
Some fix to have a better experience during Early Access.
Guide to Quick Fix
Noodle fix
Go into:
- C:/Users/Your_username/AppData/LocalLow/Intercept Games/Kerbal Space Program 2/Global
Find and open PhysicsSettings.json using a text editor.

Search for JOINT_RIGIDITY line.

Edit the value to 1500002.0.
Save and launch the game.
i cant let the kerbals go back inside the capsule during a mun landing. i click the F and B but nothing happens. the capsule is cockatoo.
everything wobbles tho. take look how far dragon capsule wiggles after clamp release
My memory isn’t the best but im pretty sure joints between parts wobbled quite a lot in KSP 1 if you don’t use struts. There’s 0 wobble when you use struts in ksp1 and ksp2 for me.
I noticed the wobble and that makes the vessel to turn out of the wanted heading and higher consumption of RCS propellant.. Maybe that is in the game on purpose. I like a challenge and use structure parts to improve the model. Maybe developer could add a tick in the settings so that player can chose the feature or not. My taste is that the game is challenging and hard. That is making me play It. I don’t know, maybe the option is already in settings. I play the game as It was given. I miss a feature like motorised servo rotation on a docking port. I also miss advanced settings for PID gain attributes for SAS and RCS.
If you compare to KSP1, the wobble is too much in KSP2. I think it’s a bug because they still test the new engine.
What exactly does it do?
Following guide i make the part attachment more solid between each others. So, the rocket do not wobble on the launch part or during flight. You don’t have a noodle effect anymore, improving the flight experience a lot.
You can also turn on indestructible joints in the game settings.