Laruaville 13 – All M3 Levels Walkthrough

Walkthrough for all the M3 levels, and my take on the story.

Complete M3 Levels Walkthrough

General Gameplay Notes

I’m getting a chuckle out of the usual cheerful Laruaville soundtrack playing in a darker themed installment with a vampire ghost. Can’t think about how a ghost can be an undead vampire for too long; it’s overly confusing.

M5 gives you a small bomb. M6 or bigger gives you a rocket.

You get bonus coins for playing the minigames which will help you build the scene faster. Look carefully in the scene after you get some buildings in place, as the bonus coin sparkles are back in this Laruaville. However, the sparkles don’t appear anywhere near as often as they did in earlier games with this feature.

The replay levels area is behind that leftwards arrowhead on the right side of the scene building area. Hover the cursor over the arrowhead to pull out the menu and replay any previously completed level or minigame.

New obstacle: Green squares with a chained piece in them require a match of that tile type next to them to remove, or can be blown up with a powerup.

Most of the game is doable without having to make extra powerups, but there are levels here and there which require them, which will be noted.

Dracula: “Noooooo, I was out too long and the sun came up. It’s still torturing me! Where’s that box I use to sleep in, and why can’t I get back there?”

Levels 1-10

Level 1: “Why is the blood here so anemic? Good for nothing but breaking crockery.” Match leaves next to the chained leaves squares blocking the vase to free it and remove the vase. Use the fire to get the frozen coin blocking the other vase and remove it. Work through the obstacles on the left and fire the cannon to free the last coins.

Level 2: The green squares need a match each of gold nuggets, ravens and leaves to remove. Get the locked coin and explode the bombs behind it. Match by the blue coins to turn them into regular ones, then fire the cannon to explode the bomb at the bottom left. Trip the red square and clean up.

“Blood, blood! I need some blood! The fish in this pond seem to be the only place to get any. Dang, they’re all gray and like rocks!” [heads to background building to fume in evil green tint]

Level 3: This is harder than it looks. Ignore all the green squares and get through the fog instead working from the top so the bar doesn’t move. If the coins fall down into the unreachable spots you’re better off restarting because it will take a LOT of rockets otherwise. Get the coins from the top side. Then starting from the left, match green gems next to as many of the green gem-requiring green squares as you can to free up the bottom. You don’t have to remove them all, but need at least one space open above each nook. Scoot the key into the teleport on the left to unlock all the coins at the bottom. If the bar has moved into the way, slide it back to the right by matching on the right side of it.

Level 4: “Ahhhh, those green things! Even this playfield has another one at the top!” Get rid of the green square with a heart match, then use the fire to thaw the snow on the left side. Remove the vase on the left which will put the fire into the teleport. Pick up the coins in the way and get rid of the remaining vase. Thaw all the snow and the frozen coin, then use the cannon to shoot out the coins.

“Who you calling Vlad the Impaler? If the coins are in my image as Vlad Dracul, you’ve got me mixed up with my infamous son. Besides, wasn’t it me who got stuck with a stake to get here?”

Level 5: Get through the obstacles on the left to put the fire into the 3 teleports along the way (you have to match over a teleport while the fire is next to one to teleport the flames). The chain reaction which occurs after all 3 teleports are used will bring the coins down for you to gather.

“What I meant to be asking is…why does my crypt have blue lighting and a window?”

Level 6: Work through the fog and chains on the bottom left and slide the bar leftwards so 2 drops on the right fall into the slots and a 3rd teleports. Then either match around the rocks until they’re gone or blow them up so you can get the locked coin (the drop in the top right will fall into a slot for another coin while you’re at it). Trip the red square and gather the leftover coins.

Level 7: “All that anemic blood, and I’m still thirsty!” Get rid of the red gem-requiring green square and the vases behind it and move the key all the way right to teleport it. Get all the coins you can off the bottom and slide the bar rightwards enough to fire the cannon. Keep firing the cannon and moving the bar as needed until all the coins are gone.

Level 8: “It’s the green things again! Am I going to get bulbs of a white, smelly herb next?” Slide the bar up so you can join all the coin halves. Collect all the coins from the bottom half of the playfield and teleport the key. Slide the bar back down so you can move the key to the locked coin and fire the cannon. Clear out the fog and wood in the way of the coin halves on the right and you can do the rest.

Level 9: Clear out enough of the things in the way of the red bomb below the blue coins to explode it. Trip the green square at the bottom. The trick to getting the key to the locked coin is that you must have a horizontal match between the coin and the key so that matching it scoots the key all the way over to the coin. If you make vertical matches, the key will get stuck with an empty space in between the coin and won’t move. Alternatively, create a small bomb in between the coin and key and set it off to clear the whole row.

“My view from the house would be improved if I had new sources for sucking neck to view through the windows.”

