Halo Infinite multiplayer has a wide variety of game modes, each with their own rules to determine the winner.
Contents
Arena Modes
Arena modes are designed for games with up to 8 players.
Slayer
Killing an enemy player earns a point for your team. To win, reach the maximum score (50 points) or have the most points when the time runs out.
Capture The Flag
Pick up the enemy team’s flag and carry it back to your team’s flag stand to score. In Arena (4v4) games, you can only score a point while your own flag is at home.
Oddball
The “oddball” (a skull that players can pick up and hold) appears in a neutral area of the map at the beginning. Any player holding the oddball scores 1 point per second. To win, reach the maximum score or have the most points when the time runs out.
Attrition
Killing a player costs their team 1 “life” from their life pool. When a team runs out of lives, they stop respawning when killed. Instead, they drop a “revive token” that teammates can interact with to bring the fallen player back into the game. The first team to completely eliminate the other team from the map wins the round. The first team to win two rounds wins the match.
Strongholds
Three capturable “stronghold” zones appear on the map. Players capture the zones by standing in them while no enemy players are in the zone. The more allied players in the zone, the faster the capture. If a team controls two of the zones, they score 1 point per second. Controlling all three zones at once earns 2 points per second. The first team to score 150 points wins the round. The first team to win two rounds wins the match.
Fiesta
All players spawn with a random weapon and equipment loadout. Killing an enemy player earns a point for your team. To win, reach the maximum score (50 points) or have the most points when the time runs out.
Big Team Battle Modes
Big Team Battle features up to 24 players battling across larger maps with a different set of modes.
Slayer
Killing an enemy player earns a point for your team. To win, reach the maximum score (100 points in Big Team Battle) or have the most points when the time runs out.
Total Control
Three capturable zones appear on the map. Players capture the zones by standing in them while no enemy players are in the zone. The more allied players in the zone, the faster the capture. If a team controls all three zones at the same time, they earn 1 point and the zones reset, appearing in new locations. The first team to score 3 points wins the match.
Capture The Flag
Capture the Flag works similar to Arena but on a larger scale in Big Team Battle. Pick up the enemy team’s flag and carry it back to your team’s flag stand to score even if your team’s flag is away.
Stockpile
Pick up the “power seeds” on the map and carry (or throw) them to your base. Deposit the power seeds at the spot marked on your screen. When a team has deposited 5 power seeds, they score 1 point. The first team to score 3 points wins the match.
Be the first to comment