Genshin Impact – Best Kuki Shinobu Builds Guide (4-Star / Electro)

Kuki Shinobu: Support Build

Equipment

Weapon

  • 1. Favonius Sword (4✩)*
  • 2. Freedom-Sworn (5✩)*
  • 3. Iron Sting (4✩)

Artifact

  • 1. Tenacity of the Millelith (4)
  • 2. Noblesse Oblige (4)
  • 3. Ocean-Hued Clam (4)
  • 4. Instructors (4) / The Exile (4)

Artifact Stats

Main Stats

  • Sands – HP% / Elemental Mastery / Energy Recharge
  • Goblet – HP% / Elemental Mastery
  • Circlet – Healing Bonus / HP% / Elemental Mastery

Substats

  • 1. HP%
  • 2. Crit Rate*
  • 3. Elemental Mastery / Flat HP

*Crit Rate is useful only when using Favonius Sword

Talent Priority

  • 1. Skill
  • 2. Burst

Gameplay Tips

Kuki Shinobu’s base damage is too low that building a regular Crit build is usually not worth the investment. A full Elemental Mastery build can instead be considered in teams where she can reliably trigger reactions (i.e. Overload teams).

Regarding Weapon Choices:

  • Favonius Sword: The passive lets her provide energy to the rest of the team. A crit rate circlet or substats should be considered to reliably trigger the passive.
  • Freedom-Sworn: In teams where Kuki can reliably trigger reactions, the teamwide buff from this weapon can make it preferable over Favonius Sword.

Regarding Artifact Choices:

  • Noblesse Oblige (4): When using this set, make sure to build enough Energy Recharge to cast Burst off cooldown and keep good uptime on Noblesse passive.
  • Ocean-Hued Clam (4): Provides a decent amount of extra damage on a full healing build.
  • Instructors (4) / The Exile (4): Can be a cheap alternative on teams where the extra ATK% buff from Tenacity of the Millelith (4) or Noblesse Oblige (4) is not as useful.
Volodymyr Azimoff
About Volodymyr Azimoff 13972 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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