No Plan B – Definitive Campaign Guide

With this guide, you can plan and make your campaign successful.

Guide to Campaign for New Players

All credit goes to Harold Finch!

Your Team / The 8 Musketeers

Welcome back rookie! I see you’ve made good progress. Now the opponent doesn’t sleep and so a lot has changed. Let me explain to you.

At the beginning you will be asked whether you want to choose it yourself or whether it should happen at random. Each member has three unique abilities. These can be increased. So choose carefully who should join your team. Like you, they are still young and inexperienced. But over time, their skills will grow and serve you well. Additionally, they will learn to use their weapons better the longer you give them the same weapon category. They do this automatically without you having to spend any points.

Points

You get points for completing missions. The score will be shown in the report at the end of the mission. With these points you can increase your team’s experience or unlock additional bonuses for the missions. The better you complete the mission, the more points you get.

Specialize Your Team and Give Them Specific Roles

Nobody has to be able to do everything and a little of everything is not enough! It is important that your units are well trained. It is recommended to have at least one sniper. You should also have a grenadier who has the additional function of quarterback. Your playing style decides. Get creative!

Who Does What

Sniper/ Your sniper provides cover. He watch out for the environment and targeted opponents. A large field of view and fast cooldown make him very dangerous. Never underestimate the power of a well placed sniper.

CQB/ He is equipped for short-range combat. Shotguns and pistols are his trade. With a short reaction time and quick cool down time, he will make your way through narrow corridors.

Riflemen/ They carry assault rifles. Large spaces are their territory. They cover the advance and keep track while the rest is moving. Good reaction times make him particularly dangerous

Tank/ So you want a tank? Sure, give him a shield and he’ll clear a path for you. Note that the shield is not impenetrable. His flanks are also unprotected due to the small field of vision. The tank operates best as a team. Alone, he’s an easy target. Experts in pistols and a certain strength make him great for being the first through the door. Don’t forget, he will be slower than the rest of your team. Unless you give him the Tank ability then he too can keep up with the rest.

SMG/ Who doesn’t like an MP7? Your SMGs are fast and carry a lot of firepower. However, this is at the expense of range. At short range, they are excellent to ruin someone’s day. Medium rooms give them the perfect operating area. At long range, however, they become inaccurate and lose their effectiveness.

The grenadier can carry more grenades than the others. Good if you have big levels.

Paramedic/ Medic! Im hit. Your medic patches you up again after the enemy has hit you. However, consider. He cannot work miracles. Dead is dead. Especially in the higher difficulty levels it is worth having a medic. He should stay behind and take over the rearguard.

Arsenal and Customize Weapons

At the beginning you only have a few weapons. You can unlock new ones by completing missions.

Pass me the spray can. Isn’t it nice to know immediately wich your weapon is.

While the color shows a certain creativity, your attachments are an important element for your operator. The important thing here is functionality over appearance. Decide for yourself what is more important to you. running speed or reaction time. Overall, your weapon should get better. Take your time to look at everything.

The Plan

The planning phase. It’s getting serious recruit! Your team has been assigned a mission. Find out what your goal is. There are many ways to achieve the primary goal. So think outside of your comfort zone. We made you a killhouse to train in. It corresponds to the outline of your mission. Coordinate your team as best you can and make sure everyone is watching out for everyone else. Look at everything again. I cannot emphasize this enough Remember, not all of your troops have to break through the door. Sometimes it’s worth looking through the window and lurking for enemies there.

The Opponent

We’ve been expecting you. The enemy doesn’t wait for your team. As soon as they hear something they will investigate. Remember that especially if you have used the scanner. It is therefore advisable to use this in connection with the noise to keep the opponents in place.

The opponent has different weapons. Some villains have knives and are just waiting to jump out of the corner. Others have rifles and shotguns. be prepared for anything.

Execute

You did everything to prepare your team. Now it’s up to them to execute your plan. Good luck recruit.

Now you should know everything it takes to not need a plan B. Good luck out there, step away!

Egor Opleuha
About Egor Opleuha 7725 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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