Level 10: “Will I fit in those boxes? This is more like it.” Get rid of the obstacles blocking the drop from the teleport and transport the drop. Gather the coins from the top right and teleport the key. It’s easy from here.

Levels 11-20

Level 11: Move the bar left so you can put the drop into the teleport below. Move the bar out of the way again if necessary and put the drop into the next teleport. Keep repeating this with the next 2 teleports until you get a bunch of drops at the top. Clear the obstacles blocking the drop on the bottom right corner, get the coin, and then use the fire to thaw the frozen coin on the left. Collect the rest of the coins.

“If the bridge is illuminated enough, will it block out that sunlight in the background?”

Level 12: Get through the fog and obstacles on the left and join all the coin halves. Don’t worry about trying to get the coins to join next to the red squares as you can pick them up easily while working your way to the red square at the bottom. Trip the red square.

Level 13: Get rid of the green squares on the left so the bar can be moved left, uncovering the teleport, coin slot, and fire. Get the coin, teleport the drop, and spread the fire towards the right. Pick up another coin while moving the fire along and teleport the fire using the teleport on the right side. You can take it from here.

Level 14: Get through the stuff on the left side to spread the fire to all the snow. Then it’s easy.

Level 15: Get the locked coin and clear the leaves which are blocking the bar. Slide the bar down and join the 3 pairs of coin halves. Use the fire to thaw the snow enough to reach the pieces encased in ice (crystal?) behind. Remove all the ice from the far left column, get the 2 coins which dropped down from the top left corner, and slide the bar up for the last coins.

Level 16: Working from left to right, break out the green squares and explode the bombs below. Break the chains on the right side and scoot the key all the way left to the locked coin. You can do the rest.

Level 17: Thaw the 2 frozen coins on the top, then remove the obstacles on the bottom so you can teleport the key. Get the locked coin to free the last 2 coins.

“Oh, my lovely pink ghostie…you must have not been dead for all that long if you think 593 years is old. Now why don’t you work on getting me something other than stone fish in the bog?”

Level 18: Clear the obstacles on the right and collect the blue coins. Slide the bar all the way to the right. If the drop in the middle didn’t teleport itself, teleport it to get several coins made up top. Break any rocks still in the way of the key and move the key all the way to the right to teleport it. You can do the rest.

Level 19: Make small bombs to break the clay up top blocking the bar. If a small bomb is a row/column off, it can be repositioned by dragging on the playing tile adjacent to it to move the explosion over 1 row/column. Do NOT drag on the small bomb itself as that won’t work for moving it! Slide the bar left and remove the leaves on the bottom right to free the drops. Fire the cannon until the torch is lit. Slide the bar back to the right so you can spread the fire out to the frozen coins and clean up.

Level 20: Get through the obstacles blocking the cannon and fire it. Use the torch which got lit to thaw all the snow, then gather the coins.

Levels 21-30

Level 21: Leave the blue coins and the drop on the top right alone for now and break the 3 rocks and leaves blocking the key from the teleport. When the key exits the teleport it will spawn several keys for all the locked coins. Gather those, then use the fire on the frozen coins so all the rocks on the top right fall down into the empty hole. Finish collecting the coins.

Level 22: Teleport the key so it’s aligned with the locked coin and gather the coin. Slide the bar left at least 3 columns so a good part of the wood drops down. Match somewhere around the wood to break enough of it so the key in the top section has a free path to its locked coin. Spread the fire to the coal in the center so a shielded tile drops out of the cannon’s path, then fire the cannon. You can do the rest.

“Hey, you forgot the lid for my hammock!”

Level 23: Work through all the obstacles on the bottom right and teleport the key. Gather the locked coin and remove the vase, which will trip the red square. The rest is easy.

Level 24: Remove the green squares blocking the vase first, then get rid of the vase. Remove the green square blocking the fire, then thaw the frozen coins. Fire the cannon to set off a chain reaction that drops all the rocks. Pick up the coins on the right side, then clear any rocks still in the way of the cannon on the right. Fire the cannon 3 times to remove the last green squares and clean up.

“Wait, is this a guest house or a ghost house? Because I really wanted to have some actual bodies with real blood in them, you know?”

Level 25: Clear the obstacles on the right side and teleport the key. Now get rid of the obstacles on the left so the key can go to the locked coin. Explode the bombs on both sides (there is a single spot access on the rightmost space of each half of the playfield).

Level 26: Get to both vases and remove them. Fire the cannon and clean up.

Level 27: Clear out the obstacles on both the left and right sides. Teleport the drop which is on the top right. It moves to the top left where it’s aligned with its slot. Get the coin, then use the fire to burn the coal vein. Use the torch which got lit to thaw the 3 frozen coins. Gather all the easy coins, then slide the bar to the left and clean up.

