Mustangs are the definition of a scaling unit that is weak at first but game winning later.
Mustangs Explained
Their power is from several factors:
- Their damage is fast
They shoot every 0.4s so that means they don’t overkill their targets and they dont waste time switching targets… One of the weaknesses of many carry units if the overkill whereas mustangs can very quickly chew through a bunch of small bodies with no wasted time or damage and then can focus all the needed damage on the targets that need it.
- Their range and speed is good
Which lets them capitalize on tower debuffs very well, and they are always shooting rather than wasting time moving from target to target.
- They have 12 bodies
So other anti-carry units like snipers take 12 shots to kill them (mustangs hard counter marks and birds for this reason more than any other reason.) Also 12 bodies means that they have a very resilient damage, if they take 6 deaths, then only half the units dps is gone.
- They will almost always want a giant companion
And mustangs will be both chaff and chaff clear for their giant partners, whether the giant is a melter, fort, or wf the mustangs answers swarms and can do very good damage on their own
- The fact that they have 12 units means they can target multiple directions simultaneously
This is very important when getting attacks from multiple directions on defense.
- They scale very well with items
A 6k dmg sniper will waste a ton of damage from a +100% atk item on many targets, but the mustangs can do +100% dmg per shot and simply switch targets 2x as a fast bc there is no wasted damage.
There are weaknesses to mustangs as well but this is why the unit can become so deadly.
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