Genshin Impact – Best Yun Jin Builds Guide (4-Star / Geo)

Yun Jin: Support Build

Equipment

Weapon

  • 1. Favonius Lance (4✩)*
  • 2. Engulfing Lightning (5✩)
  • 3. “The Catch” (4✩)
  • ~= Prototype Starglitter (4✩)
  • ~= Kitain Cross Spear (4✩)*

Artifact

  • 1. Husk of Opulent Dreams (4)
  • 2. Husk of Opulent Dreams (2) Emblem of Severed Fate (2)
  • 3. Noblesse Oblige (4)

Artifact Stats

Main Stats

  • Sands – DEF% / Energy Recharge
  • Goblet – DEF%
  • Circlet – DEF% / Crit Rate*

Substats

  • 1. DEF%
  • 2. Energy Recharge
  • 3. Flat DEF
  • 4. Crit Rate*

Talent Priority

  • 1. Burst
  • 2. Skill

Gameplay Tips

Yun Jin is a Support character for Normal Attack focused characters who can deal off-field damage via her Elemental Burst. Yun Jin’s Elemental Burst grants nearby party members 30 stacks of additional flat damage bonus on Normal Attacks which scales with Yun Jin’s current DEF. This means that external DEF buffs like from Gorou’s Elemental Skill and/or Burst doesn’t provide much to Yun Jin since it only buffs active characters and not off-field ones.

Regarding Weapon Choices:

  • Favonius Lance: With this weapon, try to aim for some Crit Rate stats to trigger the weapon passive reliably.
  • Kitain Cross Spear: Although the EM mainstat isn’t useful for Yun Jin, the passive decreases her Energy Recharge requirements by a lot, especially at higher refinements. It can reduce her ER% reqs from around ~20% at R1 to ~70% at R5. Note that she must cast Elemental Burst first before Skill, as the passive drains 3 energy initially when Skill is cast. This weapon can be left at level 1 while still getting full effect from the passive.

Regarding Artifact Main Stats and Substats Priority:

Crit Rate should only be considered when Yun Jin is equpping Favonius Lance to reliably proc the passive.

Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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