GROSS – Useful Tips & Tricks

Here is official tips and tricks by developer.

How to Deal with Cash

All credit goes to hangry owl games!

ATM Turret

When you put an ATM turret down somewhere, it sucks up all the nearby cash. By default, it takes a 30% fee (30% of the sucked in money gets lost), but you can reduce that to 0 with two upgrades of $150 each. You can also walk up to the ATM and throw cash at it to make room in your pockets (as they are limited to $1000). It makes sense to put down an ATM in the area where most of the killing happens, upgrade it to 100% conversion (0% fee) and extend its range.

Money Laundry

This is on a short cooldown and picks up all the cash whereever it is. 25% of it goes in your pocket, 25% goes in your bank account, 50% is lost. This is great when there’s a lot of cash in a lot of different places with a high risk to be stolen by leprechauns or drones, or blown up by your own missile or mortar turrets.

Cash Grenades

At the moment this has two modes:

  1. Short press: Throws a grenade that picks up all the cash in the area where it lands, and brings it back to you.
  2. Long press: Takes a bit of your money and stuffs it in a grenade, then throws it. If it lands near an ATM, it immediately deposits it (with no risk of being stolen by drones/leprechauns, and always depositing 100%). If it doesn’t land near an ATM, the cash just spawns where it lands.

I plan to unify this into one mode in the near future: If it lands near an ATM, deposit cash. Otherwise: pick up cash. No chance to accidentally use the second mode and throw your hard earned cash somewhere you don’t want it.

Cash Attachment

At the moment this has two modes:

  1. Short press: Switch the attachment on and off. If you shoot while it’s on, the bullets become harmless but pick up cash that’s near their path of flight and send it back to you.
  2. Long press: Charge a bullet with cash from your pocket. Next time you shoot, this cash travels in the bullet. If it hits an ATM, it immediately deposits it (see above). Otherwise, the cash spawns at the point of impact.

I plan to unify this as well.

It’s good practice to do one of these:

  1. Use a separate gun (like a pistol that doesn’t slow you down) with a cash attachment that’s always active. That way you can just switch to this gun and shoot once or twice in the general direction of the cash pickups and they come flying back to you, without wasting ammo on your main gun. Some guns like the launchers can’t use cash attachments anyway, others like the shotgun can but it’s not very useful. Having it on a separate weapon means it doesn’t affect your favourite loadout too much.
  2. Have it on your main gun. It’s good practice to have different guns and ammunitions anyway: Something for close range and something for long range, something that’s good on big enemies (Hollow Points, Lead Round Nose, Cryo, Ripper) and something that’s good on big groups (explosives, Full Metal Jackets, Wadcutters). Having the cash attachment on your main attachment allows you to shoot stuff, and when you see that something drops cash, you hit the button to switch it on and keep shooting. Switch it off after a second and the cash comes to you.
Egor Opleuha
About Egor Opleuha 7700 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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