If you’re starving for synthite or you just cannot get enough prestige for your outposts, the tips within may be just what you need.
This guide is for builders and casuals that are struggling with either not having enough synthite, or not gaining enough prestige points for their outposts. New players and veterans both will benefit from following everything mentioned here. However, if you are a rank grinder or just enjoy raiding constantly, or don’t care much about building, you can safely ignore this guide.
If you are new to the game and are planning on focusing on building or don’t intend on playing often, be sure to read and follow this short segment.
Firstly, you will not be building your own outposts for a while. You will need to raid for a short while until you have collected enough synthite to purchase 5 burial sites. Raiding exclusively for the Traps Advisor genmat is vital, since you will want the synthite boost she provides to last as long as possible. And do not feel pressured to raid without stop. Spend a week on this step if you have to. Raiding will also help train you to recognize how others place their traps and learning how best to build your own outposts.
Once you’ve accumulated roughly 4000 synthite, you can put a pause on your raiding. You can continue to raid if you want to purchase a mod or augment you really like, but it isn’t necessary. Defenses without mods are still quite potent. If you’re the creative type, I recommend unlocking more trap types as well.
Now, this next part involves a bit of RNG and if you end up unlucky, you may need to go raid a few more outposts. Inside the burial site browser you will want to purchase outposts that have 9000 genmat, and either 1500, 3000, or 4500 capacity. If you do not see any worthy candidates, it will cost 75 synthite to refresh the selection. Three 1500 capacity burial sites, 1 or 2 3000 capacity burial sites, and 1 4500 capacity burial site (if you only bought 1 3000) is your goal here.
There is not much explanation for the next step, since it all comes down to what you want to have in your outposts. With 5 burial sites at your disposal, all you have to do now is build. Your main goal is to have three normal outposts, 1 deadly outpost, and 1 brutal outpost. This ensures you have a wide selection of outposts for any potential raiders out there. However you build your outposts, you want to make them as deadly as you can while remaining within the thresholds for the 3 difficulties.
Once you have 5 complete outposts ready to go, you can now move onto the main portions of this guide.
If you have been playing for a while, have multiple outposts already, many defenses unlocked and modified, your job is simple. Have 5 outposts that can be activated, and aim for having 3 normals, 1 deadly, and 1 brutal.
With 5 outposts ready to go, the next step is simple. Activate them all! Unless you’re confident in your designs or are already an advanced builder, it is best to not put your outposts into overdrive. Every genmat theft is 48 minutes less that you have to activate your outposts, and that can mean many many less raids than you potentially could have had.
Once they’re all activated, you will want to activate the Traps Advisor’s boost, which will increase synthite gain both in raiding and from the kills your outposts acquire. You should aim for the 30% increase, costing 450 parts and 100 cells.
Now, this next part is up to you. You can either stay online and raid, or just log off. This guide works best if you follow it during periods you are raiding as well.
Once 1 hour has passed, or even 30-120 minutes, you will want to go back in and deactivate all of your outposts. Currently, activated outposts appear to garner lots of attention within the first short while after being activated. This period of activity is a bit finnicky, but your results will be best if you shoot for 1 activation period per day. Any time from 9 AM PST to 6 PM PST should suffice.
Your mileage will likely vary compared to mine, since I have no way of knowing every variable in the system. But you should be getting 10-20 raids each time you do this. 2-4 raids per outpost in an hour is honestly impressive. Much much more than if you had just set everything only for 24 hours straight.
The results from the farm period will be highly variable. But the important thing is that you are getting many, many more raids now. And more raids equals more resources and prestige points. Unless this guide is just not working for you at all, you can easily expect to see anywhere from 2x-5x more of everything than usual at minimum. And for builders and casuals, that can ease the stress of feeling like you have to do nothing but farm raids.
Starting and then stopping right on the dot 1 hour later gives each 9000 genmat outpost 24 activation periods. That’s roughly 50-100 raids per outpost in only 1 genmat cycle! You’ll likely get bored of having the same outposts for a whole month, which is fine.
I’ve been following my guide for about a week now, and I am gaining in synthite and my outposts have more than enough prestige now.
Aside from earning more from your outposts, this strategy makes the game better for everyone. The less outposts that are active at one time, the more each builder is being raided. If the amount of builders and casuals using this guide increases, the entire population will benefit.
Here’s some hopefully constructive feedback:
“If you have been playing for a while, have multiple outposts already, many defenses unlocked and modified, your job is simple. Have 5 outposts that can be activated, and aim for having 3 normals, 1 deadly, and 1 brutal.”
This is completely and entirely subjective and not helpful. Some people will prefer building larger outposts and others will prefer smaller. Anything is fine, but smaller is probably slightly more popular among raiders. It’s also less time-consuming to make it feel like you are making good use of the space on a smaller outpost.
Also, beginners should definitely not be purchasing 4500 outposts, they simply do not have the traps/guard variety to make it interesting unless they treat 3500 of that capacity to be used for decoration.
This is probably your best advice:
“Once 1 hour has passed, or even 30-120 minutes, you will want to go back in and deactivate all of your outposts. Currently, activated outposts appear to garner lots of attention within the first short while after being activated. This period of activity is a bit finnicky, but your results will be best if you shoot for 1 activation period per day. Any time from 9 AM PST to 6 PM PST should suffice.”
Steam charts say prime time is 11 am EST (8 am PST I think?) to 8 pm EST. If you can activate early and later, you can get 2 cycles of 1 to 2 hours per day, if not aiming for one works.
That said, if everyone ends up doing that, then any bases active outside those hours will see significant traffic so not necessarily something to follow too closely. The most important part is simply to deactivate after a couple of hours.