“That ever-present sunlight is really getting to me, or else my blood thirst has begun to drive me insane. What was I thinking, to want an open-air pavilion where I can gaze upon it forever?”

Level 28: Put the drops into their slots and get the coins so you can slide all the bars up enough to where the pieces can trickle down under them. Get the key to the locked coin and collect the rest of the coins from the bottom left.

Level 29: Move the bar to the right so the 4 drops on the top left can be teleported. Put the drops into their slots once they get to the top right. Scoot the key to the left and move the bar to the right some more as needed so you can get the key all the way across to the locked coin. Finish clearing out the coins on the bottom.

“Why does my ‘fancy observation point’ have pointy, stake-like decorations? At least the buildings are starting to block off some of the sunlight.”

Level 30: “The developer was so cruel to keep having the green things show up every few levels.” Get through the fog and make some powerups to blast the 2 clay tiles so you can slide the bar down. Fire the cannon and wait for the chain reaction to finish. Teleport the drop from the bottom right corner and you can take it from here.

Levels 31-40

Level 31: Work from the bottom going up and towards the right to get through the fog, gathering the regular and blue coins as you go along. Slide the 2 bars in opposite directions (I moved the lower bar to the left and the upper one to the right) to get the drops into the slots and clean up.

Level 32: Scoot the key on the top row all the way left to teleport it. Clear out the dirt tiles blocking the other key in the top center and get the locked coin at the left. This frees one of the bars; slide it all the way up to get the gaps in between the coin halves below to populate. Join the halves and gather the coins. Spread the fire to the frozen coin and thaw all the snow. The bar on the right is now free to be moved all the way up so you can reach the last coins.

“My vampire cravings and other attachments as a mortal turned me into a ghost after my vampiric self was killed. So of course I need a gigantic castle because I had one before.”

Level 33: Get rid of the obstacles blocking the key and move it into the teleport. The shielded tiles in the center should move themselves down out of the cannon’s way, but if they haven’t lowered enough, shuffle the pieces under them to drop them down just enough to not block the cannon shots. Get the locked coin and fire the cannon until all the clay tiles are gone. This frees the coins for you to gather.

Level 34: Remove the dirt tiles so you can clear out the shielded tiles underneath, then slide the bar left and get rid of the rest of the shielded tiles to free the cannon’s pathway. Fire the cannon and wait for the chain reaction to finish. Scoot the key left until it goes into the teleport. Use the fire on the frozen coins at the bottom and burn up the coal which was behind them. You can do the rest.

Level 35: Move the key right until it teleports. Get the 2 locked coins, then spread the fire to the upper coal vein. Use the torch which lighted to burn up the remaining coal and light the last torch. Use the final torch to get the frozen coins and the rest is easy.

“No, no, no…the gargoyles are supposed to be smaller and go atop the castle!”

Level 36: Move the bar on the right to the left so the drop above can be teleported. Put the drop into its slot and get the coin so you can move the bar on the left to the right. Get all the coins from the bottom left and start scooting the key to the right. Avoid matching around the coin halves because you want them to stay in place. Slide the bar back to the left so you can keep moving the key. Get the locked coin and slide the upper bar out of the way if needed so you can remove the vase. Join the coin halves if they don’t fuse themselves and clean up.

Level 37: Move the key all the way left into the teleport. Get 2 locked coins from the keys that spawned. Slide both bars all the way up to reach the remaining coins.

Level 38: Move the key on the bottom to the left until it teleports. Get a locked coin in the top left, then explode the bombs and remove the vases. Move the key to the left and teleport it. Pick up the last locked coin and slide the bar left until all the rocks have dropped down. You can take it from here.

“*sigh* Why can’t I have some living beings here? The anemic blood over the vases still isn’t doing the trick.”

Level 39: Get through the obstacles on the left to teleport the drop. When the drop shifts to the right side, clear out the leaves blocking the next teleport and transport the drop again. It’s easy now.

Level 40: Remove the dirt and leaves from the bottom left and teleport the key. Get the easy coins from the top right, then unlock the coin and move the bar to the right. Gather the remaining coins.

“Great. Not only have I forgotten which grave was mine while desperately hoping that the other one would have a reasonably fresh body with some blood still in it, I also forgot that I wasn’t just staked, but beheaded too, so now my head’s just rolling around in the dirt. Oh, the horror!”

Levels 41-50

Level 41: Start with clearing the fog and break through the ice and breakable walls to get the locked coin and also have a pathway for the fire to get to the frozen coin on the left. The unlit torches will vanish once the coin is thawed, so you can then get through the rest of the fog and leaves to teleport the drop. You can do the rest.

