if you have access to a stable.

The following six fruits can be used to alter color: Apple, Mamook Pear, Doman Plum, Valfruit, Cieldalaes Pineapple, O’Ghomoro Berries, and Xelphatol Berries.

Han Lemon is used to restore the hue to its original state of Desert Yellow.

Only horticulture will yield these fruits; the seeds are purchased from your Grand Company’s Hunt Billmaster with Allied Seals.

The best way to change the color of your Chocobo is to adhere to a guide. A calculator at ffxivchocobo.com can help you determine which fruits to give your bird and in what order.

  • You can give the fruits one after another without having to wait.
  • Strictly follow the feeding order of the website
  • Once the fruits given, you have to wait 6 hours for the color to change
  • Don’t take your Chocobo out of the stable in the 6 hours following the feeding
  • There is a part of randomness so your Chocobo might not be the color you want
  • If the color is not what you wanted, you can use the new color as a new starting point and try again

Thavnairian Onion

Thavnairian Onions are the most important item if you wish to maximize the potential of your Chocobo Companion.

Why is it needed

You’ll note that once your Chocobo reaches rank 10, it stops gaining experience and ranks. The highest rank a Chocobo can achieve is rank 20, nevertheless.

A Thavnairian Onion will unlock the next rank once the Chocobo has reached its maximum current rank and is no longer gaining experience. This will allow it to continue to receive experience until it reaches the next rank.

Accordingly, one Thavnairian Onion is required for each level, for a total of 10 Onions to achieve rank 20.

Your Chocobo will gain skill points with each level, and at rank 20, it will have enough to complete all three skill trees and obtain any connected bardings.

How to use it

A Thavnairian onion cannot be used at any time. The Onion won’t work if the conditions are not satisfied.

These prerequisites must be satisfied in order for a Thavnairian Onion to have any impact:

  • Chocobo must be at rank 10 or upper
  • Chocobo experience bar must be empty
  • Chocobo must not be able to gain experience anymore

Once you have verified everything, you can offer your chocobo an onion.

Your Chocobo can receive a Thavnairian Onion through the Stable, training with the Onion as a prize.

Calling your Chocobo into the field and feeding it the Thavnairian Onion as you would any other Chocobo meal would be another cruel option.

Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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