Kamifuda – Final Boss Deck (Spoilers)

The Final boss is quite annoying with how it’s set up. This deck is based around a draw-heal-burn loop that wins in one turn by resolving the ritual [Oblivion].

This deck also works against Evy in chapter 25, with a slight change in strategy.

The Deck

The deck consists of:

  • 1x [Oblivion] (Win Condition)
  • 3x [Inner Peace] (Combo Healing)
  • 1x [Forethought] (Draw, and passing priority)
  • 3x [Charge] (Cheap draw)
  • 1x [Surge] (Insurance and Evy Combo Finisher)
  • 3x [Blaze] (Combo Damage)
  • 3x [Blood Ritual] (Supplemental Damage, “reduces” deck size)
  • 3x [Sacrificial Rite] (Combo Opener, “reduces” deck size)
  • 1x [Elder Touch] (Evy Combo Finisher)
  • 1x [Decrepify] (Final Boss Combo Finisher)

Reset Conditions

Against Evy in ch25:

  • Evy doesn’t play at least one [Delay] before fully passing Priority.
  • Evy plays [Eldritch Falls].

Against the Final Boss:

Boss doesn’t deal enough self-damage so that you get to [Ending the Combo] with at least 42 Reserve.

The Setup

At the start of the duel, use all 3x [Sacrifial Rite] to draw your deck. If you run out of [Sacrifical Rite] due to bad luck, use a [Charge]. If you have less than 4 cards in Draw and Discard combined, play [Inner Peace] until you have 4 to draw so that you are left with Draw and Discard both being empty while maximizing Reserve.

After:

If you’re facing Evy in chapter 25:

  • Play all 3x [Blood Curse], then play [Oblivion] to pass priority.
  • When you get priority back, play 3x [Inner Peace] -> 1x [Charge] -> 3x [Inner Peace] -> [Forethought].

You are now set for the Core Loop.

If you’re facing the Final Boss:

  • If you have first Priority or the Boss passed their first Priority with a ritual without playing one of their 0-cost Sorceries, play
  • 3x [Inner Peace] -> 1x [Charge] -> 3x [Inner Peace] -> [Forethought].
  • If the Boss passed their first Priority with a [Tormentation Path] without playing one of their 0-cost Sorceries, play a [Blood Ritual] in that column, then play
  • 3x [Inner Peace] -> 1x [Charge] -> 3x [Inner Peace] -> [Forethought].
  • If the boss has passed priority without playing a 0-cost card and you have done one of the above steps, play
  • 2x [Inner Peace] -> [Charge] -> 3x [Inner Peace] -> [Forethought].

If the Boss played one of their 0-cost Sorceries, play any remaining [Blood Curse] in any of the other columns, then play [Oblivion] in a column that has the 0-cost sorcery. If your Draw and Discard are both empty, follow this with 3x [Inner Peace] -> 1x [Blaze] -> [Forethought].

You are now set for the Core Loop.

Core Loop

If you have energy remaining and the boss hasn’t fully passed Priority for the turn:

  • 2x [Inner Peace] -> [Charge] -> 3x [Inner Peace] -> [Forethought]

If you don’t have energy remaining and the boss hasn’t fully passed Priority for the turn:

  • [Surge] -> [Inner Peace] -> [Charge] -> 3x [Inner Peace] -> [Forethought]

If you have energy remaining and the boss has fully passed priority:

  • 2x [Inner Peace] -> [Charge] -> 3x [Inner Peace] -> [Forethought], then
  • 3x [Inner Peace] -> [Blaze] -> [Forethought]
  • Until out of energy.

For the above: If you reach 64 or 65 Reserve during the combo, replace [Inner Peace] with [Blaze] as necessary.

If you don’t have energy remaining and the boss has fully passed priority:

  • 2x [Blaze] -> 1x [Charge]
  • Then repeat until
  • (Evy) [Oblivion] is at 12 or less damage to complete.
  • (Final Boss) [Oblivion] is at 16 or less damage to complete.

Ending the Combo

Against Evy:

Play [Surge], then play [Elder Touch] in the same column as [Oblivion] so it doesn’t get destroyed at the end of the turn. Play any remaining [Inner Peace] and [Blaze] cards in hand. This should bring [Oblivion] down to 6 or less damage to activate.

Assuming you didn’t hit one of the reset conditions, you should have enough Reserve to survive Evy’s Sorceries hitting you and the 6 start-of-turn drain to refill energy.

End the turn. At the start of the next turn, Evy’s 6 start-of-turn drain causes [Oblivion] to activate and win you the duel.

Against the Final Boss:

Play [Decrepify] in the same column as [Oblivion]. Play [Inner Peace] if your discard has 2 cards, then play [Charge]. Re-play [Decrepify] in the same column as [Oblivion], followed by your remaining [Blaze] cards. This should bring [Oblivion] to 10 or less damage needed to activate.

Assuming your Reserve is at 41 or more, you’ll have enough Reserve to tank being hit by the remaining Sorceries plus the 6 start-of-turn drain. [Decrepify] will deal leech you 4 Reserve and deal any remaining damage needed to get [Oblivion] to 6 or less damage to activate.

End the turn. At the start of the next turn, the Boss’ 6 start-of-turn drain causes [Oblivion] to activate and win you the duel.

Final Thoughts

This deck was originally designed for just the Final Boss, with [Elder Touch] being a [Mind Scry] since you just need a filler card to hit 20 cards in deck. However, after going through a new game+, I realized that the deck could beat ch25 Evy by using a [Elder Touch] in place of [Decrepify] due to Evy’s use of [Delay] since [Elder Touch] has Veil and Desolate. Thus, this guide became for both duels rather than just the Final Boss.

Some may notice that I didn’t use any [Mindscry]. When doing strategies like this one, [Mindscry] is a dead card as it deals 1 damage to you for no benefit, simply replacing itself. It’s useful for decks where you have more expensive spells; this is not one of them since there’s a 2-energy ritual and a 1-energy draw, with everything else costing 0. With [Sacrificial Rite] drawing the entire deck Priority one, every other card can be focused on dealing damage, healing, or clearing a lane.

Feel free to comment if the guide is confusing or needs revision. I’ll get back to it in an indeterminant amount of time (kinda depends of when I remember I wrote this guide).

Hope this guide helps at least someone out there that is frustrated with banging their head against these duels. GLHF!

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