Level 42: Avoid moving the bar at the start. Remove the dirt until you can get to the coins on the left and teleport the key. Unlock the 3 coins and join the 2 pairs of coin halves. Slide the bar to the left to gather the coins.

Level 43: Get rid of the column of green squares, then spread the fire to the coal on the far left. This lights a torch. Use it to spread the fire to the coal on the far right. Wait for all the fire to go out and clean up.

“If I use the huge bridge to walk over the buildings, won’t the sunlight fry me some more?”

Level 44: Collect 3 coins in the top center while clearing the green squares, removing the shielded tiles blocking the cannon’s path, and teleporting the key. When the key exits the teleport, get the locked coin and fire the cannon. Wait for the chain reaction to finish and get the remaining coins (don’t forget about the halves up top).

Level 45: Work through all the stuff blocking the vases and remove all the vases so the cannon isn’t blocked by the shielded tiles anymore. Fire the cannon and wait for the chain reaction to complete, which will thaw a few coins and light a torch. Thaw the remaining coins and clean up.

Level 46: Move the key left until it teleports. Get the 2 locked coins from the keys which spawned and trip the red and green squares. Collect the blue coins on the bottom, then join the coin halves and clean up.

Level 47: Clear the fog to reach the bomb at the bottom. Blow up the bomb and wait for the chain reaction to complete. Get the fire to the coal, which will light a torch. Use the torch to spread fire to the snow and frozen coins.

Pink ghost: “Dracula, just HOW big is your billiard table, anyway? And YOU can figure out how to bust out the rock underneath for your wine cellar!”

Level 48: Clear the obstacles blocking the drop from the teleport and teleport the drop so it spawns a bunch of drops elsewhere. Put all the drops into their slots and get the coins.

Level 49: Get rid of the obstacles on the top left and scoot the key left into the teleport. Pick up the locked coin and move the bar all the way up. Join all the coin halves and gather those coins, then get through the leaves until you can explode the bombs on the far right. Move the bar down if it hasn’t gone down by itself far enough and get the frozen coins.

Level 50: Break the destructible walls until you can explode the red bombs, which will set off a chain reaction dropping all the rocks down. Get the whole coins first, then the ones from the halves.

Levels 51-60

Level 51: Start with breaking at least some of the wood blocking the teleport in the bottom center before sliding the bar down. Move the bar down enough so the key can go to the left and reach a teleport there. The key comes out on the bottom left. Slide the bar back up and clear any wood still blocking the bottom center teleport; transport the key. Several keys spawn in the top right unlocking all the coins. Gather them all and remove the wood blocking the drop from the last teleport. When the drop exits the teleport as 3 new drops, the rest is easy.

“Wait, I’m a vampire. Which means I can see in the dark better than mortals can, so why is there a weird lamp hanging off the tree now? Never mind that I can’t figure out how the thing stays lit and it’s nowhere near bright enough to block out the sunlight. And won’t the books get damp and moldy sitting outside all the time?”

Level 52: Remove the green squares blocking the vase and get rid of the vase to trip the red square. Break through the ice (why the fire never melts it in these games is a mystery) and use the fire to thaw all the frozen coins on the left. Scoot the key all the way over to the locked coin on the right, then teleport the drop. You can do the rest.

Level 53: Get rid of the green square blocking the teleport and transport the drop. Put the 2 drops which appeared on the bottom right into their slots. Clear the dirt blocking the teleport on the bottom left and teleport the drop so it’s aligned with its slot. Pick up the coin blocking the bar and slide it up. Slide the other bar down so it’s out of the cannon’s way. Collect the coins which dropped down, then fire the cannon for the last coin behind the walls.

Level 54: Gather the 3 blue coins and clear out the leaves blocking the teleport so you can teleport the key. It will be aligned with the locked coin to collect next. Teleport the drop and get 2 more coins from the slots. Spread the fire around the small circular path which opens up to burn the coal. Wait for the chain reaction to complete, then finish thawing the coins.

Level 55: “Even though there’s all that anemic blood again, I’m still thirsty!” This level is a complete duplicate of level 7, except that instead of a red-gem requiring green square, it’s a heart piece-requiring green square! See the strategy for level 7. Yikes.

Level 56: Go through the fog and leaves to get the fire to the coal. You can figure the rest out.

Level 57: Dracula doesn’t like that cross in the top right corner of the playfield, so he made this level quite hard in revenge. Move the key all the way right into the teleport. Fire whichever of the cannons on the bottom you can until enough wood is gone in the top left for you to make a match to break more wood up top (getting the first match setup is hard, but once you make a match up top it gets a lot easier). Break out enough wood to get the key into the teleport in the top left. Get the locked coin the key aligns with and fire the cannon to drop the coins from the top right corner. Gather those coins and move the key to the last locked coin. Note: there is a space that goes empty with matches, so you can’t just scoot this key with matches only. Make a small bomb either in the same row as the key or in the row below and get the explosion to go off in the row with the key to move it all the way to the coin. The coins which fall after the locked coin is gone are easy.

