Genshin Impact – Best Barbara Builds Guide (4-Star / Hydro)

Barbara: DPS Build

Equipment

Weapon

  • 1. Skyward Atlas (5✩)
  • 2. Lost Prayer to the Sacred Winds (5✩)
  • 3. Memory of Dust (5✩)*
  • 4. The Widsith (4✩)
  • 5. Dodoco Tales (4✩)
  • 6. Blackcliff Agate (4✩)
  • 7. Solar Pearl (4✩)
  • 8. Frostbearer (4✩)

Artifact

  • 1. Wanderer’s Troupe (4)
  • 2. Heart of Depth (4)
  • 3. Heart of Depth (2) / +18% ATK set (2) / Wanderer’s Troupe (2) [Choose Two]
  • 4. Ocean-Hued Clam (4)*

Artifact Stats

Main Stats

  • Sands – ATK%
  • Goblet – Hydro DMG
  • Circlet – Crit Rate / DMG

Substats

  • 1. Crit Rate / DMG
  • 2. ATK%
  • 3. Elemental Mastery
  • 4. Flat ATK

Talent Priority

  • 1. Normal Attack
  • 2. Skill
  • 3. Burst

Ability Tips

Due to her high stamina cost on charged attacks, her recommended attack strings for Vaporize playstyle is a mix of Charged attack spam and N2CJ (2 normal attacks followed by a charged attack cancelled with a jump animation).

In Electro-Charged teams, Barbara is expected to weave in attacks in between character swaps.

Gameplay Tips

This section is dedicated to the playstyle where Barbara is triggering the vaporize reaction with her charged attack, for an Electro-Charged focused team, follow the weapon choices in the Support section instead.

For this playstyle, Barbara is heavily recommended to be run with Xiangling, as she is the only character that can keep up with Barbara’s hydro application.

Always activate your skill first, as it reduces stamina consumption and if you have [C2], it will give 15% Hydro Damage Bonus.

Regarding Weapon Choices:

  • Memory of Dust: This weapon performs poorly due to the need for stacks to be accrued over time.

Regarding Artifact sets:

  • Ocean-Hued Clam (4): This is the best set to run in an Electro-Charged focused team, and in this scenario her mainstat choices should be optimised for healing instead of personal damage (HP%/HP%/Healing Bonus).

Barbara: Support Build

Equipment

Weapon

  • 1. Thrilling Tales of Dragon Slayers (3✩)
  • 2. Everlasting Moonglow (5✩)*
  • 2. Prototype Amber (4✩)
  • 3. Favonius Codex (4✩)
  • 4. Wine and Song (4✩)

Artifact

  • 1. Maiden Beloved (4)*
  • 2. Maiden Beloved (2) / Tenacity of the Millelith (2) / Ocean-Hued Clam (2) [Choose Two]
  • 3. Instructor (4)*

Artifact Stats

Main Stats

  • Sands – HP%
  • Goblet – HP%
  • Circlet – Healing Bonus

Substats

  • 1. HP%
  • 3. Flat HP

Talent Priority

  • 1. Skill
  • 2. Burst

Ability Tips

Barbara’s skill gives you a pulse of healing every 5 seconds, every pulse will imbue you with a Hydro status, that means it can be used for status-cleansing (Pyro in specific, while other elements may take more pulses).

Take note that Hydro reacting with Cryo status will freeze you in place, her skill should be used in consideration of the environment.

Gameplay Tips

Use Elemental Skill and/or Elemental Burst and immediately switch. Building ER is not recommended on Support Barbara as her burst should be used as a last resort and should not be expected to be cast every rotation. This is further compounded by the fact that Barbara has no particle generation. For this reason, Ocean-Hued Clam is also not recommended for Support Barbara.

Regarding Weapon Choices:

  • Everlasting Moonglow: For Electro-Charged teams, this weapon will provide the highest personal damage for Barbara. However, Thrilling Tales of Dragon Slayers will still provide the highest team damage due to its 48 ATK% buff.

Regarding Artifact Sets:

  • Maiden Beloved (4): This is a very resin inefficient set and should not be intentionally farmed for.
  • Instructor (4): The hydro application from Elemental Skill can be used to trigger an elemental reaction and provide a teamwide Elemental Mastery buff.
Volodymyr Azimoff
About Volodymyr Azimoff 13942 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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