Mech Armada – Roller Artillery Mech Build Guide

Share a cool artillery mech build, for the underestimated transport: Roller.

Guide to Roller Artillery Mech Build

All credit goes to AsunoHikari!

+5 Range Artillery Build

Base Idea

The Roller base was underestimated for the first time I see it. Run fast, but can’t shoot after moving, 8HP means it’s not a mobile shield.

Then, we notice it has +1 range, and +2range, 3dmg at 3.0 upgraded.

Those ranges means it can work as a “mobile gun position”, and +3dmg for machine guns that strikes multiple times.

The problem is, it’s range does not compensate it’s drawback. We need some cover on it. But when those energy and guns was spent on this gun position, the firepower of those escorts is not strong enough to keep monsters away, especially those fast or long-ranged guys.

Range!

If the drawback cannot be avoided and escort don’t work, let’s try do something with range.

  • +2: Roller 3.0
  • +1: Ranger as body
  • +1*2: Eagle Eye as “escort”

In this way we got +5 range in total. What’s that mean?

With a weapon of range 2, we can hit that demon boss from the baseline!

Tactic

Run Config

  • Transport: Mini Walker

You can choose 8 transport part to drop, it’s easier to get our Roller and we don’t want it at the beginning, until we get +2 range

  • Body

Eagle Eye, Ranger

  • Weapon

Double Double: Good starting weapon.

[optional] Smoke Grenade.

At beginning we can use it to limit some monster’s mobility. Grant some chance to grab more energy before eliminating all monsters.

Later we use it normally as it should be used for. It’s normally range 2, without range bonus it’s almost useless. But now we can suppress from far-far away!

Weapons?

Just pick what you want except those funny choice for artillery.

Usually we don’t need armor, 1 healing tool is enough, get Gatling of course and whatever dmg boost stuff.

Armor build can still work, use Defender or Impervious body part. But the firepower will be limited, and roller only have 8HP. Be careful, losing one of these mobile fortresses could be expensive.

Secondary choice to Gatling is Cannon, because we now have chance to stack those armor breaks.

We might want some covering weapons, such as landmines while pushing forward or freezer (or big rocket if you wish) for last defense.

Tactic

Get your range boost, kill everything in sight, move to the edge of enemy attack range, repeat.

Egor Opleuha
About Egor Opleuha 7697 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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