Level 58: Remove the green squares and use a powerup to blast the clay tile blocking the bar from moving up. Make another powerup and blast one of the other clay tiles. Get rid of the dirt blocking the bar, then slide the bar up until the gap between the coin halves populates. Pick up the 4 coins from the halves and clear out the obstacles blocking the fire. Spread the fire all the way to the right to burn up the coal. Get 3 more coins from the top right, then slide the bar back down so the key can get to the teleport on the left. When it exits it becomes 3 keys unlocking all the coins and it’s easy.

Level 59: As with level 57, Dracula must be getting his revenge for all those crosses by making this one super hard too. It can be done sans powerups, but is fiendishly difficult to accomplish, so you’re a lot better off making some small bombs to blast chains or rocks as needed. Scoot the key on the bottom row to the teleport. Get the 2 coins blocking the cannons and fire the cannons repeatedly to remove some rocks from both top corners until the locked coin on the top left is accessible for the key and the coin halves in the top right can be joined. Drag the right coin half 1 space left so the coin ends up in the column adjacent to the cannon and keep firing the cannons on both sides until all the coins from both top corners have been obtained. Break the chains in the bottom section blocking the last coin halves and gather the coin.

Level 60: It’s the lower bar you want to slide first, so get through the huge pile of obstacles and move that bar to the left a good ways so the right side of the playfield is free for getting the coins which will drop down there later. Break the rocks up top and slide the upper bar to the left until the coins fall and clean up.

“The guest house is lit now, so will I finally get some real beings with blood?”

Levels 61-70

Level 61: Scoot the key to the right until it teleports. Clear the wood so the key can get to the locked coin, then remove the vase. Ignore those unlit torches right next to the flames because it’s the coal on the other side of the playfield you need to burn up instead. Now remove the obstacles on the top left and all the coins are easy to reach.

Level 62: Collect the locked coin, then remove the vase which was below it. The chain reaction will light the torch on the right, which you use to thaw the coins on the far right and burn the coal below them. Gather the 2 coins by the torch which lighted on the far left, and use those flames to burn the last coal at the top. Remove the vase.

Level 63: Get rid of the green square below the teleport exits in the top center. Scoot the key to its locked coin. Remove the other green square blocking the bar and slide it 1 space left to teleport the drop from the right. It will spawn 2 drops over the vase; remove the vase. The chain reaction will teleport another drop and give you 5 coins at the bottom. Pick those up and clear the obstacles on the bottom to reach the last coins.

Level 64: Break the rocks blocking the vases and remove all the vases. Collect a few coins on your way to reaching the cannon, but don’t fire the cannon until you’ve broken the rest of the rocks blocking the cannon’s firing path. Explode the bomb to fire the cannon and start a small chain reaction. Get the 3 coins by the cannon on the right and fire it to start another chain reaction. You can take it from here.

“The color of those glowing stones is amazing, like they’re alive. Now if I could just get some blood out of them…”

Level 65: Pick a side and remove the vase there. Repeat on the other side. Get the blue coin blocking the key from its locked coin and you can do the rest.

Level 66: Break the rocks blocking the red square and trip it to move the bar. Collect the coins which fell and break the rocks blocking the key. Trip the green square to drop the remaining coins from the top and get the blue coins at the bottom.

Level 67: Slide the bar right so the drops can go to the slots. Pick up the locked coin and slide the lower bar to the left. Finish gathering the coins.

Level 68: Work through the fog at the bottom and get the 2 blue coins. The 2 coins in the top right will fall down while you’re working on this part, so you can ignore the fog in the top. When the stack of shielded tiles has fallen down enough to where you have an access point to the top left, start breaking the wood and pick up the rest of the coins.

Level 69: Avoid tripping the red square on the far right for as long as possible. This requires more and more careful matching with breaking the obstacles as you get closer to the red square on the far right. Try to at least get all but the coin on the far right to drop down before setting off the red square. Any coins left behind after the red square goes off will have to be collected with rockets.

Level 70: “I want that drop of blood! Make it stop bouncing around!” Teleport the drop in the top right corner. It moves over to the other side of the “quadrant” where you’ll have to break the chains and clear the leaves to teleport it again. Now it’s a few columns to the right and has to be put in the next teleport below. It finally ends up aligned with the slot on the top left. Pick up the 3 coins and teleport the key. It will spawn several keys on the bottom right for the remaining coins.

Levels 71-80

Level 71: Get rid of the obstacles on the top right before moving the key to the locked coin. Explode the bombs to get 2 more coins. Trip the red square if it doesn’t go off by itself, then work through the fog and leaves for the last coins.

