Forspoken – How to Solve The Texture Streaming Issues

I FINALLY found how to solve the texture streaming issues with the 3080. This may apply to cards with lower VRAM too like 8GB.

RTX 3080 10GB and Lower – 60 FPS Guide (without Any Texture Streaming Issues) and Best Settings

What Happens?

The game seems to load higher resolution asset the higher in screen resolution you are, so VRAM can become overloaded and textures gets stuck to lowest settings often even when right next to player.

VRAM is shared between model, foliage, textures, etc so any change can help.

Any screen resolution above 1080p seems to ask for a minimum of 12gb. DLSS or FSR does not drop VRAM usage enough to help with this issue.

What Screen Resolution Should I Use?

Here’s a screen resolution chart for anyone wondering what’s the best screen resolution they should use depending on the available Dedicated VRAM:

  • 10 GB or less – 1080p
  • 12 GB – 1440p
  • 16 GB – 1440p or 4K (at 4k some people says they still have some random texture quality drop even with 16GB but i cannot confirm)
  • More than 16 GB – 4K

What Settings Should I Use?

So, here’s the best settings to use with the RTX 3080 for 60 fps and best image quality:

Resolution: 1920x1080
Maximum Frame Rate: 120
VSync: Off (On if you do not have a VRR monitor/TV)
Screen Mode: Fullscreen

Variable Rate Shading: Off (Having it on causes shimmering sometimes)
Dynamic Resolution: Off
Model Memory: Standard
Texture Memory: Standard

AMD FidelityFX Super Resolution 2: Off
Nvidia DLSS: Quality (this is to keep a more stable 60 fps) ***Note that you can switch the DLSS version for 2.5.1 and the quality is a lot better, that's what i used here***
Sharpness: 0.00
Model Detail Level: High
Texture Filtering: High

Reflections: High
Motion Blur: On or Off it's your preference
Depth of Field: On or Off it's your preference
Fog Quality: Standard
Cloud Quality: High
Shadow Quality: High
Ray Traced Shadows: Off (Raytracing options use a lot of VRAM)
Ambient Occlusion (AO): High
Ray Traced Ambient Occlusion: Off (Raytracing options use a lot of VRAM)
Anti-Aliasing: Temporal AA

For a more consistent 60 fps you can also go in the Nvidia control panel and lock the maximum framerate at 60.

In the city I have about 73 to 101 fps FYI.

Remember; DO NOT use a resolution more than 1080p on a 10gb or less card or you will for sure have the texture issues regardless of the settings.

10 Comments

  1. I’m testing out Pascal’s Screen-Space Ray Traced Global Illumination shader for Reshade. I just got to get rid of the artifacts. Though they’re barely noticeable yet still somewhat annoying when you do see them. It looks a lot better than the default graphics 🙂 It just needs some tweaking so it doesn’t look tacky.

  2. If you play on an nvidia card like me, open Nvidia Control Panel, go to Manage 3D Settings -> Program Settings -> Forspoken (add it if it’s missing) -> Image Sharpen, I have it at 0.90. I dunno if the following does any difference but I also turned on AF 16x, AA Gamma correction, AA mode to overide, AA setting at 4x, AA transparency 2x, Anisatropic sample optimisation off, Negative LOD bias at clamp, Texture filtering Quality at High Quality, Trilinear optimisation On, Threaded optimisation On, Power Management on Prefer maximum. Then I set everything to low or standard in game and resolution at 1080p. I have DLSS and that AMD equivalent completely off.

    It actually looks good on a 1440p monitor now. I think it’s the sharpening in the Nvidia Control Panel that did it for me. I’m usually allergic to sharpening because it looks jaggy but not in this case. It actually looks better with it on than off.

  3. I’ve tried your settings for RTX 2070S (8GB VRAM) and found them poorly justified.
    I’m using 1440p resolution, DLSS: balance, max frame rate: 60.
    Frame rate averages about 50, depending on game zone.
    Reducing resolution to 1080p and/or changing DLSS did nothing good. Lower resolution is just worse and did not beatify the same low-res textures. FPS did not change much.
    DLSS version hardly could rise quality: I doubt that including DLSS knowledge of many other titles in 2.5.1 versus 2.4 would help to optimize Forsoken.

  4. I think reflections to Standard would be better advice as on high it can cause random sudden framedrops when traversing the game world (even on a 4900 or 7900XTX).

    • i did not have any framedrops while playing in the open world even near water surfaces. At least not with my 3080 with the framelimiter locked at 60 fps.

  5. What do you mean by this ***Note that you can switch the DLSS version for 2.5.1 and the quality is a lot better, that’s what i used here***? I just got the simple DLSS On/Off Settings so i´m a little confused rn

    • You have to manually replace the dlss.dll in the game files with the most recent (2.5.1 as of posting) – Google search for nvidia DLSS DLL, download it, make a backup in your game files of the original, and then copy the new DLL in, should work without issues.

    • you can also download DLSS swapper (check on github or windows store) to be able to do it automatically.

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