Mecha Knights: Nightmare – Definitive Enemies and Bosses Guide

All info on enemies and bosses, featuring Sunrise and Echo-7 as the Nat Geo Photographers.

Ultimate Guide to All Bosses and Enemies

Specters

  • Difficulty: Easy
  • Rarity: Common
  • Attack Style: Flanking/Physical
  • Size: Small

Summary

Specters, Are the lowest of the low in terms of health and damage.They were the first entities you’ll face and are by far the creepiest looking. Specters will always fan out and attack you from broad angles. They attack by hyper extending the neck and biting out towards the target.

Rowdies

  • Difficulty: Easy
  • Rarity: Common
  • Attack Style: Charging/Physical
  • Size: Small

Summary

Rowdies are a bit larger then Specters and are on a constant run, with a swollen arm in the mutated shape of a claw they will charge at you until put down. You will commonly find them accompanying Specters. They are fairly easy to kill but deal a little more damage then the Specters.

Knights

  • Difficulty: Intermediate
  • Rarity: Common
  • Attack Style: Charging/Physical
  • Size: Large

Summary

Knights are far larger then Rowdies or Specters, they are very distinguishable with a fleshy skull missing the eyes and long arms and a chest built of a split rib cage. upon being spotted. Once you get close or they get close to a target they will begin to sprint at at.They have more health and are harder to take down then Rowdies.

Lurkers

  • Difficulty: Intermediate
  • Rarity: Common
  • Attack Style: Slow/Projectile
  • Size: Large

Summary

Lurkers are very tall and can be quickly spotted from a distance, they resemble a crab mixed with a scorpion and spit a acid that corrodes armor and lingers in the area if it hits the ground.They are on the same level as a Knight but are easier and quicker to take down up close.

Corsage Batteries

  • Difficulty: Hard
  • Rarity: Very Rare
  • Attack Style: Very Slow/Projectile
  • Size: Huge

Summary

Corsage Batteries are massive reds that move slowly on six legs and have a long upper body and neck that opens four ways to multiple glands that shoot high powered Lazers at their desired targets.Primarily used as Anti-Air these beings can attack at close quarters and are very lethal close range and can take a heavy beating before going down. They are not commonly encountered.

Archers

  • Difficulty: Easy
  • Rarity: Common
  • Attack Style: Flanking/Projectile
  • Size: Small

Summary

Archers are low level reds that take up arms usually at the backs of hordes and spit projectiles very similar to Wardens or Lurkers. They are humanoids whose mouths open to reveal glands that shoots the projectile.They are easy to kill but can sometimes appear in large numbers.They are Commonly Encountered.

Death Bells

  • Difficulty: Easy
  • Rarity: Common Later Game
  • Attack Style: Charging/Physical
  • Size: Small

Summary

Death Bells are brute class reds that run towards their targets and proceed to beat and mangle their prey. They are around the size of rowdies and have overly large forearms and a massive head that’s in the shape of a bell and a long thick tongue that hangs out. They are not normally encountered till late in the game and are decently easy to take down.

Goliath

  • Difficulty: Very Hard
  • Rarity: Very Rare
  • Attack Style: Charging/Physical
  • Size: Super Massive

Summary

Goliath is the first boss you will face, but later game you will face much more of them. They are supermassive reds with axe like hands and a split joint jaw. They are very tough to take down and deal a large amount of damage. Rail guns provided are every effective but if necessary can be dealt with via Echo-7.

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