“Who cares about tools or the boat when there’s an awesome evil green glow coming from inside that building? It’s another place for me to hide while I fume over still not having any decent blood to drink.”

Level 72: Slide the bar to the left so all the coins start falling down and collect them all so they’re not blocking the keys. Teleport all the keys. Get rid of the green squares and dirt blocking the keys to pick up the last coins. Move the bar as needed.

Level 73: Break the destructible walls and teleport the key. Get the locked coin, then explode the bomb by sliding the left coin half out of the way. After the coal burns up, use the torch below for the frozen coins and clean up.

Level 74: Break some of the ice under the coin slot (the ice cube immediately below the slot goes empty and can’t be broken for now) and then clear out the wood on the bottom right so there’s a gap for the bar to slide. Move the bar 1 space right so the drop falls in the slot and the coin lands in the ice cube. Make a small bomb either in the row with the key, or in the row below it and explode the bomb in the key’s row so it moves into the teleport (you can’t scoot it with matches alone because of spaces going empty). Clear out the leaves blocking the key and teleport it again to unlock the 3 coins below. Collect the coins and teleport the drop to get the remaining coins up top.

Level 75: Remove the destructible walls, wood, and shielded tiles on the top right so the cannon has a free path. Fire the cannon to explode the bomb and start a chain reaction that burns up the coal. Use the torch on the frozen coins and teleport the drop. You can do the rest.

Level 76: Gather all the blue coins. Break the rocks blocking the key and teleport the key. Get the 2 locked coins from the keys which spawned and trip the green square on the right. Trip the red square on the left and fire the cannon to thaw the last 2 coins.

Level 77: Get the locked coin, then break the chains around the fire enough so that the fire can be spread underneath the water and back to the right for the frozen coins and snow. If you don’t thaw all the snow, the left side will not refill. Collect the coins in the bottom center. Clear out the obstacles on the bottom left so the cannon has a free pathway, then fire the cannon to trip the red square.

Level 78: Don’t make matches to the right of the key because you want the coins on the upper right to stay where they are. Scoot the key to the left and teleport it. Get the 4 locked coins from the keys which spawn. Without working anywhere to the right of the wood, match below the wood to lower the shielded tiles enough so the cannons have a free pathway to fire at the coins on the right. Some of the rocks will fall down, but as long as you don’t accidentally lower the coins you’re OK. Fire the cannons repeatedly until most of the coins are obtained. Once some more space opens up, you can match around the last few coins.

“Now you’ve done it, Pink, with the tacky lights on the bridge! Just you wait, you’ll be more than scared for this!”

Level 79: Teleport the key. Gather the 2 locked coins, then teleport the drop on the top right. Clear the leaves on the bottom left and get the coins from the halves so the drop can go into the next teleport. Slide the 3 bars out of the way of the last drop and clean up.

Level 80: Get through the dirt to get the coin from the drop. Slide the bar one space left to cause a chain reaction. Work past the obstacles on the left to reach the coins at the bottom and trip the green square. The rest is easy.

Levels 81-90

Level 81: Keep on clearing the fog and wood and the coins will drop down.

Level 82: Remove the green squares blocking the shielded tiles and clear the shielded tiles out so the cannon has a free path. Then get rid of the obstacles in the top right and fire the cannon. Trip both the red and green squares on the left and you can take it from there.

Level 83: Work along the bottom and break enough of the ice and chains to reach the bomb. While doing this, pay attention to when a gap opens up at the top left for the 2 coins there. Get the coin on the left after the bomb explosion thawed it and then get through the obstacles on the bottom right to lower the remaining coins.

Level 84: Get through the breakable walls and explode the bombs so the fire by each one teleports. You can do the rest.

“Now there’s a bridge with overly short chains that doesn’t come down and spans nowhere. You’re in for it, Pink!”

Level 85: Clear the obstacles blocking the key and gather the locked coin. Spread the fire to the right and put it in the teleport in the top center. Teleport the drop in the top left. Wait for the chain reaction to finish and then get the remaining coins.

Level 86: Move the key into the teleport to spawn several more keys. Pick up the reachable coins, then remove the green squares blocking the vase and get rid of the vase to slide one of the bars down. Move the other bar down 1 space to free the cannon. Fire the cannon until all the bombs in the top right have exploded.

Level 87: Remove the obstacles in the bottom right blocking the key and scoot it to the left enough for you to work on removing the wood. You can’t do anything with the key otherwise for now, so leave it in the middle of the playfield somewhere and teleport the drop. The chain reaction this produces will open up most of the pathway for the key. Get rid of the leaves blocking the teleport and transport the key through it. Start matching somewhere in the bottom middle and the coins will all come down for you.

