Quick Guide to Zone Layouts
By Cinder.
It often seems daunting as a new player or a relatively new player tackling the campaign again for another league.
In this guide, I will talk about the many different ways you can navigate some of the most annoying layouts in the early game and how it can help you get a little bit faster and more efficient next time you level through the campaign.
In Act 1 ship graveyard, your quests are to find the All-Flame in the ship graveyard cave and bring it to Fairgraves after you have completed this mission. This layout is extremely large and wide open. First, you have to pay attention where you enter from. Because your entrance will tell you a lot about where the exits are. In these 4 layouts, the seeds all make an S shape. You find the Ship graveyard cave and the Cavern of Wrath along the same path. Follow the patterns and you will find the exit.
You finished Fairgraves, and you enter the Cavern of Wrath find Merveil. This zone has 2 levels, as a lot of the campaign has multi-level areas. To find the exit, you have to find where the water and the bridges are. When you see water, you just follow the pattern and it will lead you to the exit. In the Cavern of Anger, the 2nd level, you do the same thing. You are looking for the main water source.
In act 2, you’re trying to accomplish 3 quests in the Western Forest, Deal with the Bandits Alira, kill Weaver in the Weaver’s Chambers, and kill the Intruders in Black. When you find the waypoint, Alira is ALWAYS located on the same side the waypoint spawns at. Weaver is ALWAYS the opposite side. The more cobwebs you see, the closer you get to the Weaver’s Chambers.
Lastly, once you open Vaal Ruins, it’s a very large maze, and it has many deadends. However, if you’ve followed all the guidelines so far, it follows the same S shaped rules. The exit spawns opposite corner of the entrance. Now, in there will be cases where the pathing is more like a U shape and it’s a common layout for square layouts with many rooms, but you now understand a little bit more about layouts.
Act 7 Vaal City is another area that causes even experienced players a lot of headaches. It has 4 main layouts which you can identify by running towards the northwest and seeing whether you encounter a cliff or a very thick wall, like a castle wall, not just a room. Depending on how far you have to run into the zone, and how wide the wall is that blocks your path when you do find it, you’ll be able to tell which layout you’re in and head quickly to the waypoint and the exit.
Hopefully this guide helped you!
Be the first to comment