Level 88: Break the wood on the bottom right and get the 3 coins. Scoot the right coin half leftwards enough to be left of the bar and leave it there for now. Slide the bar down as far as it will go. Break the wood on the top left, then collect the coins in the top right and scoot the key to its locked coin. Teleport the drop in the top left for a small chain reaction. When the vase disappears, join the coin halves for the last coin.

Level 89: Collect the blue coins. Move the key right into the first teleport. Keep dragging it one space over into the next teleport until you get 4 keys in the bottom left. You can do the rest.

Level 90: Clear the leaves blocking the 2 teleports and put the keys from both sides into them. The rocks will break while you’re working on this, but if any are still there, finish removing them and then get rid of the shielded tiles below to free the cannon. Get through the assorted stuff on the right and teleport the key located on the far right. Use both keys on the locked coins. Fire the cannon to light the torch and clean up.

Levels 91-100

Level 91: Slide the bar left 3 spaces so you can clear out the 2 shielded tiles blocking the cannon. Break enough of the ice to be able to slide the bar right enough to uncover the slot for the drop. Get the coin, then fire the cannon. If that’s not enough for you to start making matches to clear the dirt, keep firing the cannon until you can remove the dirt with matches enough to drop the coins.

Level 92: Teleport the drop in the top center. It will be aligned with its slot when it exits so get the coin. Slide the bar 1 space right, which causes a chain reaction teleporting another drop. Get the coin from that, then fire the top cannon to remove a patch of fog. Slide the bar left to uncover the other bombs and explode them to fire the lower cannon. Wait for the chain reaction to finish and you can do the rest.

Level 93: Spread the fire across and up around the water to thaw all the frozen coins. Clear the ice on the bottom right so the bar can be moved right enough to uncover the red square. Trip the red square to teleport the drop, spawning several in the top right. Fire the cannon to remove most of the rocks in a chain reaction and clean up.

Level 94: Just keep working through the obstacles going from right to left and the coins will come to you. There’s one point in the middle where it’s a bit tight with getting matches to keep going, but eventually the last coins will fall down.

Level 95: Clear the wood and leaves, picking up a coin along the way, and teleport the drop. Removing the vase and obstacles by the next teleport in the bottom left is a little sneaky at times, but doable even without powerups. Teleport the drop again and remove the vase in the top right. You can do the rest.

Level 96: Get through the dirt and leaves on the top right to teleport the drop. Gather the 4 coins which fall down on the bottom left and fire the cannons repeatedly until either the rest of the coins are reachable or have been shot out.

Level 97: Collect the 6 coins from the top middle before clearing out the obstacles around the halves.

Level 98: Break the chains blocking the locked coin. Get the locked coin, then the coin from the drop. The other key is now free to go to its locked coin. Trip the red square and wait for the (slow) chain reaction to remove all the wood from the left. Work through the remaining wood in the top center and explode the bombs. When the chain reaction finishes, the rest is easy.

Level 99: Remove the green squares blocking the drop on the center right and teleport the drop. Break the ice to get 2 coins from the drops and teleport the drop again. Work through the remaining obstacles on the bottom for the last coins.

Level 100: Dig through the dirt and all those leaves and get the higher of the 2 keys to its locked coin. Get rid of the shielded tile blocking the highest cannon. Fire the highest cannon and pick up 3 coins on the right. Go back to digging in the leaves until the last key can get to its locked coin. Explode the bomb to remove the shielded tile blocking the middle cannon. Fire the middle cannon to drop several coins on the right. Ignore the lowest cannon as you can reach all the coins and vases from matching in the bottom right section and clean up.

Levels 101-110

Level 101: Join the coin halves and pick up the coin. Remove the green square blocking the leaves and then clear out those leaves so the 2 drops fall down a little. You can’t do anything with them for now, so leave them in the column and scoot the key into the teleport on the left. When the key exits the teleport, collect the locked coin and the coin from the halves on the bottom left. Clear the block of leaves which you can reach from the bottom left quadrant. This teleports one of the drops in the middle. Next, break the wood on the bottom right so you can put one of the drops into a slot and get the coin. Teleport the other drop which was above the slot. Get rid of the leaves holding up the last drop in the bottom right and put it into the teleport. You can do the rest.

Level 102: Get through the green squares, leaves, and wood on the bottom left so the coins in the top left drop down. When you’re able to, clear the green squares blocking the drop in the top left corner and teleport the drop. Get rid of the obstacles in the top right so the drop there can be teleported. Put the drop in the top right into the vase to trip the red square and clean up.

Level 103: Remove the green square blocking the vase and get rid of the vase. Don’t worry, another drop will appear after the vase disappears to go into the coin slot. Break through the obstacles on the right to reach the other vase and remove it. Clear out the shielded tiles by matching from the top and get the 2 coins by the fire so you can burn up the coal. The rest is easy.

Level 104: Clear out all the shielded tiles in the top left section. The fire may spread itself over to the coal and teleport the drop for you, but if it hasn’t happened, get the fire over to the coal so the drop teleports. Put the drop into the slot when it exits the teleport and get the coin, then use the fire which was behind it to burn up the coal on the right. Clear out the dirt by the shielded tiles and match in between them to remove the tiles. Use the torch on the right to melt the snow and get a coin. Fire the cannon to set off a chain reaction which lights the last torch on the bottom left. Melt all the snow and frozen coins and you can do the rest.

Level 105: Collect the 2 locked coins, then break the wood which was behind them so the coins in the outer columns drop down to where you can reach them. This will cause the drops to teleport and set off a chain reaction. Break some more of the wood to reach the coins on the bottom and free the coin halves.

Level 106: Clear the leaves, then the wood, to reach the leftmost vase. When the vase disappears, you’ll get a coin at the bottom to pick up. Keep going to the next vase until all the vases are gone. You can do the rest.

Level 107: Remove the 3 dirt tiles. Teleport the key to spawn 2 keys and get the locked coins. Slide the bar on the right leftwards into the center to get all the coins from the top right. Slide the bar on the left rightwards into the center for the rest of the coins.

Level 108: Get rid of the obstacles in the center column holding up a coin and a drop and get the 2 coins. Clear the dirt on the left blocking the vase and remove the vase. This gives you a small access point to spread the fire past the water and downwards to the coal blocking the drop from its slot. Get the coin, then spread the fire again to the coal which was below the coin. Wait for all the coal to burn out, then clear the fog on the right and you can take it from there.

Level 109: Burn the coal blocking the key and teleport the key. Collect the locked coin, which frees up the pathway to get the fire to the remaining coal. Work past the remaining obstacles for the rest of the coins.

Level 110: Remove the leaves around the red square and trip it to drop all the rocks on the right down. Next, get rid of the leaves blocking the key on the bottom left and teleport it. Get the locked and other coins from the top right. Collect the coins from the bottom left and break the wood so the bar can be moved down out of the cannon’s way. Fire the cannon until either all the shielded tiles are gone or you get a match setup to break the shielded tiles. The rest is easy.

Levels 111-116, End Note

Level 111: Work from the bottom upwards through the fog, gathering a few coins along the way, until you can teleport the first drop (remove the green square in its way). Clear the leaves and put the drop into its slot, then keep going to teleport the other drop. Collect 2 more coins and slide the bar left to drop the rocks out of the way. Get rid of the obstacles still blocking the key and scoot it all the way left into the teleport for the last coins.

Level 112: Get through the fog on the bottom and scoot the key right until it teleports. Get the coin which appears in the bottom left corner. A drop is hiding in the fog if you can’t see it; remove the rest of the fog and teleport the drop. Put the drop into the slot when it exits the teleport and explode the bomb below the coin. Blow up the other bomb, then clear out the shielded tiles for the coins.

Level 113: Get rid of the green squares blocking the drops from their slots and collect the coins. Remove the 2 shielded tiles blocking the cannon which were below the coins. Go to the bottom right and break the ice for 3 coins. Fire the cannon to get the bottom left to populate. Pick up the blue coin and slide the bar down until the keys can get to the locked coins and clean up.

Level 114: Move the upper bar to the left so the drops fall atop the lower bar. Leave them there for now and scoot the key left until it teleports. Move the bar left some more so you have some working room to scoot the key right for the locked coin. Now you can slide the lower bar to the left to get the drops to the teleports. You can do the rest.

Level 115: Remove the leaves blocking the teleport and move the key into it. Slide the bars towards the center so the drops fall into the slots and allow the bottom to populate. Collect the 2 locked coins at the bottom, then use the fire from each corner to light the coal in both parts. Slide the bars back towards the outer edges to reach the coins.

Level 116: Break the chains and remove the shielded tiles which were underneath to free the cannons’ pathways. You can’t fire the cannons yet, so gather most of the coins (except the one from the halves) off the bottom and teleport the key. This spawns 2 keys up top for the locked coins. Fire the appropriate cannon until all the shielded tiles in the center column are gone and the drop falls into the slot. You can take it from here.

“Oh, my beautiful pink one…you never did solve the problem completely of getting around my allergy to sunlight. Nor did you ever get me a decent blood supply! So now, you’ll be one of my kind to see how it feels! Enjoy those fangs! Aren’t you hungry now? Mwahahahaha!”

The game goes to endless mode after level 116. But if you go to the level replay section and click on the M3 option, you can use the arrowheads at the top of the screen to scroll to any level you’d like on demand. The game will still give you a random level at the start, so how much you have to scroll around to find a particular level will vary.

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